The system doesn't seem to average out mmr like you say. The people are basically same level as us so all that happens is it's either a one sided stomp for them or it gets dragged out and eventually lose for us.
General Discussion - Page 1511
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Numy
South Africa35471 Posts
The system doesn't seem to average out mmr like you say. The people are basically same level as us so all that happens is it's either a one sided stomp for them or it gets dragged out and eventually lose for us. | ||
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Qbek
Poland12923 Posts
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ViZe
United States1513 Posts
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Mithhaike
Singapore2759 Posts
Oh fyi, Axe battle hunger cannot be purged using Slark's Dark Pact. Died the first time when i tried to dispell the battle hunger when i was already low. | ||
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BurningSera
Ireland19621 Posts
However, current MM is simply broken. You see these opponents have lane wards from start and your team consists of 4 other monkeys using the computers to play doto. Ya, blame they are stoned/drunk or whatever, I can not think of the amount of shitty games that MM has given me so far (ALOT) but at the same time the amount of good games that this MM has given is actually way more than my general bnet/garena dota1 games (and they almost feel like clan war at times). And then another huge problem is that you cannot queue with your 'casual' friends. Nope. Because game will be too easy or too hard. All in all, I sincerely miss the bnet/garena's random people joining the game. You will usually need 3 good players to win the game but still it is fine because there is always noobs on both side so that balance out the teams. And then those one sided games? Ask them to fast finish otherwise 'ggwp you win!' and then we leave the game. And the best thing in those games is that you dont really need a support in a team, and you can do whatever build you feel like it and win game regardless! On November 18 2012 19:53 Numy wrote: You seem to tunnel vision. Why not have a system outside of ladder almost a private lobby search instead of having to manually go through private lobby? There are ways to fix this I feel but I think it's pointless we discussing it, you either don't have friends below your skill level or just choose not to play with them anymore which is basically what I've done. The system doesn't seem to average out mmr like you say. The people are basically same level as us so all that happens is it's either a one sided stomp for them or it gets dragged out and eventually lose for us. Yup i'd like a MM without stats recorded or even without mmr involved. Or do a 'mmr lock' feature in the MM, I am sick of getting one super easy game and then next game would be uber hard when I queue with my 'casual' friends. Everyone can pretty much able to estimate what will the next game turn out by now (e.g. if you won 6games in a row then because for uber hard 7th game etc). | ||
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Irratonalys
Germany902 Posts
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Unleashing
Denmark14978 Posts
On November 18 2012 19:53 Numy wrote: You seem to tunnel vision. Why not have a system outside of ladder almost a private lobby search instead of having to manually go through private lobby? There are ways to fix this I feel but I think it's pointless we discussing it, you either don't have friends below your skill level or just choose not to play with them anymore which is basically what I've done. The system doesn't seem to average out mmr like you say. The people are basically same level as us so all that happens is it's either a one sided stomp for them or it gets dragged out and eventually lose for us. But i DO play with friends way below my skill-level and i simply suck it up and stop caring about winning. So i know exactly what it's like, and i end up against people below my skill level but above theirs. And i agree that there should be a system outside of ladder, but that wasn't what you said, you said smurfing should be a built in option. Which implies smurfing on the ladder. | ||
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BurningSera
Ireland19621 Posts
On November 18 2012 20:09 Unleashing wrote: But i DO play with friends way below my skill-level and i simply suck it up and stop caring about winning. So i know exactly what it's like, and i end up against people below my skill level but above theirs. You must have a strong heart! I simply can't take it anymore because it is very anti-fun (and because I have lost count of these auto-lose games, at least 300+ games happened). | ||
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Qbek
Poland12923 Posts
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Numy
South Africa35471 Posts
On November 18 2012 20:12 BurningSera wrote: You must have a strong heart! I simply can't take it anymore because it is very anti-fun (and because I have lost counted of these auto-lose games, at least 300+ games happened). Ye it's not about the winning so much as just getting owning and knowing no matter what happens this game will be you perma dying. If it was a close affair then sure it can be fun but when more often than not it's just one sided it's not cool ![]() | ||
