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General Discussion - Page 1352

Forum Index > Dota 2 General
Post a Reply
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IRC chatter should remain in IRC - http://webchat.quakenet.org/?channels=tl.dota2

Posts that relate to topics with their own thread, such as in News, Tournaments or Strategy should go in those threads.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 29 2012 02:32 GMT
#27021
LGD vs EG today... cant wait to see EG go against them on 300-400 pings
Im daed. Follow me @TL_NB
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 02:58:09
October 29 2012 02:35 GMT
#27022
On October 29 2012 08:09 NB wrote:
Show nested quote +
On October 29 2012 07:32 FinestHour wrote:
On October 29 2012 06:34 NB wrote:
On October 29 2012 06:22 Bash wrote:
Lothars is the new force staff.

hahaha, was about to post the exact same sentence.... getting it for every heroes.... BOUNTY HUNTER? HELLO?

On October 29 2012 06:34 Asha` wrote:
Ah that distressing feeling when you realise you're so bad you've still not seen anyone pick Centaur yet T_T

I just learned a new bullshit combo last night: furion tp from behind, create treants that could stun you with centaur ulti.... free initiation?


It works on controlled units besides heroes? for some reason i dont remember this haha but that sounds hilarious.

Chen, brood, furion, even lycan wolf could all be used as stealth initiation. You could see a few wander treants in your jungle, might as well kill it to deny enemy vision? NOPE, ITS A TARP. 5 Men gank right behind the treants.... fuck it.

edit: This is why i said the patch wont change much. The mechanic of the skill is global haste phase for ALL heroes and ally units. Even a troll summon skeleton could stun you... the damage should not be a problem in competitive games.

The skill description says it should only apply to allied heroes ( http://www.playdota.com/heroes/centaur-warchief , says "Allied heroes", not "Allied units). If it's affecting all units, then it's not working as intended.

Wow this is a pretty big oversight. Can someone check if it works this way in DotA 1?
Moderator
Doraemon
Profile Blog Joined January 2010
Australia14949 Posts
October 29 2012 03:03 GMT
#27023
On October 29 2012 11:32 NB wrote:
LGD vs EG today... cant wait to see EG go against them on 300-400 pings


is 300 ping that bad? i'm on SEA but i play on US servers and always have ~300 ping but i can't notice any difference? hmmph
Do yourself a favour and just STFU
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 29 2012 03:08 GMT
#27024
On October 29 2012 12:03 Doraemon wrote:
Show nested quote +
On October 29 2012 11:32 NB wrote:
LGD vs EG today... cant wait to see EG go against them on 300-400 pings


is 300 ping that bad? i'm on SEA but i play on US servers and always have ~300 ping but i can't notice any difference? hmmph

Really?

What's your cs at 10min on a SEA server 1v0 in comparison to the US servers? Anything more than ~130 and everything becomes screwed up for me
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Caesarion
Profile Joined April 2011
Australia8332 Posts
October 29 2012 03:14 GMT
#27025
On October 29 2012 12:03 Doraemon wrote:
Show nested quote +
On October 29 2012 11:32 NB wrote:
LGD vs EG today... cant wait to see EG go against them on 300-400 pings


is 300 ping that bad? i'm on SEA but i play on US servers and always have ~300 ping but i can't notice any difference? hmmph


I get ~300 ping on USE and the lag is definitely noticeable for me.
Sickkiee
Profile Blog Joined May 2011
Japan607 Posts
Last Edited: 2012-10-29 03:24:29
October 29 2012 03:23 GMT
#27026
On October 29 2012 12:08 Shikyo wrote:
Show nested quote +
On October 29 2012 12:03 Doraemon wrote:
On October 29 2012 11:32 NB wrote:
LGD vs EG today... cant wait to see EG go against them on 300-400 pings


is 300 ping that bad? i'm on SEA but i play on US servers and always have ~300 ping but i can't notice any difference? hmmph

Really?

What's your cs at 10min on a SEA server 1v0 in comparison to the US servers? Anything more than ~130 and everything becomes screwed up for me


I get anywhere from 100-300 ping in Japan. Not too sure why. I started using a VPN to connect to US server(s). Usually with ~200 ping avg I can get anywhere from 40-70 last hits with a decent lane. However it's not even the ping that matters, you can have 5 ping and still get outlaned.

I guess since I've played with shit ping all the time in Australia, we (Australia/NZ) get used to such shit ping.

