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[Interviews] TLAF-Liquid Winner(s) from GSL Ro64

Forum Index > Community News and Headlines
102 CommentsPost a Reply
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riptide
Profile Blog Joined July 2007
5673 Posts
Last Edited: 2010-11-25 17:57:17
November 25 2010 17:43 GMT
#1
TLAF-Liquid`Jinro and TLAF-Liquid`Ret played their GSL Open S3 Ro64 matches this week and beat their opponents 2 - 1 and 2 - 0 respectively to advance to the Ro32, in the process making this Liquid's best GSL yet.

Ret plays his Ro32 game on Monday the 29th vs TheBestfOu, and Jinro's match vs Moon from the same round is yet to be scheduled.

Read on for an exclusive interview with the duo, and stay tuned to the Liquid Weekly for more from these guys as they fly the Liquid flag high in Korea.


Jinro and Ret: One Down, Four to Go


[image loading]
Pictures via Fomos.

Hi Jonathan, Hi Jos! Congratulations on being a part of Liquid's most successful GSL Ro64 yet.

Ret: Thanks a lot, happy to be a part of it, and hopefully we aren't going anywhere any time soon. ^_^

Jinro: Howdy! Tyty, good to be a part of it!


This is the first GSL for the both of you and yet you have both progressed to the Ro32. Were you confident you would get past this round, and what are your goals for this tournament?

Jinro: Goal 1 to win Ro32
Goal 2 to win ro16
Goal 3 to win ro8
Goal 4 to win ro4
Goal 5 to win the final

Ret: I was pretty confident about my first round, my opponent wasn’t a big name or anything so I felt good about it. Like I've said in other interviews, my goal is of course to win.


Hahaha. Awesome! How did you feel your series went in general? Any additional insight into things that stream viewers may have missed?

Ret: Game 1 was kinda messy, I should've defended vs the phoenix harass much better instead of being overly aggressive. The game became kind of close because of that at some points. Game 2 was smooth sailing for me, just a standard macro game.

Jinro: Well, I think I played all right but I was too hesitant, a trap I sometimes fall into in important games... I also kinda autopiloted game 2 without properly adjusting to how my opponent was playing, since next to nobody plays that way. I was playing the way you’d play vs ling baneling muta, which is of course a mistake.


You've both watched two GSL Ro64s so far. How do you feel this one stacked up when compared to its predecessors, both in terms of your games and the other competition you saw unfold over the past few days?

Jinro: To be honest I haven't watched the GSL that closely, mostly just teammates' games, but there has been some surprisingly quality play from "unknowns". I say unknowns, but the fOu guys aren’t really unknowns I guess. Alivefou in particular has been quite impressive.

Ret: As expected it's been pretty high level all around, less and less people who have no idea what they're doing and lucked through the qualifiers, although there were still a couple. I don't think there will be any more freebies in GSL from this point forward, and there's a steady increase in skill level.


Speaking of fOu, Ret, you’re playing TheBestfOu. What thoughts on that?

Ret: He's a terran user in fou, and so far all the fou guys have been really strong, so I am expecting a strong terran opponent. Unfortunately the maps aren't really backing me on this one, being Metalopolis, Steppes and Jungle. Nonetheless I feel that ZvT is my best matchup and hopefully I will be able to pull out a win here.

I wish they didn't make it set maps, especially with the Ro32 maps for zerg players....a lot of people have been really unlucky and I feel for them. Some maps in SC2 are so imbalanced they shouldn't be played in tournaments.


Jinro, you’re going up against Moon in one of the biggest games of the GSL so far. How confident are you that you can walk away with a win?

Jinro: I dunno, I can’t say too much before I see the maps. It’s gonna range from "quite confident" to "shit." depending on them. At least it’s hard to get screwed as bad as ST_Monster as Terran. ^^ What we really need is new maps, some of the maps are starting to show their age already.


The stagnant map pool seems to be a recurring problem in SC2 so far. What are some long term solutions to this problem?

Jinro: Map making teams need to eventually pop up, and their maps need to be adopted by tournaments. Also, we should preferably have more than 1 map making team!

Ret: Think we need to move to a system similar to BW where the community makes the maps. BW has seen some amazing maps made by the koreans, I feel like there are enough dedicated people out there who really enjoy this sort of thing that could create great maps for competitive play. In general I feel like larger maps create more balanced and entertaining games.


This was your first televised game in Korea. Did you feel nervous going in? What did you take away from this experience on the whole, and will you do anything different when you prepare to go on camera again in the next round?

Jinro: I don’t feel much in the way of nerves any more, but they still show up a little bit on my play - usually manifested by overly cautious play.

