• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:47
CEST 21:47
KST 04:47
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview5[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) RSL Revival: Season 5 - Qualifiers and Main Event
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ RepMastered™: replay sharing and analyzer site Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps?
Tourneys
[ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2 [Megathread] Daily Proleagues Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Daigo vs Menard Best of 10 Path of Exile OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread UK Politics Mega-thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1894 users

What is the hardest race to use? - Page 3

Forum Index > Closed
Post a Reply
Prev 1 2 3 All
eugen1225
Profile Joined February 2008
Yugoslavia134 Posts
February 26 2008 10:17 GMT
#41
Someone wrote terran units are stupid compared to toss and zerg, hmmm....
Well lets takea look a this shall we, when you auto attack lings they are so stupid, they actually require a whole second to auto aquire a target and start moving and attacking, if you dance your attacked unit, they take another second of stupidity to start moving again, hence the constant requirement to focus them to be effective (ling micro), now does teran have to do this with rines. no, ranged units do not suffer from this retarded 1 second delay, and guess what 99% teran units are ranged, so we have to conclude that Terran does not have the most stupid units as someone boldly stated.

Also i disagree of teran being the hardest to use, it always has the least forces on the ground, so i ts easyer to group them, toss always has to use more army to beat the terran army (and stay 1 expo ahead) and so does the zerg, in PvZ zerg have so many units its impossible to even try and grp them all when population reaches over 100, toss even on very high population still has around 4 grps, easily hotkeyable, also its so much harder to use swarms efectivly than storms or Iradiate, iradiate being the easyest one to use. Some may disagree, some may agrree with me, but theres no real way of proving witch is harder to use, since a lot of the skill in using a race is strat and timing, on pro level, execution is no longer a problem to any of the players, so this discusion is a bit pointless. Only not-gosu ppl like you and me (cuz thats what we are, its reality we are not,pro no matter how good some of you may be) can debate this, and hold some relevance in some of our minds, hence the views are highly subjective (so is mine in the end, although i try to be as objective as i can).
noobienoob
Profile Joined July 2007
United States1173 Posts
Last Edited: 2008-02-26 11:09:46
February 26 2008 10:30 GMT
#42
On February 26 2008 19:17 eugen1225 wrote:
Someone wrote terran units are stupid compared to toss and zerg, hmmm....
Well lets takea look a this shall we, when you auto attack lings they are so stupid, they actually require a whole second to auto aquire a target and start moving and attacking, if you dance your attacked unit, they take another second of stupidity to start moving again, hence the constant requirement to focus them to be effective (ling micro), now does teran have to do this with rines. no, ranged units do not suffer from this retarded 1 second delay, and guess what 99% teran units are ranged, so we have to conclude that Terran does not have the most stupid units as someone boldly stated.

Also i disagree of teran being the hardest to use, it always has the least forces on the ground, so i ts easyer to group them, toss always has to use more army to beat the terran army (and stay 1 expo ahead) and so does the zerg, in PvZ zerg have so many units its impossible to even try and grp them all when population reaches over 100, toss even on very high population still has around 4 grps, easily hotkeyable, also its so much harder to use swarms efectivly than storms or Iradiate, iradiate being the easyest one to use. Some may disagree, some may agrree with me, but theres no real way of proving witch is harder to use, since a lot of the skill in using a race is strat and timing, on pro level, execution is no longer a problem to any of the players, so this discusion is a bit pointless. Only not-gosu ppl like you and me (cuz thats what we are, its reality we are not,pro no matter how good some of you may be) can debate this, and hold some relevance in some of our minds, hence the views are highly subjective (so is mine in the end, although i try to be as objective as i can).
Well, try to engage 2 lurkers with a lurker egg in front of them without microing at all besides attack-moving/scanning to the spot and see what the marines end up doing. Watch Goliaths stupidly stand there as Carriers go out of range.
I was talking about if you don't try to micro your units besides the bare minimum A+Click. Zerglings as well as other zerg units are very smart when using A+Click and will rape provided you engage/flank correctly, marines and Goliaths are horrible and tend to just get raped if not controlled. Of course marines are a lot more efficient when you micro them, but that requires attention. Tell me which one is harder to control while keeping up in macro, lurk/ling/ultra or marine/med/vessel? Point is Terran is way harder to efficiently control than other races.