Took me like ~12-15 games to get used to ping in Japan.
Lifes too short to be small.
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
October 29 2012 03:27 GMT
#27027
On October 29 2012 11:35 TheYango wrote:
Show nested quote +
On October 29 2012 08:09 NB wrote:
On October 29 2012 07:32 FinestHour wrote:
On October 29 2012 06:34 NB wrote:
On October 29 2012 06:22 Bash wrote:
Lothars is the new force staff.

hahaha, was about to post the exact same sentence.... getting it for every heroes.... BOUNTY HUNTER? HELLO?

On October 29 2012 06:34 Asha` wrote:
Ah that distressing feeling when you realise you're so bad you've still not seen anyone pick Centaur yet T_T

I just learned a new bullshit combo last night: furion tp from behind, create treants that could stun you with centaur ulti.... free initiation?


It works on controlled units besides heroes? for some reason i dont remember this haha but that sounds hilarious.

Chen, brood, furion, even lycan wolf could all be used as stealth initiation. You could see a few wander treants in your jungle, might as well kill it to deny enemy vision? NOPE, ITS A TARP. 5 Men gank right behind the treants.... fuck it.

edit: This is why i said the patch wont change much. The mechanic of the skill is global haste phase for ALL heroes and ally units. Even a troll summon skeleton could stun you... the damage should not be a problem in competitive games.

The skill description says it should only apply to allied heroes ( http://www.playdota.com/heroes/centaur-warchief , says "Allied heroes", not "Allied units). If it's affecting all units, then it's not working as intended.

Wow this is a pretty big oversight. Can someone check if it works this way in DotA 1?

Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.


On very first page of centaur on playdota

And yes, 300 pings is HUGE. From east to EU is 150ms ish and its the borderline of playable for me in pub. This is official match and maelk is playing from EU-> SEA/China so it should be 500 ping which equal to 2-3 sec delay. With ping like that you can only pick a certain line up that dont require a lot of maneuvering and reaction time.
Im daed. Follow me @TL_NB
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 03:31:55
October 29 2012 03:30 GMT
#27028
On October 29 2012 12:27 NB wrote:
Show nested quote +
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.


On very first page of centaur on playdota

It also says right below that under targets "Allied heroes". I'd consider the actual skill mechanics table to be more definitive than the verbal description. Note for example that Lycan's Howl targets "Allied Unit", not "Allied heroes".

Regardless, there's some inconsistency here that needs to be resolved.
Moderator
NB
Profile Blog Joined February 2010
Netherlands12045 Posts
Last Edited: 2012-10-29 03:35:36
October 29 2012 03:35 GMT
#27029
On October 29 2012 12:30 TheYango wrote:
Show nested quote +
On October 29 2012 12:27 NB wrote:
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.


On very first page of centaur on playdota

It also says right below that under targets "Allied heroes". I'd consider the actual skill mechanics table to be more definitive than the verbal description. Note for example that Lycan's Howl targets "Allied Unit", not "Allied heroes".

Regardless, there's some inconsistency here that needs to be resolved.

I swear to god i got stun by a treant last night... fucking bullshit -_-

Killed the treant.... ლ(ಠ益ಠლ) BUT AT WHAT COST?
Im daed. Follow me @TL_NB
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-10-29 03:49:54
October 29 2012 03:36 GMT
#27030
I tested in DotA 2. It affects all units in DotA 2, but I'm not sure if that's intended.

Someone needs to test if it works that way in DotA 1, and if it doesn't, then this should be reported as a bug, seeing as it's a pretty major change in functionality.

EDIT: Looks like it works on non-hero units in DotA 1 also. Just a typo in the description rather than a gameplay bug, then.
Moderator
Slardar
Profile Joined April 2010
Canada7596 Posts
October 29 2012 03:48 GMT
#27031
*Patch Notes

Stampede now effects your Fountain by giving it 9999999 range.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 29 2012 04:46 GMT
#27032
People just need to play rubick in 100% of games if they hate stampede so much. steal and return. no one gets stunned or everyone gets stunned.
rabidch
Profile Joined January 2010
United States20289 Posts
October 29 2012 04:48 GMT
#27033
On October 29 2012 13:46 PrinceXizor wrote:
People just need to play rubick in 100% of games if they hate stampede so much. steal and return. no one gets stunned or everyone gets stunned.

spell steal is not global.
LiquidDota StaffOnly a true king can play the King.
SirMilford
Profile Blog Joined September 2010
Australia1269 Posts
October 29 2012 04:56 GMT
#27034
Just as a point, EG insisted on playing in the tournament so they know the ping problems. It is the same problems that every Australian team ever has had to play in tournaments. Remember when AL (now n9) just used push strats over and over? They are easier to do with high ping I believe. Also they had a hard carry player situated in NA (bleek). Thus whatever happened they could rely on him to get last hits.

