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General Discussion - Page 1730

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-12-23 11:36:33
December 23 2012 11:05 GMT
#34581
They need to just make treant like the tree in HoN.. With the trees as wards etc.. Give him some further utility.
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
December 23 2012 11:15 GMT
#34582
On December 23 2012 20:05 Enzymatic wrote:
They need to just make treant like the tree in HoN.. With the trees as wards etc.. Give him some utility.

The original treant was like this. Then Icefrog changed him 6832950328 times into what he is now. He probably will be changed again soon.
Moderator
Viruuus
Profile Joined February 2010
Germany451 Posts
December 23 2012 13:01 GMT
#34583
Is there something like a pickup channel for some "proper" teamplay? Pubs are really bad, and in dota1 the pickups were at least somewhat nice, trying to play more as a team, playing CM etc. Is there something like that in dota2 thats going well?
Lee Jae Dong fighting!!!
Souone
Profile Joined July 2012
Brazil470 Posts
December 23 2012 13:28 GMT
#34584
Overgrowth needs more utility, just rooting is kinda weak, I would like to see some different mechanics on Overgrowth so he can add something other than being a bad Ravage, like spreading the leech seed and the living armor over the affected area, so it makes it really hard to fight on the overgrowth because you protect (giving more emphasis on the protector part) everyone and drain life.
GentleDrill
Profile Joined June 2011
United Kingdom672 Posts
December 23 2012 13:49 GMT
#34585
I'd kind of like to see what Overgrowth would be like if it just had a 20s cooldown and lower mana cost.
Revvie
Profile Joined May 2012
United States43 Posts
December 23 2012 14:06 GMT
#34586
Overgrowth is such a terrible ult and treant's other skills don't quite make up for it. I'm not sure how I'd want to see the hero changed because IceFrog obviously has an idea for the role he wants Treant to fulfill.
N1k0
Profile Joined June 2011
Uruguay1075 Posts
December 23 2012 14:52 GMT
#34587
give me the owls back icefrog
blahz0r
Profile Joined December 2010
3030 Posts
December 23 2012 21:00 GMT
#34588
On December 23 2012 22:28 Souone wrote:
Overgrowth needs more utility, just rooting is kinda weak, I would like to see some different mechanics on Overgrowth so he can add something other than being a bad Ravage, like spreading the leech seed and the living armor over the affected area, so it makes it really hard to fight on the overgrowth because you protect (giving more emphasis on the protector part) everyone and drain life.

On December 23 2012 23:06 Revvie wrote:
Overgrowth is such a terrible ult and treant's other skills don't quite make up for it. I'm not sure how I'd want to see the hero changed because IceFrog obviously has an idea for the role he wants Treant to fulfill.

Overgrowth has its uses... Also it's not a "bad" Ravage. Overgrowth goes through magic immunity so when it comes to endgame fights, it can sometimes decide the outcome of a fight since enemies affected will be physically disabled for up to nearly 5 seconds. To say it's a "bad Ravage" is really silly.
Liquipedia
Iplaythings
Profile Blog Joined August 2009
Denmark9110 Posts
December 23 2012 21:17 GMT
#34589
On December 24 2012 06:00 blahz0r wrote:
Show nested quote +
On December 23 2012 22:28 Souone wrote:
Overgrowth needs more utility, just rooting is kinda weak, I would like to see some different mechanics on Overgrowth so he can add something other than being a bad Ravage, like spreading the leech seed and the living armor over the affected area, so it makes it really hard to fight on the overgrowth because you protect (giving more emphasis on the protector part) everyone and drain life.

Show nested quote +
On December 23 2012 23:06 Revvie wrote:
Overgrowth is such a terrible ult and treant's other skills don't quite make up for it. I'm not sure how I'd want to see the hero changed because IceFrog obviously has an idea for the role he wants Treant to fulfill.

Overgrowth has its uses... Also it's not a "bad" Ravage. Overgrowth goes through magic immunity so when it comes to endgame fights, it can sometimes decide the outcome of a fight since enemies affected will be physically disabled for up to nearly 5 seconds. To say it's a "bad Ravage" is really silly.

And the cooldown is 70 seconds compared to ravages silly long cooldown I cant remember
In the woods, there lurks..
acker
Profile Joined September 2010
United States2958 Posts
December 23 2012 21:27 GMT
#34590
Overgrowth should apply an X% effective Leech Seed effect to anyone caught in it.

