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General Discussion - Page 1669

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2012-12-13 22:34:29
December 13 2012 22:30 GMT
#33361
On December 14 2012 06:50 Sn0_Man wrote:
Show nested quote +
On December 14 2012 06:46 Numy wrote:
Luna is a great 5 man dota carry and urn is great for 5 man dota not just ganking. If noone on your team can get it , Luna getting it is fine


If noone on your team can get it...

Seriously? I'd get it on every other hero before your carry (luna). Luna getting it is Awful :|

She doesn't need the Strength, she DOES need the slot, the mana regen is pretty meh, and the heal could easily be a teammate. Its like, "why don't you see luna get a mek? Its a great 5-man dota item..." derp.

Hah... She does need the strength. Something to consider instead of a aquila I guess. Not saying it's best but saying its worst is a bit of an overstatement. A lot of unusual heroes get mek when you 5 maning. The only real item Luna needs is a bkb. I don't even think she needs any form of mana regen in most cases of defensive trilane into 5 man. If you do want regen I think an urn is a possibility over aquila in some situations
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 13 2012 22:30 GMT
#33362
yeah orchid is generally bad because shredder barely uses any part of the item very well

Int increases his mana pool a little but not enough to be super effective
Mana regen is great on him, but % mana regen makes it less good since his int pool will be so low
Damage is mostly a wasted stat on shredder
Attack speed the same
the silence is nice, but he doesn't have problem chasing escaping players nor does he surprise people to make himself immune to retribution.
the amplify damage does a little bit of damage, but it applies when the orchid wears off and shredder doesn't really do a ton of bursty damage more so a constant drain on health over time due to his cooldowns.
TheYango
Profile Joined September 2008
United States47024 Posts
December 13 2012 22:35 GMT
#33363
On December 14 2012 07:15 Haee wrote:
I'm conflicted :/.

I feel that the metagame right now would have allowed Luna to be viable regardless of adding tranq because like you said, the game is just so mid game oriented. Luna reaching level six gives immediately makes her a presence because of how obnoxious it is to gank her with ult off cooldown or just the sheer amount of damage it does in teamfights. Eclipse alone makes her so appealing in this metagame in contrast to other late game carries having a bit of longer build up to have that said "presence".

The counter argument would be whether she could even reach 6 without tranquil I guess and we still don't really see PL much in competitive games although in PL's case, yes tranquil without question is a why people look at him a bit more although the agility gain shouldn't be forgotten (armor bonus is pretty insane)

Luna wouldn't function well at all without Tranquil's allowing her to smoothly build stat items early on. Lucent Beam/ulti are only half the story--she still would be weak without the ability to get such efficient stat items as Aquila+Janggo so early on.

Playing Phase+HotD Luna is like playing a totally different hero.
Moderator
Dubzex
Profile Joined October 2010
United States6994 Posts
December 13 2012 22:37 GMT
#33364
Is patch live yet?
"DONT UNDERESTIMATE MY CARRY OR YOU WILL BE CARRIED INTO THE ABYSS OF SUFFERING" - Tyler 'TC' Cook
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-12-13 22:40:07
December 13 2012 22:39 GMT
#33365
Euls gives the same mana regen as an orchid and move-speed and the cyclone effect is neat for a ganker.
I'd say i prefer it over orchid on shredder. Especially because none of the stats are wasted and the active is neat too.
Not that orchid couldn't be really nice against QoP, Storm, AM and such.
Not to mention euls is way cheaper and also has relatively cheap components.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
Last Edited: 2012-12-13 22:41:19
December 13 2012 22:40 GMT
#33366
On December 14 2012 07:30 PrinceXizor wrote:
yeah orchid is generally bad because shredder barely uses any part of the item very well

