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General Discussion - Page 1873

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Comeh
Profile Blog Joined July 2008
United States18919 Posts
January 14 2013 05:06 GMT
#37441
On January 14 2013 14:04 LazyFailKid wrote:
Show nested quote +
On January 14 2013 13:54 RuskiPanda wrote:
Probably a bit longer than timbersaw, people sure do like to right click.

What's wrong with timbersaw anyway? seems like a pretty solid hero to me. Does he need too much farm to use his skills effectively but doesn't have the same influence as other when you give him that farm?

laning and scaling problems.
ヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノDELETE ICEFROGヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(⌐■_■)ノヽ(
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
January 14 2013 06:28 GMT
#37442
timbersaw is like the ultimate pub hero. Doesn't really have a role for your team at all but just #420 MLG no scope swag wodota all game.
Mr. Wiggles
Profile Blog Joined August 2010
Canada5894 Posts
January 14 2013 06:34 GMT
#37443
So, one thing I'm wondering about, but are there any notable players who are still mostly sticking with Dota 1, or who have an expressed interest in Dota, but might be playing other games right now like HoN or LoL?

Basically, I'm wondering if there are any people left who might return and make a splash on the scene, or players who had some kind of fame in Dota who might now return to Dota 2.

Any idea?
you gotta dance
Skullflower
Profile Joined July 2010
United States3779 Posts
January 14 2013 06:39 GMT
#37444
On January 14 2013 15:28 Itsmedudeman wrote:
timbersaw is like the ultimate pub hero. Doesn't really have a role for your team at all but just #420 MLG no scope swag wodota all game.


The ruminations are mine, let the world be yours.
ControlMonkey
Profile Blog Joined January 2011
Australia3109 Posts
January 14 2013 06:54 GMT
#37445
Lvl 3 venge swap has a long range; I'm more than happy to swap your fat sniper for my venge.
trinxified
Profile Joined December 2010
Canada7774 Posts
January 14 2013 07:20 GMT
#37446
So I just learned today...

That Force Staff can dodge range attacks when activated at the right time. It dodged Clink's Searing Arrow from getting the last hit for the kill.

Good thing I'm still learning something new.
TheYango
Profile Joined September 2008
United States47024 Posts
January 14 2013 07:27 GMT
#37447
On January 14 2013 16:20 trinxified wrote:
So I just learned today...

That Force Staff can dodge range attacks when activated at the right time. It dodged Clink's Searing Arrow from getting the last hit for the kill.

Good thing I'm still learning something new.

IIRC Force doesn't directly disjoint projectiles.

What probably happened is that you forced yourself onto high ground, which caused the attack to miss based on high ground miss chance (DotA 2 checks attack miss chance on hit, rather than when the attack is released--a difference from DotA 1 that I believe is on the known bugs list).
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-01-14 07:31:21
January 14 2013 07:31 GMT
#37448
On January 14 2013 16:27 TheYango wrote:
Show nested quote +
On January 14 2013 16:20 trinxified wrote:
So I just learned today...

That Force Staff can dodge range attacks when activated at the right time. It dodged Clink's Searing Arrow from getting the last hit for the kill.

Good thing I'm still learning something new.

IIRC Force doesn't directly disjoint projectiles.

What probably happened is that you forced yourself onto high ground, which caused the attack to miss based on high ground miss chance (DotA 2 checks attack miss chance on hit, rather than when the attack is released--a difference from DotA 1 that I believe is on the known bugs list).


I didn't use Force on myself (Clinkz), the enemy hero had it and used it on himself to dodge it.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-14 07:35:47
January 14 2013 07:34 GMT
#37449
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.
Moderator
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2013-01-14 07:41:13
January 14 2013 07:39 GMT
#37450
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-01-14 07:47:58
January 14 2013 07:46 GMT
#37451
On January 14 2013 16:39 trinxified wrote:
Show nested quote +
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".

I watched the replay. You missed because of Brewmaster's Drunken Haze debuff, which he cast on you a couple seconds earlier. The Force Staff had nothing to do with it. If you slow down the replay, the Force Staff happens entirely after your attack already missed.
Moderator
Cool Cat
Profile Joined June 2009
United States1644 Posts
January 14 2013 07:49 GMT
#37452
TheYango you're such a good poster. You're good at dota too, we played before.
trinxified
Profile Joined December 2010
Canada7774 Posts
January 14 2013 07:52 GMT
#37453
On January 14 2013 16:46 TheYango wrote:
Show nested quote +
On January 14 2013 16:39 trinxified wrote:
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".

