TvZ:
Creep is to strong, even mid masters zerg will have whole map under creep and even clearing creep from early on, doesn't make any difference, because he will replace it with his 6 queens.
There is no setback to go 6 queens everygame, they defend everything - helions banshees, because 10 range when lock on target!!!
Also hellbats pushes doesn't exist anymore, because queens!
Lategame:
zerg have infestors, which make free units, as well as swarmhosts, also vipers, have free energy and can replenish it quickly, in opposite ghosts and ravens can't.
Since raven nerf, terran lategame, doesn't even exist, there is nothing that would beat broodlord-infestor-viper.
Raven used to be counter to this, now terran has nothing.
Also zerg will have whole map under creep, you can't even take your 5th base and zerg can expand freely.
Terran harrassment is easily to dealt with, zerg can make static defence and you will nuke static defence which cost minerals and you waste gas, keep in mind your 5th and 6th will be be substantially slowed, because of creep.
And even if you have sensor tower and react instantly, you can't get into postion in time with siege tanks, he will still get postional advantage and he will pop out of fog of war and you will lose your expand for free.
Zerg can right click his army, but terran has to resige all tanks and liberators and tactically repostion them again, which takes like 30 apm, which equals 1 zerg apm right click.
TvP:
mule needs to be reverted, because protoss gets everygame third nexus, when terrans third just finished.
That's why every tvp pro game is all in scv pull!!!
Don't silenece players, which want talk about game, you are literally killing the game, what is point of forums, when you can't discuss balance.
Joke...
I will post this everyday, until it is fixed...
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