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General Discussion - Page 1601

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Chiharu Harukaze
Profile Joined September 2011
12112 Posts
December 05 2012 18:37 GMT
#32001
Would the changes to creep AI be a positive, neutral or negative change from DotA1?
It's like, "Is the Federation's Mobile Suit some kind of monster?"
TheYango
Profile Joined September 2008
United States47024 Posts
December 05 2012 18:42 GMT
#32002
It depends. By and large they make jungling/stacking/pulling easier (they make the behavior/timing of all camps more consistent and some of the egregious ones like Thunder Lizards wasting all their mana with no enemies around or Satyrs not counting creeps as valid targets for Shockwave trivialize those corresponding camps), but there are a few that make it harder (instant casts from jungle creeps meaning you can't dodge the Centaur stomps, Dark Troll Warlord treating de-spawned summoned creeps as corpses to be raised).
Moderator
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 05 2012 18:44 GMT
#32003
On December 06 2012 03:32 Shai wrote:
Show nested quote +
On December 06 2012 03:26 Ack1027 wrote:
On December 06 2012 03:17 Shai wrote:
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.


You're assuming these aren't intentional changes (there are many intentional changes in the DOTA 2 engine). This issue is listed in neither the Known Bugs list nor the Intentional Changes list, so it's not clear whether they'll "port over" any "subtleties" or not.

I'm not. You're assuming that I'm assuming.


"There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing."

"Once ported." Assumes they'll port. Don't go back on your own words.

Is english your first language?
I know they're gonna port it. Its a matter of time. I'm not assuming anything.
Mafe
Profile Joined February 2011
Germany5966 Posts
December 05 2012 18:45 GMT
#32004
On December 06 2012 03:37 Chiharu Harukaze wrote:
Would the changes to creep AI be a positive, neutral or negative change from DotA1?

For some people, any change from dota 2 is negative by definition.
I personally like the new creep AI, I think it adds a bit of consistency.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
December 05 2012 18:46 GMT
#32005
On December 06 2012 03:24 Ack1027 wrote:
Show nested quote +
On December 06 2012 02:43 neSix wrote:
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing.

I never played dota 1. Because I'm curious, would you mind expanding upon this a bit?


Sure. As people more educated than me on this board have stated, big creeps cast spells instantly when their 'cast spell' conditions are met without any animation. In dota1 creeps always cast with their animation. So for example in dota 2 when 3 units run in stun range of a centaur it autostuns you or a hellcaller will use its blast even when the camp itself isn't bothered.

In regards to pulling and stacking, the pulls last 1-1.5 seconds longer than they should and collision sizes are not 1:1 in dota 2. Ancients stack like crazy if you get dragons since junglestalker ancients and dragonspawns aren't even in the game yet. Dragons fly so they don't take up as much space.

Small camps don't even fight you the right way. The poison thrower easy camps are designed to poison every unit attacking it before focusing anything. Right now they don't so junglers with summons have no fear of using clarities. Troll warlords bug out sometimes and don't spawn skeletons.

The mid camp pull that dumbasses are freaking out over is much harder in dota1 and a majority of the time requires normal easy creeps instead of the speed aura kobold or slow ghost. With the slow ghost you need to time the projectile to hit you as you enter your own creeps threat area.

That's the basic rundown. Tldr, chinese pullers are the overall best at doing it and they didn't require a nerf in dota 1. Its also why dire lycan was so good in dota2.


There's a series of things like mid pulls and ES malarky that were once considered implicit bans back in the olden days of Chinese DotA, but back then there were a lot of silly manner rules like Limit on sheep and necrobooks that have since been removed. Most Chinese pros should remember how to abuse that stuff far better than western players, they just don't.
When in doubt, just believe in yourself and press buttons
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 05 2012 18:50 GMT
#32006
Yep. Although most casters take it overboard when they mention you could legally get 5 necrobooks, having 3 sheeps is totally doable and rapes hard. Necros got nerfed a lot too since the limit days, so I guess there's that.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-05 18:56:41
December 05 2012 18:54 GMT
#32007
On December 06 2012 03:45 Mafe wrote:
Show nested quote +
On December 06 2012 03:37 Chiharu Harukaze wrote:
Would the changes to creep AI be a positive, neutral or negative change from DotA1?

