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On November 20 2012 04:59 Spicy_Curry wrote: I really think friendly banter should be allowed even if it is slightly bm. (Xboct during DH winter finals against mTw) Nah let's make sure they are as faceless and mute as a korean progamer!
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On November 20 2012 03:36 buddahbrot wrote: And just now in Na'Vi vs MYM XBOCT shows up as Na'Vi Sasha Grey...
Well, Sasha Grey ain't active anymore so I gues sit's okay D:
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People overreacting as usual, if you read the actual rules you see that for a team to be penalized they must really break a lot of rules. Having standins will not penalize you, as long as you're not adding being late while insulting everyone and having fake names. It just gives a code of conduct with potential, very theoretical penalties that won't be used in practice unless a team really misbehave.
I don't know why they'd want to go public tho, it's typically the kind of intern system that doesn't benefit from being publicly released.
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On November 20 2012 05:33 MrCon wrote: People overreacting as usual, if you read the actual rules you see that for a team to be penalized they must really break a lot of rules. Having standins will not penalize you, as long as you're not adding being late while insulting everyone and having fake names. It just gives a code of conduct with potential, very theoretical penalties that won't be used in practice unless a team really misbehave.
I don't know why they'd want to go public tho, it's typically the kind of intern system that doesn't benefit from being publicly released.
The reaction is mostly that JD has unilaterally decided to "rank" teams based on mostly subjective criteria, to promote and publicize this as enforcing professionalism while JD acts in demonstrably unprofessional manners, and to alter tournament invites and to REDUCE PRIZES FAIRLY WON BY TEAMS due to this ill-conceived rating system.
The community is in general much in favour of enforcing more professionalism, just not in the manner JD is attempting. Especially since there is an incredible amount of space for bias, a history of bias from JD, and some real, tangibly damaging consequences should said biases show up on these ratings.
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On November 20 2012 05:40 Sn0_Man wrote:Show nested quote +On November 20 2012 05:33 MrCon wrote: People overreacting as usual, if you read the actual rules you see that for a team to be penalized they must really break a lot of rules. Having standins will not penalize you, as long as you're not adding being late while insulting everyone and having fake names. It just gives a code of conduct with potential, very theoretical penalties that won't be used in practice unless a team really misbehave.
I don't know why they'd want to go public tho, it's typically the kind of intern system that doesn't benefit from being publicly released. The reaction is mostly that JD has unilaterally decided to "rank" teams based on mostly subjective criteria, to promote and publicize this as enforcing professionalism while JD acts in demonstrably unprofessional manners, and to alter tournament invites and to REDUCE PRIZES FAIRLY WON BY TEAMS due to this ill-conceived rating system. The community is in general much in favour of enforcing more professionalism, just not in the manner JD is attempting. Especially since there is an incredible amount of space for bias, a history of bias from JD, and some real, tangibly damaging consequences should said biases show up on these ratings.
We need brun0 to do all the ratings. He is confirmed for unbaised decision making except when it comes to legged women.
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Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays.
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Lalalaland34505 Posts
On November 20 2012 06:02 Steveling wrote: Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays. Nah tide was glimpsed back so he went back to his original position in the forest instead of following Wisp.
But still, big plays rofl
especially that teamfight
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On November 20 2012 05:40 Sn0_Man wrote:Show nested quote +On November 20 2012 05:33 MrCon wrote: People overreacting as usual, if you read the actual rules you see that for a team to be penalized they must really break a lot of rules. Having standins will not penalize you, as long as you're not adding being late while insulting everyone and having fake names. It just gives a code of conduct with potential, very theoretical penalties that won't be used in practice unless a team really misbehave.
I don't know why they'd want to go public tho, it's typically the kind of intern system that doesn't benefit from being publicly released. The reaction is mostly that JD has unilaterally decided to "rank" teams based on mostly subjective criteria, to promote and publicize this as enforcing professionalism while JD acts in demonstrably unprofessional manners, and to alter tournament invites and to REDUCE PRIZES FAIRLY WON BY TEAMS due to this ill-conceived rating system. The community is in general much in favour of enforcing more professionalism, just not in the manner JD is attempting. Especially since there is an incredible amount of space for bias, a history of bias from JD, and some real, tangibly damaging consequences should said biases show up on these ratings. But to ACTUALLY BE PENALIZED, the amount of mistakes a team has to do is enormous and in this case the penalty is deserved. Prizepool reduction is certainly excessive, but it won't happen anyway because a team has to really act dumb with regularity for that.
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On November 20 2012 06:03 Firebolt145 wrote:Show nested quote +On November 20 2012 06:02 Steveling wrote: Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays. Nah tide was glimpsed back so he went back to his original position in the forest instead of following Wisp. But still, big plays rofl especially that teamfight
And once again. sigh...
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Lalalaland34505 Posts
On November 20 2012 06:09 Steveling wrote:Show nested quote +On November 20 2012 06:03 Firebolt145 wrote:On November 20 2012 06:02 Steveling wrote: Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays. Nah tide was glimpsed back so he went back to his original position in the forest instead of following Wisp. But still, big plays rofl especially that teamfight And once again. sigh... http://www.teamliquid.net/forum/viewmessage.php?topic_id=381607
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Guys...this isnt the LR thread.
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On November 20 2012 06:11 Firebolt145 wrote:Show nested quote +On November 20 2012 06:09 Steveling wrote:On November 20 2012 06:03 Firebolt145 wrote:On November 20 2012 06:02 Steveling wrote: Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays. Nah tide was glimpsed back so he went back to his original position in the forest instead of following Wisp. But still, big plays rofl especially that teamfight And once again. sigh... http://www.teamliquid.net/forum/viewmessage.php?topic_id=381607
Oh right, forgot we got our own subforum etc, lol.