Int increases his mana pool a little but not enough to be super effective
Mana regen is great on him, but % mana regen makes it less good since his int pool will be so low
Damage is mostly a wasted stat on shredder
Attack speed the same
the silence is nice, but he doesn't have problem chasing escaping players nor does he surprise people to make himself immune to retribution.
the amplify damage does a little bit of damage, but it applies when the orchid wears off and shredder doesn't really do a ton of bursty damage more so a constant drain on health over time due to his cooldowns.

orchid gives a lot of int, and silence is nice because then heroes don't cast spells at you
the only part that's moderately useless is the attackspeed/attack damage, and even then it's not like you don't punch things at all
edit: other items are probably better but orchid isn't bad
Unleashing
Profile Joined March 2011
Denmark14978 Posts
December 13 2012 22:40 GMT
#33367
On December 14 2012 07:40 Dead9 wrote:
Show nested quote +
On December 14 2012 07:30 PrinceXizor wrote:
yeah orchid is generally bad because shredder barely uses any part of the item very well

Int increases his mana pool a little but not enough to be super effective
Mana regen is great on him, but % mana regen makes it less good since his int pool will be so low
Damage is mostly a wasted stat on shredder
Attack speed the same
the silence is nice, but he doesn't have problem chasing escaping players nor does he surprise people to make himself immune to retribution.
the amplify damage does a little bit of damage, but it applies when the orchid wears off and shredder doesn't really do a ton of bursty damage more so a constant drain on health over time due to his cooldowns.

orchid gives a lot of int, and silence is nice because then heroes don't cast spells at you
the only part that's moderately useless is the attackspeed/attack damage, and even then it's not like you don't punch things at all

You can't attack as long as your ulti is active. Which it should always be during teamfights, ideally.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 13 2012 22:42 GMT
#33368
On December 14 2012 07:40 Unleashing wrote:
Show nested quote +
On December 14 2012 07:40 Dead9 wrote:
On December 14 2012 07:30 PrinceXizor wrote:
yeah orchid is generally bad because shredder barely uses any part of the item very well

Int increases his mana pool a little but not enough to be super effective
Mana regen is great on him, but % mana regen makes it less good since his int pool will be so low
Damage is mostly a wasted stat on shredder
Attack speed the same
the silence is nice, but he doesn't have problem chasing escaping players nor does he surprise people to make himself immune to retribution.
the amplify damage does a little bit of damage, but it applies when the orchid wears off and shredder doesn't really do a ton of bursty damage more so a constant drain on health over time due to his cooldowns.

orchid gives a lot of int, and silence is nice because then heroes don't cast spells at you
the only part that's moderately useless is the attackspeed/attack damage, and even then it's not like you don't punch things at all

You can't attack as long as your ulti is active. Which it should always be during teamfights, ideally.

most of the time you fire it off and return it within a couple seconds, because usually people try to avoid the blade
during smaller fights and while farming it's nice to have a bit of extra autoattack damage
it's not super useful but it's not entirely useless either
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 13 2012 22:44 GMT
#33369
On December 14 2012 07:35 TheYango wrote:
Show nested quote +
On December 14 2012 07:15 Haee wrote:
I'm conflicted :/.

I feel that the metagame right now would have allowed Luna to be viable regardless of adding tranq because like you said, the game is just so mid game oriented. Luna reaching level six gives immediately makes her a presence because of how obnoxious it is to gank her with ult off cooldown or just the sheer amount of damage it does in teamfights. Eclipse alone makes her so appealing in this metagame in contrast to other late game carries having a bit of longer build up to have that said "presence".

The counter argument would be whether she could even reach 6 without tranquil I guess and we still don't really see PL much in competitive games although in PL's case, yes tranquil without question is a why people look at him a bit more although the agility gain shouldn't be forgotten (armor bonus is pretty insane)

Luna wouldn't function well at all without Tranquil's allowing her to smoothly build stat items early on. Lucent Beam/ulti are only half the story--she still would be weak without the ability to get such efficient stat items as Aquila+Janggo so early on.

Playing Phase+HotD Luna is like playing a totally different hero.


