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General Discussion - Page 1600

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
Scaramanga
Profile Blog Joined March 2008
Australia8093 Posts
December 05 2012 13:42 GMT
#31981
I'm getting lag spikes while I play, haven't had this happen to me before and has just started since the last steam update, anyone else have this problem?
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
Cocacooh
Profile Joined August 2010
Norway1510 Posts
December 05 2012 14:46 GMT
#31982
On December 05 2012 22:42 Scaramanga wrote:
I'm getting lag spikes while I play, haven't had this happen to me before and has just started since the last steam update, anyone else have this problem?

yea, think alot of people get them. had games where all 10 had the same issue.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
December 05 2012 15:09 GMT
#31983
2 of my friends have the same issue, apparently its only frame issue, not your net. aka you're still in the game, your hero still do w/e the fuck you want but you can't see it
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Unleashing
Profile Joined March 2011
Denmark14978 Posts
Last Edited: 2012-12-05 16:09:09
December 05 2012 16:03 GMT
#31984
I went to joindota to read the news about the SMM schedule and then read the comments, why did i have to do this to myself

its a shame that they are still playing old dota


This hurt inside to read this.
From the Ghastly Eyrie I can see to the ends of the world, and from this vantage point I declare with utter certainty that this one is in the bag!
Esoterikk
Profile Blog Joined May 2011
Canada1256 Posts
December 05 2012 17:05 GMT
#31985
On December 05 2012 22:09 DoNotDisturb wrote:
Maelk just tweeted a lot about Sven and the current metagame, @TheMaelk


I've always thought stacking and pulling was a retarded mechanic but always kept it to myself, glad to see a pro agrees with me.
RuskiPanda
Profile Joined December 2011
United States2906 Posts
December 05 2012 17:12 GMT
#31986
Because the opinion of a pro obviously validates anything... I respect their ability but things like Puppey's rants and comparisons of hero abilities to item costs make it hard to take half the balance discussions seriously.
PassiveAce
Profile Blog Joined February 2011
United States18076 Posts
Last Edited: 2012-12-05 17:13:33
December 05 2012 17:13 GMT
#31987
Call me Marge Simpson cuz I love you homie
ZasZ.
Profile Joined May 2010
United States2911 Posts
December 05 2012 17:17 GMT
#31988
On December 06 2012 02:05 Esoterikk wrote:
Show nested quote +
On December 05 2012 22:09 DoNotDisturb wrote:
Maelk just tweeted a lot about Sven and the current metagame, @TheMaelk


I've always thought stacking and pulling was a retarded mechanic but always kept it to myself, glad to see a pro agrees with me.


Why do you think it's a retarded mechanic?

It adds a layer of depth to the game and separates the good support players from the mediocre support players...how well they can control their lane and extract as much experience from the jungle as possible while keeping their lane safe.

There may be some issues with pulls to the mid lane being a bit too strong, but that's easily adjustable in a patch to that specific spawn location and doesn't require changes to the stacking and pulling mechanic.
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 05 2012 17:22 GMT
#31989
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
December 05 2012 17:35 GMT
#31990
A part of why Lycan was so strong in Dota 2 is because the creep AI made it possible to even solo Hellcaller camps at level 1. It is virtually impossible to do this in Dota 1.
WriterXiao8~~
neSix
Profile Blog Joined November 2004
United States1772 Posts
December 05 2012 17:43 GMT
#31991
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing.

I never played dota 1. Because I'm curious, would you mind expanding upon this a bit?
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
December 05 2012 17:45 GMT
#31992
--- Nuked ---
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-05 18:19:55
December 05 2012 18:17 GMT
#31993
On December 06 2012 02:35 Kipsate wrote:
A part of why Lycan was so strong in Dota 2 is because the creep AI made it possible to even solo Hellcaller camps at level 1. It is virtually impossible to do this in Dota 1.

You can also clarity on every camp because all camps now follow the same AI rather than having different targeting rules (e.g. certain creeps favor targeting heroes over creeps, etc.).

On December 06 2012 02:43 neSix wrote:
Show nested quote +
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing.

I never played dota 1. Because I'm curious, would you mind expanding upon this a bit?

You can pull farther, and the pull timings are more consistent because creeps have better pathing/more consistent AI now. This is most noticeabley on the two easy camps, which had widely varying pull difficulty/timings based on which camp you spawned (trying to pull the Gnoll camp was extremely irritating in DotA 1).
Moderator
Shai
Profile Blog Joined August 2010
Canada806 Posts
Last Edited: 2012-12-05 18:17:41
December 05 2012 18:17 GMT
#31994
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.


