
General Discussion - Page 1671
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Enzymatic
Canada1301 Posts
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blahz0r
3030 Posts
On December 14 2012 10:34 Shraft wrote: Anyone know where I can find the patch notes for the patch that just went live? http://wiki.teamliquid.net/dota2/December_13,_2012_Patch | ||
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FinestHour
United States18466 Posts
valve why you so good | ||
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Nilrem
United States3684 Posts
On December 14 2012 10:35 FinestHour wrote: time to take a break from mm on main account My thoughts exactly. New patch means dusting off my smurf account haha. | ||
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aintz
Canada5624 Posts
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murmeldjur
Sweden64 Posts
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igotmyown
United States4291 Posts
On December 14 2012 08:35 Aui_2000 wrote: bkb hex shivas mek are all good options situationally You can't force staff yourself if you're bkb'd anymore, which is annoying. Force staff allows you to really move around your lasso'd target to an ideal location (often in an escapable position in the trees). In fact, I've been preferring force staff before blink if the enemies don't 5 man really early. It's cheaper than blink if you break down your tranquils, the 10 int is very significant, and you have the flexibility of either initiating farther or repositioning better. | ||
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igotmyown
United States4291 Posts
On December 14 2012 08:29 TheYango wrote: I've been saying this for months: Valve please implement -EM so that all the bad players that would play -EM can get out of everyone else's games. I played dotacash in dota1, and em really messed up ELO systems. Somebody who stomps ems (for some reason ursa dominates) can easily end up more highly rated than pro players. So if someone queues both em and non-em games, matchmaking might put them in a top tier game where they end up feeding. | ||
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FuzzyJAM
Scotland9300 Posts
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tauon
Australia1278 Posts
On December 14 2012 08:56 TheYango wrote: No, you'll still get those guys, you just won't get 3 teammates that agree with him and call you a noob. Unless you queue into some shitty 4-stack, that is. Interesting thought: people who buy stupid items are able to achieve (approx) the same mmr as other people in their team even though they are handicapped by crappy item choices. Seriously, they must be doing something right. On December 14 2012 12:18 igotmyown wrote: I played dotacash in dota1, and em really messed up ELO systems. Somebody who stomps ems (for some reason ursa dominates) can easily end up more highly rated than pro players. So if someone queues both em and non-em games, matchmaking might put them in a top tier game where they end up feeding. I competely agree. I don't want an -em mode in Dota 2. | ||
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Nilrem
United States3684 Posts
On December 14 2012 12:19 FuzzyJAM wrote: So what items do you go for on Timbersaw? Bloodstone seems obvious but what else? When in doubt, get Shadowblade! But in all seriousness, I am not sure. When going against the computer, been trying with and without quelling blade and I just find it to be quite difficult to last hit without one. Can go like quelling blade, tango, 2 branches, clarity and a salve. With the branches and blade, it makes last hitting much easier but argh, so difficult. I do love the low cost of whirling blade, can use it several times without being depleted. Oh and I did find something neat with Shadowblade. You use your ult and than go invis to stay alive and hopefully avoid dying! But yeah, here is a question. since blood stone gives mana regen, should we disassemble arcane boots and go to treads or go for bot for pushing lanes? Oh and final thought, what of initiation items for him. Been just thinking of getting blink or something with him, but not sure why I keep thinking of getting him an item like that (since has chain). Edit: Adding more info | ||
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SKC
Brazil18828 Posts
On December 14 2012 12:18 igotmyown wrote: I played dotacash in dota1, and em really messed up ELO systems. Somebody who stomps ems (for some reason ursa dominates) can easily end up more highly rated than pro players. So if someone queues both em and non-em games, matchmaking might put them in a top tier game where they end up feeding. It obviously needs to be separate, which isn't something hard to do for a game the size of Dota 2. That way your EM MMR won't really affect your regular MMR. | ||
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Haee
522 Posts
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fishbowl
United States1575 Posts
Store not updated = nay | ||
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Nevuk
United States16280 Posts
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TheEmulator
28102 Posts