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BurningSera
Ireland19621 Posts
On November 18 2012 20:15 Numy wrote: Ye it's not about the winning so much as just getting owning and knowing no matter what happens this game will be you perma dying. If it was a close affair then sure it can be fun but when more often than not it's just one sided it's not cool ![]() I honestly don't give a damn to win/lose but I want a fair game, those one sided games are just disheartening. Whenever I look at people like Aui I have a mixed feeling, do these people really care that much of the win to the point that they never queue the game without stacking at least 3/4 people? I want the MM to work for people who queue with 1/2 friends (casual or high skilled) and don't force the players to play 'better' in their next game, it is a MM (as in literally) but not technically a 'ladder/league system'. Those days of after you get home and hope for a 'casual' game but 5 uber tryhards happen against your monkeys team. | ||
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dtz
5834 Posts
The reason why playing with friends is such a "burden" is because it doesnt take middle MMR. Say you are in 90th percentile and your friends 10th, it does not take 50th but instead it took 70-80th. Valve's justification is that the better player can just solo mid and pick heroes that can takeover the game. There is not much way around it except to have the better players solo mid and carry while the worse players just be ward buyers/babysitters/ cm who provide aura or something, stack neutrals/ancients,etc to minimize deaths. If you are playing normally and let the newbs in the important roles (( solo mid , hard carry, etc) you will just end up losing most of the time. This is a flaw and Valve knows this. I don't know how to fix this. I guess its somewhat the inherent flaw in Dota pub is that some roles have higher impact than others. That's why you always see that the good players almost always prefer mid in pub or even plays mid exclusively. The solution is just to have non-ranked play i guess. Just instant matchmaking. First 10 to queue in the same server goes. Of course abandon and everything still applies. | ||
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akatama
Romania982 Posts
Loading screen tips (example: Are you up against 2 or more enemy heroes? Do they each have a nuke and a way to keep you from running away in time? If the answer is yes to both questions, then stay back and try to get some experience, or you will die a painful death!) Can we get creative and make a bunch of good ones, and submit them on the dev forums to make the world a better place? Small things like that can cut the number of feeders in half easily. | ||
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Kupon3ss
時の回廊10066 Posts
On November 18 2012 20:47 akatama wrote: Originally wanted to post this in the QQ thread, but I feel I'd like to hear your thoughts about this. Loading screen tips (example: Are you up against 2 or more enemy heroes? Do they each have a nuke and a way to keep you from running away in time? If the answer is yes to both questions, then stay back and try to get some experience, or you will die a painful death!) Can we get creative and make a bunch of good ones, and submit them on the dev forums to make the world a better place? Small things like that can cut the number of feeders in half easily. http://web.archive.org/web/20090616130141/http://forums.dota-allstars.com/index.php?showtopic=249879 | ||
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igotmyown
United States4291 Posts
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Unleashing
Denmark14978 Posts
Doto special tactics | ||
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Mithhaike
Singapore2759 Posts
On November 18 2012 21:23 igotmyown wrote: rd games seem to have a higher chance of being like real games and having roles. Even if sometimes misguided people tell my vengeful spirit to build mek. whats wrong with VS getting mek? Its a viable item for a support VS if no one else is taking it. helps makes him tanky too | ||
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Unleashing
Denmark14978 Posts
On November 18 2012 21:36 Mithhaike wrote: whats wrong with VS getting mek? Its a viable item for a support VS if no one else is taking it. helps makes him tanky tooMek on VS isn't very smart since VS is meant to swap high priority targets into her team, odds are you will be killed before you get to be able to mek your team. | ||
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akatama
Romania982 Posts
Edit: come to think of it, would it be too overpowered to make Vanguard able to be disassembled? Melee get an early stout vs harass anyway, and you could turn it in a heart + hood/pipe later on and avoid the waste of 1k gold like you do atm. | ||
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Unleashing
Denmark14978 Posts
Note: Of course mek is good, what i mean is that there are more optimal items for a VS. | ||
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Its a viable item for a support VS if no one else is taking it. helps makes him tanky too