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On November 20 2012 06:03 Firebolt145 wrote:Show nested quote +On November 20 2012 06:02 Steveling wrote: Comewithme just tetherted without sven, forgetting him somewhere in the jungle, tethered with tide and didn't break this useless tether, porting him back to wisp's point in nowhere. Big plays. Nah tide was glimpsed back so he went back to his original position in the forest instead of following Wisp. But still, big plays rofl especially that teamfight
uff :-X but yeah seems like the wisp is abit all over the place
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On November 19 2012 17:18 TheYango wrote:Show nested quote +On November 19 2012 17:15 Pseudoku wrote: The problem I have with heart is that it does not regen in combat, so even with Satanic not proccing 1/4 hits, you should be getting more EHP, especially with the active. But Satanic inherently gives less Strength than Heart as well. Heart gives almost 600 more HP than Satanic does, while costing less gold. If you're only lifestealing 3 out of every 4 hits, that's quite a lot of HP to lifesteal, even if you're assuming you never get to disengage for a few seconds for Heart regen to kick in.
Note that Satanic gives +5 Armor, which is +30% physical EHP l, so Satanic gives +617.5 Physical EHP, while heart gives 1060 EHP, so the gap is 442.5 Physical EHP. Basically one hit during Satanic active will recover more than that [late game].
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The simple fact, that jD is even considering treating top tier teams differently from lower tier teams makes the system fail already. Either treat every team equally or throw the idea in the trash right away. Wouldn't be surprised to see a team get special treatment, just because Tobi is BFF with one of their players, who's carrying Tobi in pubs.
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On November 20 2012 07:01 Pseudoku wrote:Show nested quote +On November 19 2012 17:18 TheYango wrote:On November 19 2012 17:15 Pseudoku wrote: The problem I have with heart is that it does not regen in combat, so even with Satanic not proccing 1/4 hits, you should be getting more EHP, especially with the active. But Satanic inherently gives less Strength than Heart as well. Heart gives almost 600 more HP than Satanic does, while costing less gold. If you're only lifestealing 3 out of every 4 hits, that's quite a lot of HP to lifesteal, even if you're assuming you never get to disengage for a few seconds for Heart regen to kick in. Note that Satanic gives +5 Armor, which is +30% physical EHP l, so Satanic gives +617.5 Physical EHP, while heart gives 1060 EHP, so the gap is 442.5 Physical EHP. Basically one hit during Satanic active will recover more than that [late game].
You can't know if 5 armor or the extra health from heart is better without a specific situation. The highest effective hitpoints is a mixture of the two so it is entirely dependent on what hero you're playing and what other items you have. Since we're talking about a STR carry there is a very high chance that the armor would be more useful since they tend to be hp heavy though.
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On November 20 2012 07:11 Talron wrote: The simple fact, that jD is even considering treating top tier teams differently from lower tier teams makes the system fail already. Either treat every team equally or throw the idea in the trash right away. Wouldn't be surprised to see a team get special treatment, just because Tobi is BFF with one of their players, who's carrying Tobi in pubs.
The system treats all teams equally. The system is more likely to affect top tier teams because they are more likely to receive prize money, but there is no distinction among individual teams. But you can also say that big brands have a bigger responsability on being professional than a group of 5 people that decided to make a random team with no sponsors.
There is probally a judge, so the human element may be biased, but any system involving people is. There is nothing biased about the system itself.
And as was pointed out, what really matters is how hard it is to get a grade lower than 5 in a match. If they are overly critical, the system can easily fail. If such grades only happen on extreme examples of unprofessionalism, it's not a big deal. Everything will end up the same, because noone will be punished, but it's good to have rules in case something really bad actually happens. Except maybe if PGG wins a tournament, but what are the odds of that happening?
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On November 20 2012 07:45 SKC wrote:Show nested quote +On November 20 2012 07:11 Talron wrote: The simple fact, that jD is even considering treating top tier teams differently from lower tier teams makes the system fail already. Either treat every team equally or throw the idea in the trash right away. Wouldn't be surprised to see a team get special treatment, just because Tobi is BFF with one of their players, who's carrying Tobi in pubs. The system treats all teams equally. The system is more likely to affect top tier teams because they are more likely to receive prize money, but there is no distinction among individual teams. But you can also say that big brands have a bigger responsability on being professional than a group of 5 people that decided to make a random team with no sponsors. That doesn't seem to be the case.
What are the consequences of the rating?b. The rating heavily influences the decision, whether or not we invite a team again for future competitions, be it the joinDOTA Masters, the next season of The Defense, or any other tournament joinDOTA is organizing. While the best of the best will still have good chances of being invited in spite of a low behaviour rating, this is especially relevant for the slightly weaker teams who get to participate.
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the two statements are not exactly contradictory, the idea is that the "point" system affects all teams equally, but the "point" system is only one consideration as to which teams are invited.
You can think of this analogy; team stability was something rumored to be a consideration from valve, and while swapping a player shortly before TI3 will likely have no bearing on whether Na'Vi or iG will be invited, it could be the deciding factor as to which of the 2nd tier European teams are invited, for example.
though personally i'd prefer to see them do something simple, tangible and enforicible
something like for each standin/30 minute late, you lose 1/2 your bonus time; once you've lost all of your bonus time each infringement would cause a pick to be randomed. I feel like the amount of leeway, mumble jumbo, and "math" in this is very opaque in explanation and execution
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