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Haee
522 Posts
So, I think your average game length right now is intentional on Ice's part but the "way" he did it was by promoting the amount of bounty you gain for killing heroes but there was something that was beautiful or at the very least appreciative of farming in DotA that the Chinese teams did so well that became a bit more muted now. Whether people liked it or not, the Chinese style almost proved superior in everyway as shown in TI2 with the exception of Na'vi and to be frank, Na'vi had a signature style of their own to focus solely on the midgame (dendi quoted something similar to the lines or "why go late game when you can win earlier") that was fun to spectate. Im not a Navi fanboy but they played their style BEST during TI + TI2 whereas right now, like I watch recent games and can't help but feel that every single team is playing the way na'vi used to play because even having a late game almost seems nonexistent. I guess the point I'm ultimately trying to make here is that the recent changes I feel really shows us the same sort of games stylistically of being aggressive (even Chinese teams) 24/7. We still have impressive 1 hour epics, it's just that I feel we're seeing less of them. | ||
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trinxified
Canada7774 Posts
On December 14 2012 13:35 Haee wrote: Sometimes I wonder if I like the direction DotA is headed in. I feel that Ice intentionally aimed games right now and competitive games being around 30 minutes or so (something that Ice was vocal about) but the average competitive games right now seems to be what maelk feared, the game is becoming too snowbally imo. So, I think your average game length right now is intentional on Ice's part but the "way" he did it was by promoting the amount of bounty you gain for killing heroes but there was something that was beautiful or at the very least appreciative of farming in DotA that the Chinese teams did so well that became a bit more muted now. Whether people liked it or not, the Chinese style almost proved superior in everyway as shown in TI2 with the exception of Na'vi and to be frank, Na'vi had a signature style of their own to focus solely on the midgame (dendi quoted something similar to the lines or "why go late game when you can win earlier") that was fun to spectate. Im not a Navi fanboy but they played their style BEST during TI + TI2 whereas right now, like I watch recent games and can't help but feel that every single team is playing the way na'vi used to play because even having a late game almost seems nonexistent. I guess the point I'm ultimately trying to make here is that the recent changes I feel really shows us the same sort of games stylistically of being aggressive (even Chinese teams) 24/7. We still have impressive 1 hour epics, it's just that I feel we're seeing less of them. Most games are one-sided anyway... Kinda hard to fix that issue. | ||
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Haee
522 Posts
On December 14 2012 13:43 trinxified wrote: Most games are one-sided anyway... Kinda hard to fix that issue. The snowball effect that the game is headed towards with the length of the avg game being shorter and the gold differential between the teams being over 10k now in half a hour is indicative that it's intentional rather than being an issue to have more one sides games IMO. | ||
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synapse
China13814 Posts
On December 14 2012 13:26 TheEmulator wrote: Timbersaw seems like a fun hero. Still have yet to try him though. Once you get your mana pool high enough you just start flying around killing things :D The slow from ulti is actually REALLY strong. On December 14 2012 12:46 Nilrem wrote: When in doubt, get Shadowblade! But in all seriousness, I am not sure. When going against the computer, been trying with and without quelling blade and I just find it to be quite difficult to last hit without one. Can go like quelling blade, tango, 2 branches, clarity and a salve. With the branches and blade, it makes last hitting much easier but argh, so difficult. I do love the low cost of whirling blade, can use it several times without being depleted. Oh and I did find something neat with Shadowblade. You use your ult and than go invis to stay alive and hopefully avoid dying! But yeah, here is a question. since blood stone gives mana regen, should we disassemble arcane boots and go to treads or go for bot for pushing lanes? Oh and final thought, what of initiation items for him. Been just thinking of getting blink or something with him, but not sure why I keep thinking of getting him an item like that (since has chain). Edit: Adding more info I don't think blink is a good idea. He doesn't have any AOE stun, has a pretty powerful initiation with chakram to begin with, and you would probably prefer a more prolonged teamfight (i.e. his passive doesn't do much if you get nuked down in 3 seconds). More important than blink for teamfights is just positioning yourself so you can get that pure damage nuke and latch on to trees. | ||
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