Ret: I feel at home inside the booth. I wish I didn't have to leave, I truly feel one with the chair, desk and computer in front of me. It's like I was born to be there. So no, no nerves. Oh, I'll probably smile more. I didn't think my parents were gonna watch.


Haha, OK! Generally, what’s the atmosphere like at the event? Jinro, we noticed you having a chuckle as you chatted in the lobby with your opponent. Thousands of fans only see you guys in the booth though, so why not tell us a bit about the run up to games and what that process is like once you arrive at the studio?

Ret: Well, I got about 20 minutes to set up my stuff to warm up. Then 'make-up' (2 min because i have no hair), then waiting around starring at the Korean commentar girl because she's so pretty. Then game-time! Oh ya, some random chit chat with Artosis and Tasteless to ease your mind before the match helps. I didn't talk to my opponent at all, would've been different if I actually knew him I guess.

Jinro: Well, I don’t remember what I was laughing about exactly, but NEXDrug and me were chatting about SC1, as I recognized him from there and he said he thought he recognized my ID as well. He seemed to have pretty fluent English and was very nice, so it was fun.

The process is pretty much what Jos describe, what most people probably don’t know though is that there’s quite loud SC music playing inside your booth to drown out outside sound, so you gotta play with your sounds set to maximum. When the game starts, the music goes way up too, masking everything. It’s good, but was a bit of a surprise for me.


You guys both have the weekend to prepare for the Ro32. Ret you have a ZvT to practice for, and Jinro, you’re gonna be working on your TvZ. Any Bo50s vs each other planned?

Jinro: Hopefully I get the same maps as him so we can do nothing but play.

Ret: I'm sure we'll play a lot. Don't wanna smash his confidence though, so I'll go easy.

Jinro: Any other maps and I’d agree.

Ret: In all seriousness though, I was rooting for Moon hardcore because I really wanted a Terran I could practice with. I'm really glad we both have the same matchup.


Hahaha. All right, we’re going to let you guys go now, but here’s one for the road. Jinro, what’s the most annoying part about Ret’s play, and Ret, what do you find most frustrating in playing Jinro?

Jinro: The fact that he always has more units and drones than anyone else at any given point in the game. And that he makes my computer lag with his limit in banelings.

Ret: I hate when my banelings are about to kill a bunch of marines and then he puts em all in dropships and drops down single marines and makes me waste those precious banelings. Generally hes nice to play though, because he rarely allins. <3 terrans who dont allin! His marine spreading is getting too good though. =(


Well, here’s to a frustrating weekend for both of you! Good luck, have fun, and own it up next week, OK? Go Jinro, Go Ret, Liquid fighting!

Jinro: Liquid fighting!

Ret: Liquid`Nazgul Fighting.





Liquid` is proudly sponsored by The Little App Factory, makers of fine applications for Windows and Mac OS X and fans of great Starcraft! Their flagship program, iRip allows you to recover your music from iPods - a life saver if you, like many of us, do tech support for friends and family. In fact, for a limited time, you can use the coupon code TEAMLIQUID to get 25% off when you get TLAF products!
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AdministratorSKT T1 | Masters of the Universe
Liquid`HayprO
Profile Joined March 2003
Iraq1230 Posts
November 25 2010 18:01 GMT
#2
why is jos complaining about the maps?

gogo guys!!
Team LiquidOur friendship will be the stuff of legend.
Boundz(DarKo)
Profile Joined March 2009
5311 Posts
November 25 2010 18:04 GMT
#3
Time for TL to claim the throne.
adalcim
Profile Joined August 2009
Germany166 Posts
November 25 2010 18:10 GMT
#4
I'm so stupid to look at teamliquid start site without watching the jinro-game. i have been spoilered. :/
but good work ret and jinro! and rets games were really impressing. jinros games im watching in a few minutes.
Magrath
Profile Joined August 2010
Canada292 Posts
November 25 2010 18:10 GMT
#5
Dang. Glad to see the players wanting new maps. A regular rotation is something I think I'd really enjoy.

Good Luck guys! Liquid Fighting!
Anything can be acheived through persistence and thought
Confuse
Profile Joined October 2009
2238 Posts
November 25 2010 18:10 GMT
#6
Great interviews, I like the confidence! Compared to a number of korean games, it was a nice change of pace to see longer macro games from both liquid representatives.

Looking forward to Ro32 Good luck to both!
If we fear what we do not understand, then why is ignorance bliss?
Ares[Effort] *
Profile Blog Joined February 2009
DEMACIA6550 Posts
November 25 2010 18:13 GMT
#7
very nice, maps do play a big role it seems!
Moderatorgold coin
CTStalker
Profile Blog Joined November 2004
Canada9720 Posts
November 25 2010 18:13 GMT
#8
great interviews, thanks riptide. GL gents!
By the way, my name is Funk. I am not of your world
gm.tOSS
Profile Joined September 2005
Germany898 Posts
November 25 2010 18:15 GMT
#9
Pretty big spoiler in the title -__- just as I started buffering the vod...
HuK HuK HuK | ¯\_(ツ)_/¯ | There is death in the hane.
XsebT
Profile Blog Joined June 2009
Denmark2980 Posts
November 25 2010 18:15 GMT
#10
We need a love song called "Korean Commentator Girl" right away. Should sound something like Mariah Carey's "Can't live without you".