That way it would be a decent mid-fight ultimate.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
December 23 2012 21:36 GMT
#34591
Overgrowth isn't too bad.


Why do people get BF on Magnus? I don't understand its purpose, but I can see how powerful it is.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
December 23 2012 21:36 GMT
#34592
On December 24 2012 06:36 Torte de Lini wrote:
Overgrowth isn't too bad.


Why do people get BF on Magnus? I don't understand its purpose, but I can see how powerful it is.

That would never happen in a competitive game. But basically to RP -> cleave everything to death.
Moderator
blahz0r
Profile Joined December 2010
3030 Posts
December 23 2012 21:45 GMT
#34593
Battlefury also speeds up jungle farming lol =x
Liquipedia
wherebugsgo
Profile Blog Joined February 2010
Japan10647 Posts
Last Edited: 2012-12-23 21:49:39
December 23 2012 21:47 GMT
#34594
On December 24 2012 06:36 Firebolt145 wrote:
Show nested quote +
On December 24 2012 06:36 Torte de Lini wrote:
Overgrowth isn't too bad.


Why do people get BF on Magnus? I don't understand its purpose, but I can see how powerful it is.

That would never happen in a competitive game. But basically to RP -> cleave everything to death.


actually it's happening right now

e: not like it matters, he could build whatever
Slomo
Profile Joined November 2010
Germany7198 Posts
December 23 2012 21:55 GMT
#34595
On December 24 2012 06:36 Firebolt145 wrote:
Show nested quote +
On December 24 2012 06:36 Torte de Lini wrote:
Overgrowth isn't too bad.


Why do people get BF on Magnus? I don't understand its purpose, but I can see how powerful it is.

That would never happen in a competitive game. But basically to RP -> cleave everything to death.

Ahaha. I think Dendi saw this in between teamfights and thought "this is the Invoker guy I owned, lets own him again!".
RIP DOUBLE TI OG | #18 never forget
canikizu
Profile Joined September 2010
4860 Posts
December 24 2012 00:08 GMT
#34596
[image loading]
lol.
Fuk balance. I want concede option.
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 24 2012 00:11 GMT
#34597
>Meepo is hard to play
>Therefor has a bad win-rate in pubs
>Gotta be a bad hero
I hate this logic.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Gentso
Profile Joined July 2010
United States2218 Posts
December 24 2012 01:14 GMT
#34598
Treant's early game damage is so insane. He can really punish someone that's out of position pretty badly. I've played him hard support now a few times, which I don't think works for him, but at the start of every game I just living armor myself and man mode against the enemy lane and it takes them down to under half HP each time. I was thinking of doing something like getting something like orb of venom on him for that early game. But the thing is if you play him as hard support he falls off harder and harder as the game goes on. He's got some kind of niche but I don't know what it is yet.
AkalineMess
Profile Joined December 2012
249 Posts
December 24 2012 02:44 GMT
#34599
On December 24 2012 06:00 blahz0r wrote:
Show nested quote +
On December 23 2012 22:28 Souone wrote:
Overgrowth needs more utility, just rooting is kinda weak, I would like to see some different mechanics on Overgrowth so he can add something other than being a bad Ravage, like spreading the leech seed and the living armor over the affected area, so it makes it really hard to fight on the overgrowth because you protect (giving more emphasis on the protector part) everyone and drain life.

Show nested quote +
On December 23 2012 23:06 Revvie wrote:
Overgrowth is such a terrible ult and treant's other skills don't quite make up for it. I'm not sure how I'd want to see the hero changed because IceFrog obviously has an idea for the role he wants Treant to fulfill.

Overgrowth has its uses... Also it's not a "bad" Ravage. Overgrowth goes through magic immunity so when it comes to endgame fights, it can sometimes decide the outcome of a fight since enemies affected will be physically disabled for up to nearly 5 seconds. To say it's a "bad Ravage" is really silly.


http://www.dota2wiki.com/wiki/Treant_Protector

- Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free.

-Cant pop your BKB if you got hit by Tide Hunter Ravage.

- Ravage does damage. Overgrowth? 0 damage.

- The only thing Overgrowth is better than Ravage is the cooldown is twice as fast than Ravage.

The problem with Treant is damage output. He has absolute no damage output ( a.k.a Burst damage ).
konadora *
Profile Blog Joined February 2009
Singapore66364 Posts
December 24 2012 02:57 GMT
#34600
hmm i've been thinking lately, on an offensive trilane suicide lane, why don't people go tide + rubick + another hero to make the safelane carry's damage output low?
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