General Discussion - Page 1601
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Chiharu Harukaze
12112 Posts
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TheYango
United States47024 Posts
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Ack1027
United States7873 Posts
On December 06 2012 03:32 Shai wrote: "There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing." "Once ported." Assumes they'll port. Don't go back on your own words. Is english your first language? I know they're gonna port it. Its a matter of time. I'm not assuming anything. | ||
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Mafe
Germany5966 Posts
On December 06 2012 03:37 Chiharu Harukaze wrote: Would the changes to creep AI be a positive, neutral or negative change from DotA1? For some people, any change from dota 2 is negative by definition. I personally like the new creep AI, I think it adds a bit of consistency. | ||
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Kupon3ss
時の回廊10066 Posts
On December 06 2012 03:24 Ack1027 wrote: Sure. As people more educated than me on this board have stated, big creeps cast spells instantly when their 'cast spell' conditions are met without any animation. In dota1 creeps always cast with their animation. So for example in dota 2 when 3 units run in stun range of a centaur it autostuns you or a hellcaller will use its blast even when the camp itself isn't bothered. In regards to pulling and stacking, the pulls last 1-1.5 seconds longer than they should and collision sizes are not 1:1 in dota 2. Ancients stack like crazy if you get dragons since junglestalker ancients and dragonspawns aren't even in the game yet. Dragons fly so they don't take up as much space. Small camps don't even fight you the right way. The poison thrower easy camps are designed to poison every unit attacking it before focusing anything. Right now they don't so junglers with summons have no fear of using clarities. Troll warlords bug out sometimes and don't spawn skeletons. The mid camp pull that dumbasses are freaking out over is much harder in dota1 and a majority of the time requires normal easy creeps instead of the speed aura kobold or slow ghost. With the slow ghost you need to time the projectile to hit you as you enter your own creeps threat area. That's the basic rundown. Tldr, chinese pullers are the overall best at doing it and they didn't require a nerf in dota 1. Its also why dire lycan was so good in dota2. There's a series of things like mid pulls and ES malarky that were once considered implicit bans back in the olden days of Chinese DotA, but back then there were a lot of silly manner rules like Limit on sheep and necrobooks that have since been removed. Most Chinese pros should remember how to abuse that stuff far better than western players, they just don't. | ||
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Ack1027
United States7873 Posts
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TheYango
United States47024 Posts
On December 06 2012 03:45 Mafe wrote: For some people, any change from dota 2 is negative by definition. I personally like the new creep AI, I think it adds a bit of consistency. Part of it is that so long as Icefrog is trying to keep DotA 1 and DotA 2 at parity and balance them together, any significant gameplay differences between DotA 1 and DotA 2 complicates this task immensely. It's bad enough on individual heroes (e.g. TA is already a huge problem in DotA 2 because of this--she probably would have been nerfed in 6.75 or 6.76 if doing so didn't result in completely gutting a perfectly balanced hero in DotA 1), but the effect is much more pronounced on universal gameplay mechanics. | ||
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739
Bearded Elder29905 Posts
Such a nicec hero. | ||
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PrinceXizor
United States17713 Posts
On December 06 2012 03:56 EatMySpell wrote: Got to my 50% win rate at last. Playing last 10 games with Omniknight made me 8 wins Such a nicec hero.all pubs know that omni ultimate = man mode time. which is good. because waaaay back when people would panic and run even with that buff. | ||
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Qbek
Poland12923 Posts
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Chriscras
Korea (South)2812 Posts
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Qbek
Poland12923 Posts
On December 06 2012 05:54 Chriscras wrote: How does CM mode decide who will be captain? The guy that's the worst captain get's to captain ![]() I had a 4 man party and the 5th guy got to pick soooo it must be random | ||
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Dattish
Sweden6297 Posts
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Blitzkrieg0
United States13132 Posts
On December 06 2012 05:54 Chriscras wrote: How does CM mode decide who will be captain? If you're playing with a stack of five then the party leader is the captain. If it's a 4+1 stack then the +1 is the captain. No idea how it is determined for 3+2 stacks. | ||
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Dead9
United States4725 Posts
so with 4+1 both the 4 and the 1 have a 50% chance of being captain not really sure tho | ||
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itsthewoo
United States260 Posts
On December 06 2012 05:59 Blitzkrieg0 wrote: If you're playing with a stack of five then the party leader is the captain. If it's a 4+1 stack then the +1 is the captain. No idea how it is determined for 3+2 stacks. AFAIK this is incorrect. If it's 4+1, there's a 50/50 chance of you (party leader) being captain. Same with 3+2. | ||
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Mazzi
440 Posts
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Qbek
Poland12923 Posts
On December 06 2012 06:14 Mazzi wrote: Does anyone here realistically think dota 2 will ever come close to LoL in terms of popularity and ever topping it? Because I don't Noobs should stay where they belong, and there are more noobs than pros! On a serious note, nobody knows, it depends on how valve handles stuff | ||
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Dead9
United States4725 Posts
worldwide maybe, asia definitely, europe idk, america probably not but maybe | ||
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Dattish
Sweden6297 Posts
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Such a nicec hero.