Yes a good Terran's late-game is a real bitch to handle as a zerg, but if you can't handle it odds are the Terran player owning you probably worked his ass off training a lot more than you have on your zerg to get to the level of play that he's at.

okay i admit dragoons are pretty dumb vs tanks/mines
edit:...you said irradiate is the easiest to use and storm/swarm is harder.. okay LOL why did I even bother responding to you <_>
LeoTheLion
Profile Blog Joined July 2006
China958 Posts
February 26 2008 10:34 GMT
#43
i'd have to say both zvt and tvz are both hard, with maybe zvt harder than tvz, mechanics wise. incontrol once said that lurk/ling micro is far from intuitive, whereas with mm you just stim, pick off lings/lurks, run back when they burrow. terran balls are extremely hard to stop without swarm, and even with swarm, you gotta consume, cast swarms, manage huge groups of lurkers and lings (and only 6 pop of lings fit in one ctrl group vs 12 marines), scourge, etc. while all macroing in base

whereas terran just 1t2t3t4t 1a2a3a4a (though casting irradiate is a little apm demanding)
Communism is not love. Communism is a hammer which we use to crush the enemy. -Chairman Mao
BluzMan
Profile Blog Joined April 2006
Russian Federation4235 Posts
Last Edited: 2008-02-26 10:36:43
February 26 2008 10:34 GMT
#44
I play protoss and zerg and in terms of pure mechanics, protoss is much harder. Much more stuff to build, harder macro, etc, although in lategame ZvT it evens out. However, it's just due to the abundance of ways to play protoss. Some plays are quite simple and look solid, but in reality, playing it "right" is very hard. I can't really compare to terran since I don't play T, but I think that "stim and siege" are abit overrated. Once again, terran requires it to win, while toss may attack-move and it will look like he "almost won", but stepping from that almost to solid winrate is huge. Serious toss builds can get extremely hard, try doing reaver harass and double nexus at the same time (basically, in a timespan of 2-3 minutes you need to expand twice, maynard probes twice splitting them correctly, build an assload of gateways, pylons, citadel and probably achives, all the while building probes, observers and units and microing your reaver shuttle, and depending on how well the harass goes, start a stargate), it's very hard mechanically.

EDIT: But then again, all these discussions are retarded.
You want 20 good men, but you need a bad pussy.
drug_vict1m
Profile Blog Joined May 2007
844 Posts
February 26 2008 11:25 GMT
#45
homo sapiens.

One must feel chaos within, to give birth to a dancing star.
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2008-02-26 11:39:08
February 26 2008 11:34 GMT
#46
I'm starting to think I'm supposed to feel worse than I do since I play toss and apparently the consensus here is that it's "easier".

I dunno, whenever I won on LT versus a gay terran cliffer, I felt pretty good. You tell me, is it easier to spam turrets on cliffs or to drop while sacrificing shuttles, snipe incoming dropships while not falling behind economically?

Also I was under the impression PvZ is damn hard; I guess I'm just falling behind the times.

Edit - I voted zerg because knowing when to choose economy over units and vice versa seems to me to be such a difficult thing to learn. I don't know anything about ZvT but Z micro looks so much more difficult and with larger penalties when doing it wrong, especially late game.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
February 26 2008 11:44 GMT
#47
at least at the pro level, zerg seems to be much harder to play than toss or terran-terran has a few non-cheese strats to choose from, and even though all of them require a large amount of micro/apm to pull off correctly, the strategies and counters are easy to pull off. Protoss must get their unit combinations right, but at the pro level is a much more macro matchup in pvt or pvz.

zerg on the other hand, at every point in the game gets to choose what unit combinations they must do, and make decisions based on many many different factors present in the game.
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
3nickma
Profile Joined November 2007
Denmark1510 Posts
February 26 2008 11:58 GMT
#48
What about the Xel'Naga? They must be the hardest race to master since no pros play them
L E E J A E D O N G ! <3
Fen
Profile Blog Joined June 2006
Australia1848 Posts
February 26 2008 12:08 GMT
#49
Terran require the most micro to be successful. You can barely ever just attack-move a terran army and then jump back to your base to macro. Terran requires more multitasking, which is hard.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
February 26 2008 12:20 GMT
#50
Terran. close thread.
Skew
Profile Blog Joined October 2006
United States1019 Posts
February 26 2008 12:21 GMT
#51
Well, I'm glad everyone realizes protoss can be taught to a 10 year old in about two days. Add another few days and you have an A+ ICCup player that will eventually download a map hack, get caught, and continue to play in everything.

