General Discussion - Page 1487
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NB
Netherlands12045 Posts
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Sickkiee
Japan607 Posts
On November 15 2012 23:00 DoNotDisturb wrote: wait you'd get manta on nerub assassin? You've never seen the lvl 5 dagon, ethereal 3 yasha stack build? /sarcasm :D | ||
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Unleashing
Denmark14978 Posts
On November 15 2012 23:00 DoNotDisturb wrote: wait you'd get manta on nerub assassin? Every rule has their exceptions Manta is just such a crazily good item in general for agility heroes.On November 15 2012 22:58 Gheizen64 wrote: Hearth on slark is wasted srsly. One of the few heroes where skadi's better. What? Heart on slark isn't wasted, he's a hero in dire need of raw HP which heart provides a whopping 1160 of where skadhi only provides 675. They are both decent items on him, heart is most definitely not a waste if raw HP is what you're looking for. Not to mention that heart synergizes surprisingly well with his ultimate when you are dodging in and out of combat in skirmishes. | ||
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Stancel
Singapore15360 Posts
jesus christ, 4 autocorrects for Kuroky before my phone finally gave up www.reddit.com/r/DotA2/comments/138nvj/hi_im_kuroky_from_team_zero_ama/ | ||
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Erasme
Bahamas15899 Posts
Also @Kupo, offlane PL on sing stream. Probably not very good since he queue with Sheever but eh! | ||
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Asha
United Kingdom38257 Posts
On November 16 2012 00:59 Erasme wrote: Also @Kupo, offlane PL on sing stream. Probably not very good since he queue with Sheever but eh! Puppey playing Jungle Tiny on his heh (with a na'vi + ns stack) | ||
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Kishin2
United States7534 Posts
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PassiveAce
United States18076 Posts
edit- responding to asha ofc. | ||
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Kishin2
United States7534 Posts
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rabidch
United States20289 Posts
On November 15 2012 22:58 Kipsate wrote: He is still picked a lot but has some limitations in order to get a good epi he needs a blink dagger. His use at levels 1-3 are quite mediocre since the range on burrow strike is simply too small. His teamfight presence relies on him getting a stun on multiple heroes or a good epicenter off. Unlike Tidehunter, you can't really offlane him. rubick | ||
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Erasme
Bahamas15899 Posts
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Dattish
Sweden6297 Posts
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Blitzkrieg0
United States13132 Posts
On November 15 2012 22:46 Unleashing wrote: Yea, everybody did that, and everybody died all the time. I'll let you take a guess yourself at why it's not very intelligent to buy an item that reduces surviveability on a hero with already very little surviveability. If i had to make a build for slark it'd be something along the lines of: Treads,drums into possibly a naked vit booster which can be turned into a heart later on, and after the drum/vit booster i could imagine items like AC, Butterfly, Yasha(I think it's an amazing item just on its own, not sure how much slark benefits from manta, but you can't go wrong with manta on agility heroes so whatevs), heart, skadhi and BKB. Those sounds like some viable items to me, of course every game is different and might require different items, i can imagine slark being a decent diffusal holder for a team against heroes like omni and the likes. Been too long since i played slark myself. Lifesteal seems really intelligent if you can avoid getting bursted down. Lifesteal is incredibly good when you have low hitpoints, but a lot of effective health from armor. As an agility hero who steals agility Slark is going to have a lot of armor How much does Slark rely on the movespeed from MoM in the sense that you could replace it with a helm? Naturally you also need to be able to stick on someone if you're relying on lifesteal. | ||
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Sn0_Man
Tebellong44238 Posts
![]() Skadi is a dead giveaway that the enemy is being attacked XD | ||
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rabidch
United States20289 Posts
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Dattish
Sweden6297 Posts
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BurningSera
Ireland19621 Posts
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NB
Netherlands12045 Posts
I feel very happy | ||
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Sn0_Man
Tebellong44238 Posts
First off, his base agi is 15 +1.5 per level, which is somewhere between unbelievably bad and something far worse. The illusions that you make are not going to be doing much damage without a bit of help. So, the supposed help: His agi-steal on attack passive. Now, I haven't played with the hero so I'm not too well informed on how this works, but I'm assuming that his illusions won't proc this when they attack right? I also assume that the illusions only gain whatever agi you had stolen BEFORE you make them? So now you need to hit your opponent, say, 5 times before the agi steal actually means anything, THEN make illusions, THEN have those melee-range illusions whack your opponents when you have no slow or reliable way to catch them. Plus, there isn't even the bonus of taking off dust, since your hero kinda automatically does that anyway. So the active part of manta doesn't seem that good to me. I'd just keep the yasha and turn the ultimate orb into a skadi. I could definitely be wrong on the mechanics of his agi steal though. Actually, I guess the plan is to steal agi, THEN pounce the enemy hero into being stuck, THEN make illusions? that actually seems decent... Hmmm. Maybe I'm just horribly wrong. | ||
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trinxified
Canada7774 Posts
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Manta is just such a crazily good item in general for agility heroes.
How much does Slark rely on the movespeed from MoM in the sense that you could replace it with a helm? Naturally you also need to be able to stick on someone if you're relying on lifesteal.