I watched the replay. You missed because of Brewmaster's Drunken Haze debuff, which he cast on you a couple seconds earlier. The Force Staff had nothing to do with it. If you slow down the replay, the Force Staff happens entirely after your attack already missed.


Wow you're right. I totally missed the Drunken Haze debuff... How embarrassing lol.

That's why we got TheYango to save us from further humiliation! I guess the timing of that Force Staff shook me.
Testuser
Profile Blog Joined June 2011
6469 Posts
January 14 2013 08:01 GMT
#37454
On January 14 2013 16:46 TheYango wrote:
Show nested quote +
On January 14 2013 16:39 trinxified wrote:
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".

I watched the replay. You missed because of Brewmaster's Drunken Haze debuff, which he cast on you a couple seconds earlier. The Force Staff had nothing to do with it. If you slow down the replay, the Force Staff happens entirely after your attack already missed.

This guy knows his shit.
https://soundcloud.com/papercranesdk
ReignSupreme.
Profile Blog Joined September 2012
Australia4123 Posts
January 14 2013 08:12 GMT
#37455
I'm suprised there isn't a replay analysis thread here to be honest.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 14 2013 08:20 GMT
#37456
why is demon playing LoL ? LOL
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
January 14 2013 08:30 GMT
#37457
On January 14 2013 17:20 Erasme wrote:
why is demon playing LoL ? LOL

Probably cause EG is picking up a new LoL team (CLG.eu) soon. *slluuurp*
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
January 14 2013 08:40 GMT
#37458
did not know that ahah
And last picking Medusa, did i say that i love demon?
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
babishh
Profile Blog Joined September 2010
Canada965 Posts
Last Edited: 2013-01-14 09:21:25
January 14 2013 09:14 GMT
#37459
On January 14 2013 16:46 TheYango wrote:
Show nested quote +
On January 14 2013 16:39 trinxified wrote:
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".

I watched the replay. You missed because of Brewmaster's Drunken Haze debuff, which he cast on you a couple seconds earlier. The Force Staff had nothing to do with it. If you slow down the replay, the Force Staff happens entirely after your attack already missed.


can't this stuff be checked through the log ingame? i love amounts of data in general, that gives so much info if you don't understand what just happened. i have to admit tho that i haven't used it that much, maybe because i can explain most of the things happening on screen, dunno.
twitch.tv/babishh
Solaris999
Profile Joined January 2013
United Kingdom194 Posts
January 14 2013 10:10 GMT
#37460
On January 14 2013 18:14 babishh wrote:
Show nested quote +
On January 14 2013 16:46 TheYango wrote:
On January 14 2013 16:39 trinxified wrote:
On January 14 2013 16:34 TheYango wrote:
Same deal then. If he moved from low ground onto high ground, attacks in flight can miss based on the high ground miss chance because DotA 2 checks miss chance when the projectile hits rather than when the attack is launched (known bug/change in DotA 2).

Force Staff does not make the target invulnerable or disjoin projectiles in any way. If it somehow does in DotA 2, it's a bug.


Nope, no high ground stuff. I just looked at replay too. I was Clinkz, chasing Axe and go for the kill. Did not succeed because of the Force Staff use. Here it is @ exactly the 31 minute mark:

https://dotabuff.com/matches/99449937

Now I don't know if that was intentional by Axe but I was very surprised. He didn't have evasion at all, and he didn't block the damage either as his HP didn't drop at all after my Searing Arrow was suppose to "hit".

I watched the replay. You missed because of Brewmaster's Drunken Haze debuff, which he cast on you a couple seconds earlier. The Force Staff had nothing to do with it. If you slow down the replay, the Force Staff happens entirely after your attack already missed.


can't this stuff be checked through the log ingame? i love amounts of data in general, that gives so much info if you don't understand what just happened. i have to admit tho that i haven't used it that much, maybe because i can explain most of the things happening on screen, dunno.


I don't really know many people who remember to use the log, but yes - this can all be verified via the combat log
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