Mahaha.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
February 26 2008 12:39 GMT
#52
Trolls are the hardest race to use.
Don't hate the player - Hate the game
epjx31
Profile Blog Joined February 2008
United Kingdom324 Posts
February 26 2008 12:47 GMT
#53
Terran is the hardest mainly because of it's mobility, and micro needed!
Mind for OSL!
FieryBalrog
Profile Blog Joined July 2007
United States1381 Posts
Last Edited: 2008-02-26 13:16:30
February 26 2008 13:11 GMT
#54
On February 26 2008 19:30 noobienoob wrote:
Show nested quote +
On February 26 2008 19:17 eugen1225 wrote:
Someone wrote terran units are stupid compared to toss and zerg, hmmm....
Well lets takea look a this shall we, when you auto attack lings they are so stupid, they actually require a whole second to auto aquire a target and start moving and attacking, if you dance your attacked unit, they take another second of stupidity to start moving again, hence the constant requirement to focus them to be effective (ling micro), now does teran have to do this with rines. no, ranged units do not suffer from this retarded 1 second delay, and guess what 99% teran units are ranged, so we have to conclude that Terran does not have the most stupid units as someone boldly stated.

Also i disagree of teran being the hardest to use, it always has the least forces on the ground, so i ts easyer to group them, toss always has to use more army to beat the terran army (and stay 1 expo ahead) and so does the zerg, in PvZ zerg have so many units its impossible to even try and grp them all when population reaches over 100, toss even on very high population still has around 4 grps, easily hotkeyable, also its so much harder to use swarms efectivly than storms or Iradiate, iradiate being the easyest one to use. Some may disagree, some may agrree with me, but theres no real way of proving witch is harder to use, since a lot of the skill in using a race is strat and timing, on pro level, execution is no longer a problem to any of the players, so this discusion is a bit pointless. Only not-gosu ppl like you and me (cuz thats what we are, its reality we are not,pro no matter how good some of you may be) can debate this, and hold some relevance in some of our minds, hence the views are highly subjective (so is mine in the end, although i try to be as objective as i can).
Well, try to engage 2 lurkers with a lurker egg in front of them without microing at all besides attack-moving/scanning to the spot and see what the marines end up doing. Watch Goliaths stupidly stand there as Carriers go out of range.
I was talking about if you don't try to micro your units besides the bare minimum A+Click. Zerglings as well as other zerg units are very smart when using A+Click and will rape provided you engage/flank correctly, marines and Goliaths are horrible and tend to just get raped if not controlled. Of course marines are a lot more efficient when you micro them, but that requires attention. Tell me which one is harder to control while keeping up in macro, lurk/ling/ultra or marine/med/vessel? Point is Terran is way harder to efficiently control than other races.

Yes a good Terran's late-game is a real bitch to handle as a zerg, but if you can't handle it odds are the Terran player owning you probably worked his ass off training a lot more than you have on your zerg to get to the level of play that he's at.

okay i admit dragoons are pretty dumb vs tanks/mines
edit:...you said irradiate is the easiest to use and storm/swarm is harder.. okay LOL why did I even bother responding to you <_>



Terran micro/tactics is just mechanically hard, everyone sees the level of multitasking/micro Ts have to pull off so the difficulty in playing Terran is just more obvious. Whereas controlling an army that can melt in 3 seconds if improperly positioned or caught off guard makes controlling zerg units quite annoying too. Marines are "dumb" if youre trying to spread to kill lurks but try having your ling/lurk group caught off guard by a stray tank shot and see how "dumb" they are :p Not to mention Terran has an advantage in suffering less slippery slope than the other races, you make mistakes as a Terran and you still have more chances to come back in the game than the other 2 races. E.g. TvZ you lose your army-> youre quite behind, but you can sit and turtle in your main+nat and try to abuse your super cost-efficient units to get back in the game. ZvT you lose your army-> your nat gets obliterated.