Also it is only 400ping to EU from Austraila, but as it is EU-SEA it might be a little more/less, whcih is not equal to "2-3" seconds of lag. It means that there is "400ms" jump from your computer to server and back. Which is .4s seconds. Not 2-3seconds........
da_head
Profile Blog Joined November 2008
Canada3350 Posts
October 29 2012 05:07 GMT
#27035
anything above 100 ping is fucking awful. makes last hitting and denying goddamn impossible.
When they see MC Probe, all the ladies disrobe.
boxman22
Profile Blog Joined October 2011
Canada430 Posts
October 29 2012 05:23 GMT
#27036
On October 29 2012 12:27 NB wrote:
Show nested quote +
On October 29 2012 11:35 TheYango wrote:
On October 29 2012 08:09 NB wrote:
On October 29 2012 07:32 FinestHour wrote:
On October 29 2012 06:34 NB wrote:
On October 29 2012 06:22 Bash wrote:
Lothars is the new force staff.

hahaha, was about to post the exact same sentence.... getting it for every heroes.... BOUNTY HUNTER? HELLO?

On October 29 2012 06:34 Asha` wrote:
Ah that distressing feeling when you realise you're so bad you've still not seen anyone pick Centaur yet T_T

I just learned a new bullshit combo last night: furion tp from behind, create treants that could stun you with centaur ulti.... free initiation?


It works on controlled units besides heroes? for some reason i dont remember this haha but that sounds hilarious.

Chen, brood, furion, even lycan wolf could all be used as stealth initiation. You could see a few wander treants in your jungle, might as well kill it to deny enemy vision? NOPE, ITS A TARP. 5 Men gank right behind the treants.... fuck it.

edit: This is why i said the patch wont change much. The mechanic of the skill is global haste phase for ALL heroes and ally units. Even a troll summon skeleton could stun you... the damage should not be a problem in competitive games.

The skill description says it should only apply to allied heroes ( http://www.playdota.com/heroes/centaur-warchief , says "Allied heroes", not "Allied units). If it's affecting all units, then it's not working as intended.

Wow this is a pretty big oversight. Can someone check if it works this way in DotA 1?

Show nested quote +
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.


On very first page of centaur on playdota

And yes, 300 pings is HUGE. From east to EU is 150ms ish and its the borderline of playable for me in pub. This is official match and maelk is playing from EU-> SEA/China so it should be 500 ping which equal to 2-3 sec delay. With ping like that you can only pick a certain line up that dont require a lot of maneuvering and reaction time.


Lol not at all. Ping is in ms so 500 ping = 0.5 seconds. 2-3 sec delay would be 2000-3000 ping.
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
October 29 2012 05:25 GMT
#27037
Finally starting to get into dota2 over LoL, played a couple inhouses tonight and had a blast, apparently i can go beastmode as a scrub with lich ult, imba RNG.
Useless wet fish.
LAN-f34r
Profile Joined December 2010
New Zealand2099 Posts
October 29 2012 05:30 GMT
#27038
Above ~300 ping is when it starts getting bad. But last hitting is pretty much unaffected until probably ~400 ping, unless you actually get a second or two of no response at all.

Anything below 200 ping is a blessing from God for me.
The only barrier to truth is the presumption that you already have it. It's through our pane (pain) we window (win though).
Bayyne
Profile Joined January 2011
United States1967 Posts
October 29 2012 05:39 GMT
#27039
I've hit that point with DOTA where it's consuming nearly 100% of my gaming time, and I'm loving it.

Remember not only to say the right thing in the right place, but far more difficult still, to leave unsaid the wrong thing at the tempting moment.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 29 2012 05:51 GMT
#27040
On October 29 2012 14:39 Bayyne wrote:
I've hit that point with DOTA where it's consuming nearly 100% of my gaming time, and I'm loving it.



Welcome to the path of enlightenment do not go back to anything else
thug life.                                                       MVP/ex-
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