Whenever i see a phaseboots luna i want to kill her again and again. So you think your luna can outrun your death? Nope!

Transquil on luna is very nice especially allowing her to do some nuetrals when your team is not fighting.


All luna need is some hp to stay alive longer in team fight. Urn is totally fine on her since you are most certainly getting a bracer/drum anyway but i'd go for orge axe straight (for bkb) if i got urn for her and my team better fight nonstop everytime my ulti is on cd.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 13 2012 22:51 GMT
#33370
yea def tranquil on luna. and u can easily dissemble it late game for your bots instead of having to sell the whole thing.
When they see MC Probe, all the ladies disrobe.
trinxified
Profile Joined December 2010
Canada7774 Posts
December 13 2012 22:54 GMT
#33371
I have gotta stop playing All Pick. I think most of the noobs are playing there.
aintz
Profile Joined August 2010
Canada5624 Posts
December 13 2012 23:00 GMT
#33372
On December 14 2012 07:54 trinxified wrote:
I have gotta stop playing All Pick. I think most of the noobs are playing there.


i can say with certainty that most of high mmr games page 1-5 are ap.
Appendix
Profile Joined July 2009
Sweden979 Posts
December 13 2012 23:00 GMT
#33373
On December 14 2012 07:54 trinxified wrote:
I have gotta stop playing All Pick. I think most of the noobs are playing there.


When most players find they are always getting idiot teammates it is because of the mode.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 13 2012 23:01 GMT
#33374
it's more like 99% of people just play AP
i think it's mostly because all the other modes suck unless you have a 5stack with good players
and if you have a 5stack with good players all the modes are kind of a joke anyway
trinxified
Profile Joined December 2010
Canada7774 Posts
December 13 2012 23:23 GMT
#33375
On December 14 2012 08:00 aintz wrote:
Show nested quote +
On December 14 2012 07:54 trinxified wrote:
I have gotta stop playing All Pick. I think most of the noobs are playing there.


i can say with certainty that most of high mmr games page 1-5 are ap.


at least at my MMR, it's where they are at.
Klonere
Profile Blog Joined December 2010
Ireland4123 Posts
December 13 2012 23:24 GMT
#33376
On December 14 2012 07:54 trinxified wrote:
I have gotta stop playing All Pick. I think most of the noobs are playing there.


cm is the only mode where I have noticed any sort of higher skill level. the rest are just as bad/good as ap, perhaps even worse due to the propensity of rd and sd to throw up retarded team comps
SKC
Profile Joined October 2010
Brazil18828 Posts
December 13 2012 23:27 GMT
#33377
On December 14 2012 08:01 Dead9 wrote:
it's more like 99% of people just play AP
i think it's mostly because all the other modes suck unless you have a 5stack with good players
and if you have a 5stack with good players all the modes are kind of a joke anyway


-CM and RD for sure, but SD not so much imo. I think it's just that a lot of people like the freedom to choose whathever they want, and the rest follows it because the queues are faster.
trinxified
Profile Joined December 2010
Canada7774 Posts
Last Edited: 2012-12-13 23:29:25
December 13 2012 23:27 GMT
#33378
It's just so frustrating when I get noob team mates who random and just feed. I only solo queue because I don't have friends.
Enzymatic
Profile Joined August 2011
Canada1301 Posts
Last Edited: 2012-12-13 23:31:25
December 13 2012 23:29 GMT
#33379
Another random question...

What do you guys like to go with on Batrider after the typical upgraded boots + Blink + Force staff + Maybe urn

I never know what to get after that. :/ Like Pipe? Shivas? Sheep? Even Dagon?

Is there anything that is considered "core" on bat after blink + force?
"Who hired this awful fountain gunner? He can't hit shit." - Yiss
TheYango
Profile Joined September 2008
United States47024 Posts
December 13 2012 23:29 GMT
#33380
I've been saying this for months: Valve please implement -EM so that all the bad players that would play -EM can get out of everyone else's games.
Moderator
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