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Why the FUCK isn't shift-enter (say all) working? this is driving me insane. There are apparently other people having this problem, but there seems to be no solution.
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Just use console till they fix it, it should work. Type "say message" to say "message" in all chat
Also all chat DOES NOT influence gameplay in any shape or form
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On January 07 2013 05:54 Qbek wrote: Just use console till they fix it, it should work. Type "say message" to say "message" in all chat
Also all chat DOES NOT influence gameplay in any shape or form
Thanks.
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Broadcaster Winter chuan say Broadcaster Winter: eat too much Broadcaster Winter: need to play some games Broadcaster Winter: can't sleep Oh Chuan :3
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really glad ig/chuan are bringing SK back. I missed seeing SK in competitive dota, makes fights really interesting IMO
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On January 07 2013 06:34 wherebugsgo wrote: really glad ig/chuan are bringing SK back. I missed seeing SK in competitive dota, makes fights really interesting IMO
My top five support heroes Disruptor, SK, Tide, Jakiro and TC (not yet in dota2). I knew iG won when they have 2 of them in the line up :3
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United States47024 Posts
On January 07 2013 06:44 BurningSera wrote:Show nested quote +On January 07 2013 06:34 wherebugsgo wrote: really glad ig/chuan are bringing SK back. I missed seeing SK in competitive dota, makes fights really interesting IMO My top five support heroes Disruptor, SK, Tide, Jakiro and TC (not yet in dota2). I knew iG won when they have 2 of them in the line up :3 TC as a support? >.>
I've only ever seen TC played effectively as 3rd position or higher. Though admittedly, the remake to Ancestral Spirit seems like it'd make it more reasonable to play him as a support than before, because you can use the spirit to keep the aura on the enemy carry rather than having to stand in his face directly.
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United States47024 Posts
Judging from your choices, I can tell you value AoE teamfight power very highly. Especially given that you chose to put SK, Tide, and Thrall on there over Rubick.
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Should make life interesting... Me and my friends like to trash each other for fun in games and now the thats for the whole world to see and think we're dicks :D. Thats if it works/they go through with it.
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On January 07 2013 06:58 TheYango wrote:Judging from your choices, I can tell you value AoE teamfight power very highly.  Especially given that you chose to put SK, Tide, and Thrall on there over Rubick.
Ha, ya, sorta. Because support(ive) heroes almost always get picked off first so i want the supports to do anything useful before they die. A 2/3 men stun from SK or 4/5 men ravage and then if thrall can pull off his combo he can ruin the oppo team singlehandedly. TC is there mainly due to i love the war3 model so much and he is like the combination of BM+ES+Rubick('s aura) and then he can hit so hard in hard in team fight from his ancestral spirit, unlike most support(ive) heroes which can usually get gtfo after using their spells.
Rubick on the other hand is more about the flashy play and to me he is a situational pick when the oppo has big (key) spells. I do love Rubick and i remember rgar i played Rubick for 2months straight back then when he first released rofl.
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If silencer was allowed in CM mode, would he be a top pick for pro´s? Anyone?
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On January 07 2013 07:11 Benjef wrote:https://twitter.com/DOTABUFF/status/288002547883577344Should make life interesting... Me and my friends like to trash each other for fun in games and now the thats for the whole world to see and think we're dicks :D. Thats if it works/they go through with it.
LOL hell yeah now i have the evidence of some people being a d*ck in game now!!!
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United States47024 Posts
On January 07 2013 07:16 BurningSera wrote:Show nested quote +On January 07 2013 06:58 TheYango wrote:Judging from your choices, I can tell you value AoE teamfight power very highly.  Especially given that you chose to put SK, Tide, and Thrall on there over Rubick. Ha, ya, sorta. Because support(ive) heroes almost always get picked off first so i want the supports to do anything useful before they die. A 2/3 men stun from SK or 4/5 men ravage and then if thrall can pull off his combo he can ruin the oppo team singlehandedly. TC is there mainly due to i love the war3 model so much and he is like the combination of BM+ES+Rubick('s aura) and then he can hit so hard in hard in team fight from his ancestral spirit, unlike most support(ive) heroes which can usually get gtfo after using their spells. Rubick on the other hand is more about the flashy play and to me he is a situational pick when the oppo has big (key) spells. I do love Rubick and i remember rgar i played Rubick for 2months straight back then when he first released rofl. I feel like you're under-valuing the basics then. Even without key spells to steal, Rubick still brings to the table the core basic needs of a point-and-click reliable disable, an AoE stun, and a long-ranged AoE nuke for push/counterpush/teamfight. Very few heroes in the game actually provide all 3 of these things.
All of the heroes you listed have certain specific usefulness, but they sacrifice one or more of the basics to get it. The tradeoff is often worth it, but a team may or may not need those, whereas a team ALWAYS needs the basic stuff. Spell Steal is just icing on the cake.
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On January 07 2013 07:16 unkkz wrote: If silencer was allowed in CM mode, would he be a top pick for pro´s? Anyone?
Absolutely, Silencer at his current state is broken as shit (though not as easy to abuse as Drow)
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United States47024 Posts
I think "broken as shit" is an overstatement, but yes, he is extremely strong.
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To be fair, he is an extremely strong laner, but so is OD. Silencer can't work as a support, cant solo side lane and while he can mid, he's really vulnerable to ganks.
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United States47024 Posts
He's also just generally an extremely teamfight-focused hero. He does a LOT of damage off his nukes and Glaives, and Global Silence is an insane teamfight skill, but he doesn't farm that fast and doesn't push/counterpush well at all. He has to snowball off of his enormous midgame teamfight presence to match up against many carries lategame (although he does snowball extremely well due to his Int steal potentially resulting in very rapid Int gain/loss over the course of several won fights).
In pubs, this isn't a problem, because with the way pubs are played, it's much easier to force teamfights when you want them (even if it means the other team will repeatedly teamfight themselves to death), but in competitive play, if the enemy team can't fight you, they really will find ways to avoid it without coming out worse off.
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