You're assuming these aren't intentional changes (there are many intentional changes in the DOTA 2 engine). This issue is listed in neither the Known Bugs list nor the Intentional Changes list, so it's not clear whether they'll "port over" any "subtleties" or not.
Eagerly awaiting Techies.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-05 18:24:46
December 05 2012 18:20 GMT
#31995
On December 06 2012 03:17 Shai wrote:
Show nested quote +
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.


You're assuming these aren't intentional changes (there are many intentional changes in the DOTA 2 engine). This issue is listed in neither the Known Bugs list nor the Intentional Changes list, so it's not clear whether they'll "port over" any "subtleties" or not.

The rule is that any functionality not at parity with DotA 1 is considered unintended unless explicitly stated to be otherwise by a dev.

The common bugs list is supposed to be an "FYI", not a definitive guide to what changes are intended.
Moderator
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 05 2012 18:24 GMT
#31996
On December 06 2012 02:43 neSix wrote:
Show nested quote +
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing.

I never played dota 1. Because I'm curious, would you mind expanding upon this a bit?


Sure. As people more educated than me on this board have stated, big creeps cast spells instantly when their 'cast spell' conditions are met without any animation. In dota1 creeps always cast with their animation. So for example in dota 2 when 3 units run in stun range of a centaur it autostuns you or a hellcaller will use its blast even when the camp itself isn't bothered.

In regards to pulling and stacking, the pulls last 1-1.5 seconds longer than they should and collision sizes are not 1:1 in dota 2. Ancients stack like crazy if you get dragons since junglestalker ancients and dragonspawns aren't even in the game yet. Dragons fly so they don't take up as much space.

Small camps don't even fight you the right way. The poison thrower easy camps are designed to poison every unit attacking it before focusing anything. Right now they don't so junglers with summons have no fear of using clarities. Troll warlords bug out sometimes and don't spawn skeletons.

The mid camp pull that dumbasses are freaking out over is much harder in dota1 and a majority of the time requires normal easy creeps instead of the speed aura kobold or slow ghost. With the slow ghost you need to time the projectile to hit you as you enter your own creeps threat area.

That's the basic rundown. Tldr, chinese pullers are the overall best at doing it and they didn't require a nerf in dota 1. Its also why dire lycan was so good in dota2.
Dattish
Profile Blog Joined January 2011
Sweden6297 Posts
December 05 2012 18:25 GMT
#31997
--- Nuked ---
Ack1027
Profile Blog Joined January 2004
United States7873 Posts
December 05 2012 18:26 GMT
#31998
On December 06 2012 03:17 Shai wrote:
Show nested quote +
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.


You're assuming these aren't intentional changes (there are many intentional changes in the DOTA 2 engine). This issue is listed in neither the Known Bugs list nor the Intentional Changes list, so it's not clear whether they'll "port over" any "subtleties" or not.

I'm not. You're assuming that I'm assuming.
Shai
Profile Blog Joined August 2010
Canada806 Posts
December 05 2012 18:32 GMT
#31999
On December 06 2012 03:26 Ack1027 wrote:
Show nested quote +
On December 06 2012 03:17 Shai wrote:
On December 06 2012 02:22 Ack1027 wrote:
Stop ignoring the fact that neut pulls aren't at all like they were in dota 1. There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing. Neuts don't even cast spells the same way they do in dota 1. Its like we forgot we went like 40 patches with sand storm not effecting neutrals.

And while we're at it treant's invis don't work the same either so calm down about how bad of a hero he is.


You're assuming these aren't intentional changes (there are many intentional changes in the DOTA 2 engine). This issue is listed in neither the Known Bugs list nor the Intentional Changes list, so it's not clear whether they'll "port over" any "subtleties" or not.

I'm not. You're assuming that I'm assuming.


"There's subtleties that once ported over will determine whether or not pulling and stacking really needs nerfing."

"Once ported." Assumes they'll port. Don't go back on your own words.
Eagerly awaiting Techies.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-05 18:35:28
December 05 2012 18:32 GMT
#32000
Other minor creep aggro stuff from DotA 1:
- Harpies, Dark Troll Warlords, and Wildkins auto-aggro to melee heroes attacking them. This means you can't clarity on them, and means you lose a lot more HP doing them at low levels because your Wolves can't tank them.
- Centaurs/Wolves - Auto-aggro to low HP melee targets, and the big Centaur re-acquires targets after stomping. Rosh also actually has the auto-aggro to low HP AI in DotA 1, making it harder for you to juggle aggro between Lycan and Wolves because you can't drop Rosh aggro once you/a wolf drops low enough. Makes solo Rosh a lot less risky.
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