I'm not sure what you're talking about on the last part, Irradiate is a hell of a lot easier to use than swarm, using swarm takes some really precise coordination of your forces as well as positioning gamesense, irradiate is essentially a duck-hunt button (see it, irradiate it). You swarm too early-> T simply retreats. You swarm too late-> everythings dead. Not to mention you have to coordinate the defiler with lings or it will die before it gets a single spell off, its an 80 HP slow-ass ground unit whereas irradiate is on a 200 HP speedy flier.
I will eat you alive
grobo
Profile Blog Joined February 2007
Japan6199 Posts
February 26 2008 13:15 GMT
#55
On February 26 2008 16:10 Newbistic wrote:
Ugh Zerg is hardest by far.

With the other two races you just pump workers and troops, and end up with an army. All you gotta pay attention to is the timing and positions. With Zerg you have to pay attention to timing AND economy, when to use larva on troops and when to use larva on drones. Plus the hatcheries end up all over the map, while with Terran and Protoss most of the unit production is clustered in a single place.


This is one of the reasons i think Zerg is the hardest to play.
We make signature, then defense it.
Wonders
Profile Blog Joined September 2006
Australia753 Posts
February 26 2008 13:24 GMT
#56
Agreed with most of what haas been said, I voted terran because you absolutely have to have good mechanics to be good which is less so for the other races. Zerg is probably the hardest to learn for a really new player, because for the other races you can just tell them to never stop pumping scvs/probes and they'll already have made a huge improvement. But once you get past that stage then terran.
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
February 26 2008 13:25 GMT
#57
Protoss is a pain in the ass to play at prolevel, but hardest race to use is terran.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Chill
Profile Blog Joined January 2005
Calgary25998 Posts
February 26 2008 13:34 GMT
#58
This isn't strategy and it doesn't follow any guidelines.
Moderator
Prev 1 2 3 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
RO16 Group C
Artosis vs TerrOr
spx vs StRyKeR
LiquipediaDiscussion
uThermal 2v2 Circuit
15:00
Last Chance Qualifier
RotterdaM789
uThermal642
SteadfastSC165
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 743
uThermal 642
mouzHeroMarine 356
SteadfastSC 165
BRAT_OK 57
CosmosSc2 19
Vindicta 18
PattyMac 13
StarCraft: Brood War
Calm 4205
Mini 477
ZZZero.O 297
ggaemo 291
firebathero 187
Dewaltoss 141
Backho 36
Hyun 29
Rock 24
Dota 2
monkeys_forever1255
LuMiX1
League of Legends
Reynor73
Counter-Strike
Fnx 1948
Heroes of the Storm
Liquid`Hasu345
Khaldor214
Other Games
Grubby5036
FrodaN2728
fl0m1398
Beastyqt856
B2W.Neo608
Hui .199
KnowMe189
kaitlyn33
Organizations
Other Games
gamesdonequick3573
StarCraft 2
angryscii 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 23 non-featured ]
StarCraft 2
• printf 50
• Hupsaiya 29
• davetesta23
• Adnapsc2 11
• Response 2
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• FirePhoenix10
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV916
• masondota2334
• lizZardDota264
League of Legends
• imaqtpie2220
• TFBlade931
Other Games
• Shiphtur255
• tFFMrPink 17
Upcoming Events
Replay Cast
4h 13m
Sparkling Tuna Cup
14h 13m
RSL Revival
14h 13m
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
16h 13m
ByuN vs Rogue
Solar vs Ryung
Zoun vs Percival
Cure vs SHIN
BSL
23h 13m
Dewalt vs DragOn
Aether vs Jimin
GSL
1d 12h
Afreeca Starleague
1d 14h
Soma vs Leta
Wardi Open
1d 16h
Monday Night Weeklies
1d 20h
OSC
2 days
[ Show More ]
CranKy Ducklings
2 days
Afreeca Starleague
2 days
Light vs Flash
Replay Cast
3 days
Replay Cast
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
Korean StarCraft League
6 days
RSL Revival
6 days
BSL
6 days
Liquipedia Results

Completed

Escore Tournament S2: W6
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.