For some people, any change from dota 2 is negative by definition.
I personally like the new creep AI, I think it adds a bit of consistency.

Part of it is that so long as Icefrog is trying to keep DotA 1 and DotA 2 at parity and balance them together, any significant gameplay differences between DotA 1 and DotA 2 complicates this task immensely. It's bad enough on individual heroes (e.g. TA is already a huge problem in DotA 2 because of this--she probably would have been nerfed in 6.75 or 6.76 if doing so didn't result in completely gutting a perfectly balanced hero in DotA 1), but the effect is much more pronounced on universal gameplay mechanics.
Moderator
739
Profile Blog Joined May 2009
Bearded Elder29905 Posts
December 05 2012 18:56 GMT
#32008
Got to my 50% win rate at last. Playing last 10 games with Omniknight made me 8 wins Such a nicec hero.
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
December 05 2012 19:00 GMT
#32009
On December 06 2012 03:56 EatMySpell wrote:
Got to my 50% win rate at last. Playing last 10 games with Omniknight made me 8 wins Such a nicec hero.

all pubs know that omni ultimate = man mode time. which is good. because waaaay back when people would panic and run even with that buff.
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 05 2012 19:01 GMT
#32010
Can't wait till medusa is in and it's like OMNI MAN MODE into ALL PURGED
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Chriscras
Profile Blog Joined March 2011
Korea (South)2812 Posts
December 05 2012 20:54 GMT
#32011
How does CM mode decide who will be captain?
"En taro adun, Executor."
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 05 2012 20:57 GMT
#32012
On December 06 2012 05:54 Chriscras wrote:
How does CM mode decide who will be captain?

The guy that's the worst captain get's to captain

I had a 4 man party and the 5th guy got to pick soooo it must be random
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
December 05 2012 20:59 GMT
#32013
--- Nuked ---
Blitzkrieg0
Profile Blog Joined August 2010
United States13132 Posts
Last Edited: 2012-12-05 21:00:15
December 05 2012 20:59 GMT
#32014
On December 06 2012 05:54 Chriscras wrote:
How does CM mode decide who will be captain?


If you're playing with a stack of five then the party leader is the captain. If it's a 4+1 stack then the +1 is the captain. No idea how it is determined for 3+2 stacks.
I'll always be your shadow and veil your eyes from states of ain soph aur.
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 05 2012 21:01 GMT
#32015
i think it's random but groups count as 1 person
so with 4+1 both the 4 and the 1 have a 50% chance of being captain
not really sure tho
itsthewoo
Profile Joined October 2010
United States260 Posts
December 05 2012 21:02 GMT
#32016
On December 06 2012 05:59 Blitzkrieg0 wrote:
Show nested quote +
On December 06 2012 05:54 Chriscras wrote:
How does CM mode decide who will be captain?


If you're playing with a stack of five then the party leader is the captain. If it's a 4+1 stack then the +1 is the captain. No idea how it is determined for 3+2 stacks.

AFAIK this is incorrect. If it's 4+1, there's a 50/50 chance of you (party leader) being captain. Same with 3+2.
Mazzi
Profile Joined August 2012
440 Posts
December 05 2012 21:14 GMT
#32017
Does anyone here realistically think dota 2 will ever come close to LoL in terms of popularity and ever topping it? Because I don't
Qbek
Profile Blog Joined April 2011
Poland12923 Posts
December 05 2012 21:15 GMT
#32018
On December 06 2012 06:14 Mazzi wrote:
Does anyone here realistically think dota 2 will ever come close to LoL in terms of popularity and ever topping it? Because I don't

Noobs should stay where they belong, and there are more noobs than pros!

On a serious note, nobody knows, it depends on how valve handles stuff
This space left intentionally dank /)3(\ http://i.imgur.com/RmeEUcF.png
Dead9
Profile Blog Joined February 2008
United States4725 Posts
December 05 2012 21:18 GMT
#32019
depends where you're talking about
worldwide maybe, asia definitely, europe idk, america probably not but maybe
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
Last Edited: 2012-12-05 21:23:42
December 05 2012 21:22 GMT
#32020
--- Nuked ---
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