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General Discussion - Page 1633

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 10 2012 20:55 GMT
#32641
Next time when I KS'ed I am not going to use 'sorry lag' or 'misclick', I will use 'sorry i rus'.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
December 10 2012 20:55 GMT
#32642
On December 11 2012 05:55 BurningSera wrote:
Next time when I KS'ed I am not going to use 'sorry lag' or 'misclick', I will use 'sorry i rus'.


Well the fact that you talking about "killstealing" makes you the typical Russian no?
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
December 10 2012 20:57 GMT
#32643
On December 11 2012 05:55 Numy wrote:
Show nested quote +
On December 11 2012 05:55 BurningSera wrote:
Next time when I KS'ed I am not going to use 'sorry lag' or 'misclick', I will use 'sorry i rus'.


Well the fact that you talking about "killstealing" makes you the typical Russian no?


You should say 'me too'.
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
cilinder007
Profile Joined August 2010
Slovenia7251 Posts
December 10 2012 21:00 GMT
#32644
lol I love that one, you KS, "SRY LAG" xD
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
December 10 2012 21:03 GMT
#32645
On December 11 2012 06:00 cilinder007 wrote:
lol I love that one, you KS, "SRY LAG" xD

Observed such a conversation in a game today. ^^

Doom: why ulti invoker, he was dead anyway
Jugg: lag
Doom: lag doesn't cover bad decisions
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
fuzzy_panda
Profile Blog Joined November 2010
New Zealand1681 Posts
December 10 2012 22:07 GMT
#32646
Not sure if this has been mentioned but:

http://dev.dota2.com/showthread.php...ll=1#post407410

The equipment for our Australian (not Austrian) datacenter has just arrived in Sydney. It will be a few weeks to get this racked and configured. But we should be up and running by January 2013.



Australians and Kiwis, rejoice!
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
December 10 2012 22:18 GMT
#32647
On December 11 2012 07:07 fuzzy_panda wrote:
Not sure if this has been mentioned but:

http://dev.dota2.com/showthread.php...ll=1#post407410

Show nested quote +
The equipment for our Australian (not Austrian) datacenter has just arrived in Sydney. It will be a few weeks to get this racked and configured. But we should be up and running by January 2013.



Australians and Kiwis, rejoice!


I plugged the date into my "Valve Time (tm)" calculator and got July 2014. Ouch

JK. GL to the aussies, playing with you on USW servers is fun but you guys have a habit of saying "-ping" in chat every 10 seconds which can get annoying. Especially when you do it right after a death, trying to sneakily imply lag without actually complaining :|

LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
December 10 2012 22:20 GMT
#32648
http://dotabro.com/

Ranked team matchmaking. Looks pretty neat, though I wonder how well it will work in practice.
noobcakes
Profile Blog Joined May 2010
United States526 Posts
December 10 2012 22:41 GMT
#32649
On December 11 2012 07:20 Asha` wrote:
http://dotabro.com/

Ranked team matchmaking. Looks pretty neat, though I wonder how well it will work in practice.


Wow I thought this was for dota 2. I was really excited for a moment
Professional BattleCraft Player
Sn0_Man
Profile Blog Joined October 2012
Tebellong44238 Posts
Last Edited: 2012-12-10 22:44:41
December 10 2012 22:43 GMT
#32650
Well, it IS for Dota 2. It is kinda like a 3rd party ranking of team "matchmaking". Not exactly ideal but it could work.

Really, I'm just waiting for valve's version to be implemented
LiquidDota StaffSCIENTISTS BAFFLED | 3275929302
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-12-10 23:22:48
December 10 2012 23:22 GMT
#32651
On December 11 2012 07:41 noobcakes wrote:
Show nested quote +
On December 11 2012 07:20 Asha` wrote:
http://dotabro.com/

Ranked team matchmaking. Looks pretty neat, though I wonder how well it will work in practice.


