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General Discussion - Page 1350

Forum Index > Dota 2 General
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
Last Edited: 2012-10-28 15:39:18
October 28 2012 15:37 GMT
#26981
How did icefrog go about gathering statistics in dota1? Surely he had no way of knowing how the heroes impact pubs, right? Apart from a lot of anecdotal evidence I suspect..
I don't think icefrog will care too much about dotabuff stats, nor should he, imo. Standard MO for him to proceed with centaur as he did with xin and others anyway.

edit: I really like that he's not tweaking the global part of cent's ulti. Changing it to pbaoe or something like that wouldn't impact it in teamfights anyway, and would only reduce the dimension/skill involved of this ability. Adjust the numbers but keep the global, I like the way he's doing things.
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
duoform
Profile Joined August 2012
Spain5180 Posts
Last Edited: 2012-10-28 15:50:48
October 28 2012 15:50 GMT
#26982
IceFrog always balanced based on tournaments stats and always asked for pros/beta testers opinions. In my opinion should stay that way..
"I really like Marauders and Marines." - Flash
Yoshi-
Profile Joined October 2008
Germany10227 Posts
October 28 2012 15:59 GMT
#26983
On October 29 2012 00:37 JeeJee wrote:
How did icefrog go about gathering statistics in dota1? Surely he had no way of knowing how the heroes impact pubs, right? Apart from a lot of anecdotal evidence I suspect..
I don't think icefrog will care too much about dotabuff stats, nor should he, imo. Standard MO for him to proceed with centaur as he did with xin and others anyway.

edit: I really like that he's not tweaking the global part of cent's ulti. Changing it to pbaoe or something like that wouldn't impact it in teamfights anyway, and would only reduce the dimension/skill involved of this ability. Adjust the numbers but keep the global, I like the way he's doing things.


Many dota platform do track statistic
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 28 2012 16:42 GMT
#26984
All of the major Chinese DotA1, as well as international systems like Garena, track player stats and have visible mmr. Those system, especially the Chinese ones, are extremely detailed, it'd be like having a Dotabuff built into your platform that tracks things like single hero mmr as well as overall mmr in some really silly algorithms.
When in doubt, just believe in yourself and press buttons
JeeJee
Profile Blog Joined July 2003
Canada5652 Posts
October 28 2012 16:49 GMT
#26985
On October 29 2012 01:42 Kupon3ss wrote:
All of the major Chinese DotA1, as well as international systems like Garena, track player stats and have visible mmr. Those system, especially the Chinese ones, are extremely detailed, it'd be like having a Dotabuff built into your platform that tracks things like single hero mmr as well as overall mmr in some really silly algorithms.


Really? Garena has player stats? I don't recall anything like that when I played dota there a while back. Is it a new addition?
(\o/)  If you want it, you find a way. Otherwise you find excuses. No exceptions.
 /_\   aka Shinbi (requesting a name change since 27/05/09 ☺)
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
October 28 2012 16:58 GMT
#26986
On October 29 2012 01:49 JeeJee wrote:
Show nested quote +
On October 29 2012 01:42 Kupon3ss wrote:
All of the major Chinese DotA1, as well as international systems like Garena, track player stats and have visible mmr. Those system, especially the Chinese ones, are extremely detailed, it'd be like having a Dotabuff built into your platform that tracks things like single hero mmr as well as overall mmr in some really silly algorithms.


Really? Garena has player stats? I don't recall anything like that when I played dota there a while back. Is it a new addition?


The only Garena player stats that matter are how many times u've nuj'd people
When in doubt, just believe in yourself and press buttons
r.Evo
Profile Joined August 2006
Germany14081 Posts
Last Edited: 2012-10-28 18:10:17
October 28 2012 18:10 GMT
#26987
Part of me wants to know what "nuj'd" means, another part isn't sure if I really want to know.

What's "nujing someone"?
"We don't make mistakes here, we call it happy little accidents." ~Bob Ross
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 28 2012 18:32 GMT
#26988
I just played the new Silencer, I like him quite a lot but:

I skipped curse in total, however it was buffed and is useable together with Last Word

does anyone get curse?.
WriterXiao8~~
Sumostyle
Profile Joined March 2011
Sweden185 Posts
October 28 2012 18:36 GMT
#26989
On October 29 2012 03:32 Kipsate wrote:
I just played the new Silencer, I like him quite a lot but:

I skipped curse in total, however it was buffed and is useable together with Last Word

does anyone get curse?.


Just rank 1 for early harass, pretty much
Yoshi-
Profile Joined October 2008
Germany10227 Posts
October 28 2012 18:38 GMT
#26990
i would completely skip it, not worth it.
cost too much mana and does like nothing
ChrisXIV
Profile Blog Joined August 2010
Austria3553 Posts
October 28 2012 18:46 GMT
#26991
On October 29 2012 03:38 Yoshi- wrote:
i would completely skip it, not worth it.
cost too much mana and does like nothing

Curse is completely situation dependent. Against many heroes it's an auto-win of the lane, and totally worth it.
"Just stay on 1 base, make a lot of shit, keep attacking. It doesn't work? Keep attacking." -Chill
pallad
Profile Joined September 2010
Poland1958 Posts
October 28 2012 18:59 GMT
#26992
On October 29 2012 03:32 Kipsate wrote:
I just played the new Silencer, I like him quite a lot but:

I skipped curse in total, however it was buffed and is useable together with Last Word

does anyone get curse?.