Anyhow, great interview(s)! Thanks!

화이팅
GiftPflanZe
Profile Blog Joined May 2009
Germany623 Posts
November 25 2010 18:15 GMT
#11
Jinro & Ret fighting!
...
Yoshi Kirishima
Profile Blog Joined July 2009
United States10343 Posts
November 25 2010 18:20 GMT
#12
Wow when i opened this thread apparently only HayprO commented on it so far by then time i submit this there'll probably be several pages at least xD

anyways, thanks for the sharing! haha "liquid nazgul fighting!" lol

also lol at 2 mins for makeup since he doesn't have hair they can really stylize

an interesting thing i learned about the booths was the sound turned on maximum... are they talking about both speakers and ingame sound on maximum? usually i turn down my sound effects a little and music a little higher, because i find the constant shooting/attacking/dying etc sounds during battles to be quite annoying and noisy. Is it really loud in there, or is the booth big enough to "lessen" the sound's power? Like how when you're in a car and turn up really loud music, if you open all the windows it actually doesn't hurt your ears, and i don't feel any disturbance at all. If so, then cool... if it's really loud and rumbly, i feel bad for you guys.

Which bring me to another question... I thought people wear headphones in there? So are they listening to the game through both the headphones and the booth? Or do they listen to the headphones which have a semi-sound canceler, and then additional sound through the booth to help drown out outside noise even more?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
ELA
Profile Joined April 2010
Denmark4608 Posts
November 25 2010 18:20 GMT
#13
Liquid' Fighting!

Sorry you didn't made it HayPrO - I'm rooting for you bigtime in GSL4!
The first link of chain forged, the first speech censured, the first thought forbidden, the first freedom denied, chains us all irrevocably.
Art_of_Kill
Profile Joined September 2003
Zaire1232 Posts
November 25 2010 18:23 GMT
#14
well done guys!
TLT07 ===> *winner* <===TLT08
Brotatolol
Profile Blog Joined November 2010
United States1742 Posts
November 25 2010 18:33 GMT
#15
Liquid fighting!
drooL
Profile Blog Joined May 2010
United Kingdom2108 Posts
Last Edited: 2010-11-25 18:35:48
November 25 2010 18:35 GMT
#16
whoops, yeah the spoiler is kind of harsh. gogo and ggs guys! liquid fighting!

€ nvm spoiler got fix'd
@nowSimon
seodoth
Profile Joined April 2010
Netherlands315 Posts
November 25 2010 18:36 GMT
#17
yeah the map pool is so random :< does anyone know why they removed the vote-map-down system?
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
November 25 2010 18:40 GMT
#18
On November 26 2010 03:20 Yoshi Kirishima wrote:
Wow when i opened this thread apparently only HayprO commented on it so far by then time i submit this there'll probably be several pages at least xD

anyways, thanks for the sharing! haha "liquid nazgul fighting!" lol

also lol at 2 mins for makeup since he doesn't have hair they can really stylize

an interesting thing i learned about the booths was the sound turned on maximum... are they talking about both speakers and ingame sound on maximum? usually i turn down my sound effects a little and music a little higher, because i find the constant shooting/attacking/dying etc sounds during battles to be quite annoying and noisy. Is it really loud in there, or is the booth big enough to "lessen" the sound's power? Like how when you're in a car and turn up really loud music, if you open all the windows it actually doesn't hurt your ears, and i don't feel any disturbance at all. If so, then cool... if it's really loud and rumbly, i feel bad for you guys.

Which bring me to another question... I thought people wear headphones in there? So are they listening to the game through both the headphones and the booth? Or do they listen to the headphones which have a semi-sound canceler, and then additional sound through the booth to help drown out outside noise even more?

In game sound through headphones, big speakers in the booth play SC music regardless of what settings you have, to cancel out the crowd.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Holgerius
Profile Blog Joined January 2009
Sweden16951 Posts
November 25 2010 18:42 GMT
#19
Fun interviews! It's so great to see TL players going far into GSL.

I believe in the almighty Grötslev! -- I am never serious and you should never believe a thing I say. Including the previous sentence.
pred470r
Profile Blog Joined April 2010
Bulgaria3265 Posts
November 25 2010 18:53 GMT
#20
Great interviews, I hope you guys make it to ro16 at least
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