Wow I thought this was for dota 2. I was really excited for a moment

?
"sign in through steam"
works fine for dota2 i would think.
Call me Marge Simpson cuz I love you homie
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
Last Edited: 2012-12-10 23:34:44
December 10 2012 23:32 GMT
#32652
What's the reason behind juggernaut not being picked in competitive play(at least as far as I know,only been following dota closely since TI2)?
Is he just a awkward pick in the current meta or are the other hero options just better than him?
He's quite the pubstomper in my experience but that doesn't really say anything about his value in competitive play I guess.
Cackle™
Asha
Profile Blog Joined November 2010
United Kingdom38257 Posts
December 10 2012 23:35 GMT
#32653
On December 11 2012 07:41 noobcakes wrote:
Show nested quote +
On December 11 2012 07:20 Asha` wrote:
http://dotabro.com/

Ranked team matchmaking. Looks pretty neat, though I wonder how well it will work in practice.


Wow I thought this was for dota 2. I was really excited for a moment


It is made for dota teams. It all works through steam, it's just not an official ladder.
Excalibur_Z
Profile Joined October 2002
United States12252 Posts
December 10 2012 23:43 GMT
#32654
On December 11 2012 07:20 Asha` wrote:
http://dotabro.com/

Ranked team matchmaking. Looks pretty neat, though I wonder how well it will work in practice.


This is pretty sweet, just heard about this. Although we've yet to hear what Valve is offering in this space, this sounds like an effective stopgap sort of like the old unofficial leagues for games (Tribalwar for example).
Moderator
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
December 10 2012 23:45 GMT
#32655
On December 11 2012 08:32 TheKefka wrote:
What's the reason behind juggernaut not being picked in competitive play(at least as far as I know,only been following dota closely since TI2)?
Is he just a awkward pick in the current meta or are the other hero options just better than him?
He's quite the pubstomper in my experience but that doesn't really say anything about his value in competitive play I guess.

Well... the since TI2 is the problem there. Na'vi used him to great effect there. If you want to see some quality juggernaut play watch their playoff matches and winner's bracket finals.

The most infamous moment probably being this match -
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
December 10 2012 23:50 GMT
#32656
^Ah k thank you.
Cackle™
randombum
Profile Blog Joined April 2007
United States2378 Posts
December 10 2012 23:52 GMT
#32657
On December 11 2012 08:32 TheKefka wrote:
What's the reason behind juggernaut not being picked in competitive play(at least as far as I know,only been following dota closely since TI2)?
Is he just a awkward pick in the current meta or are the other hero options just better than him?
He's quite the pubstomper in my experience but that doesn't really say anything about his value in competitive play I guess.


Mostly there are other better options. If he does get played in a competitive game it usually involves running things that can use his ward to push down tower. He was popular with Chen for a while because Chen creeps + ward = easiest towers, but people figured that out and simply used a hero with summons to snipe the 1 hp ward.
trinxified
Profile Joined December 2010
Canada7774 Posts
December 11 2012 00:08 GMT
#32658
Question about Drums (janggos),

When activated, does it add 10% MS/IAS on top of the passive 5%, total to 15%?

And is it worth buying the recipe again to reload charges? Cost effectiveness? Same goes for Diffusal or any other items that need extra charges?
Firebolt145
Profile Blog Joined May 2010
Lalalaland34505 Posts
December 11 2012 00:12 GMT
#32659
Drums not worth upgrading

Diffusal is worth upgrading once you have used charges and have filled other slots already
Moderator
LazyFailKid
Profile Joined September 2011
Canada750 Posts
Last Edited: 2012-12-11 00:15:45
December 11 2012 00:13 GMT
#32660
On December 11 2012 09:08 trinxified wrote:
Question about Drums (janggos),

When activated, does it add 10% MS/IAS on top of the passive 5%, total to 15%?

And is it worth buying the recipe again to reload charges? Cost effectiveness? Same goes for Diffusal or any other items that need extra charges?

Not sure about cost-efficiency (although I don't think it is, excluding the moments you REALLY need that 10% move speed from drums) but im pretty sure that you have to sell diffusal and rebuy since the charges don't come back if you rebuy recipe.

Edit: for clarification, if you have level 1 diffusal then upgrading it to level 2 is worth it and will refill the charges but you can't rebuy the recipe to refill the charges of a level 2 diffusal
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