Depends.. if i line vs two "mana" heroes , sure.

And i also love new Silancer.. urn for start is now super strong..
URN + curse + LW = 300-400 dmg in early game for basicly nothing.. some mana.
SC 2 -LingsLover- EU -- Jaedong , NesTea , Nerchio , DRG , Moon , Oz , Tarson , Scarlett -- Dota 2 Pallad EU- NaVi - LGD
KillerSOS
Profile Blog Joined July 2010
United States4207 Posts
October 28 2012 19:08 GMT
#26993
On October 29 2012 03:38 Yoshi- wrote:
i would completely skip it, not worth it.
cost too much mana and does like nothing


Troll right?

Spell is borderline OP.
teapoted
Profile Joined August 2012
United Kingdom24425 Posts
Last Edited: 2012-10-28 19:38:45
October 28 2012 19:38 GMT
#26994
http://www.twitch.tv/mineskitv/b/337153721

Some Pinoy Dota(2) going down with GoDz on location starting at 7:15:30.
Once you Goblak...
canikizu
Profile Joined September 2010
4860 Posts
October 28 2012 19:45 GMT
#26995
On October 29 2012 03:46 ChrisXIV wrote:
Show nested quote +
On October 29 2012 03:38 Yoshi- wrote:
i would completely skip it, not worth it.
cost too much mana and does like nothing

Curse is completely situation dependent. Against many heroes it's an auto-win of the lane, and totally worth it.

Yeah it depends on the heroes you're laning against.
Nice to see that Silencer has build choice now.
Slardar
Profile Joined April 2010
Canada7596 Posts
Last Edited: 2012-10-28 19:54:10
October 28 2012 19:48 GMT
#26996
I always felt Nortrom's role begins as support and then transitions into a semi-carry. Thus I've always skilled him maxing Curse+Last word,(prioritizing Curse) and only 1 in Glaives. Now with the change to LW I'll probably skill him as so.

Depending on lane, 1 Curse to start off most of the time. 2 Word, 3 Word, 4 Glaive, 5 Word, 6, Ult, 7 Word, 8,9,10 Curse, 11 STFUCUP, 12-13 Stats, 14,15 Glaive, 16 Another Cup, 17 Glaive, Stats.

Early Glaive Logic: Orb Walking tool + "Glaives of Wisdom's intelligence steal is not retroactive, meaning any kills made before you level Glaives of Wisdom at least once will not count." - Need a point to start gathering INT for the carry transition.

Maxed Word Silences for 6, same duration of Curse. Perfect synergy to place one ontop of another for a kill. Also with the buffed Global Silence, 4 seconds at level 1 means you get the most bang out of your buck with Curse (can get 4 ticks off).
NeonFlare
Profile Blog Joined September 2008
Finland1307 Posts
October 28 2012 20:00 GMT
#26997
I've been tinkering bit with Silencer and prefer going some sort of 4-1-4 and taking ult at 10 and 11. Glaive damage doesn't scale too well early on anyway. Biggest problem is, you can't really spam them, the high cost limits the usage pretty much and he needs quick levels to get maximum out of the skills (level 4 Last Word silence lets the Curse run full duration).

This brings the issue, do you want him to mid when there are so many other options that probably work better with rest of the team? Do you put him in somekind of dual lane to support? He can't peel off people, only harass to hell, but risks getting destroyed when facing multiple heroes. He is at weird spot at the moment. Maybe playing aggressive dual with jungle to shut down someone.
Incze
Profile Blog Joined December 2011
Romania2058 Posts
October 28 2012 20:15 GMT
#26998
Wow, last word is such a powerful ability now. For 100 mana you get so much. A guaranteed silence and nuke and even a potential disarm.
Today I saw a silencer only get 1 point in it while maxing the others and I would've laughed were he not on my team
Religion: Buckethead
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-28 20:23:30
October 28 2012 20:21 GMT
#26999
On October 29 2012 05:15 Incze wrote:
Wow, last word is such a powerful ability now. For 100 mana you get so much. A guaranteed silence and nuke and even a potential disarm.
Today I saw a silencer only get 1 point in it while maxing the others and I would've laughed were he not on my team

I think it's weaker than the aura was in the situations that the aura was good (e.g. against teams where you really need that combo-interrupting ability. But in most normal cases, the new ability seems decent.

The only thing I dislike is how harsh the cooldown is on the lower ranks. 36 second CD is...unwieldy. Although I guess anything less than that for a 900 range point-and-click skill that does 150 damage on the first rank would be too strong.
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 28 2012 20:40 GMT
#27000
On October 29 2012 05:21 TheYango wrote:
Show nested quote +
On October 29 2012 05:15 Incze wrote:
Wow, last word is such a powerful ability now. For 100 mana you get so much. A guaranteed silence and nuke and even a potential disarm.
Today I saw a silencer only get 1 point in it while maxing the others and I would've laughed were he not on my team

I think it's weaker than the aura was in the situations that the aura was good (e.g. against teams where you really need that combo-interrupting ability. But in most normal cases, the new ability seems decent.

The only thing I dislike is how harsh the cooldown is on the lower ranks. 36 second CD is...unwieldy. Although I guess anything less than that for a 900 range point-and-click skill that does 150 damage on the first rank would be too strong.

kinda weird that 300 range 10 damage and a silence effect are worth 5 mana and 24 seconds on cooldown.

When compared to ether shock.
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