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Previous Tournaments+ Show Spoiler [18/07/15] +Saturday 18 July, 18:00 CET (check-in 1 hour) Prizes: http://i.imgur.com/tVT2tRV.pngMaps: starting FS, loser pick any Format: All bo3, single elimination Points limit: 6000 - 20000 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [20/07/15] +Monday 20 July, 18:00 CET (check-in 1 hour) Prizes: http://www.iccup.com/away/92d51b7aabc46099e23ec9795f97b388/Starting Map: Roadkill, loser pick any from map pool (each map can be played once per round only) Maps Pool: Cross Game, Mist, Neo Overwatch, Queensbridge, Avalon Format: All bo3, single elimination Points limit: 6000 - 20000 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [22/07/15] +Wednesday 22 July, 18:00 CET (check-in 1 hour) Prizes: http://i.imgur.com/tVT2tRV.pngFormat: All bo3, single elimination MAPS (all rounds): Game1: Demian / Game2: Avalon / Game3: Roadkill Points limit: 6000 - 11999 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [24/07/15] +Friday 24 July, 18:00 CET (check-in 1 hour) Format: All bo3, single elimination MAPS: Fighting Spirit, Python Points limit: 6000 - 11999 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [26/07/15] +Sunday 26 July, 18:00 CET (check-in 1 hour) Format: All bo3, single elimination MAPS: /motw Points limit: 6000 - 11999 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [30/07/15] +When: 30 July, 18:00 CET (check-in 1 hour) Format: All bo3, single elimination Maps: Eddy, Demian, Cross Game, Roadkill (loser pick any) Points limit: 6000 - 11999 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [31/07/15] +When: 31 July, 18:00 CET (check-in 1 hour) Format: All bo3, single elimination Starting maps: heartbreakridge, bloody ridge, matchpoint ,neo medusa Maps pool: bloody ridge, blue storm , colosseum, Electric Circuit, empire of sun, eye of storm, heartbreakridge, hunters, longinus, matchpoint, neo medusa, resonance II, tau cross, the fortress, vampire Points limit: 6000 - 11999 SIGN-UPI'm searching help to host tournaments, read + Show Spoiler [07/08/15] +When: 07 August, 18:00 CET (check-in 1 hour) Format: All bo3, single elimination Starting maps: Avalon (loser pick any) Points limit: 6000 - 11999 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [16/08/15] +When: 16 August, 19:00 CET (check-in 1 hour) Format: All bo3, single elimination Starting maps: Ro1 Demian, Ro2 Roadkill, Ro3 Queensbridge, Ro4 Benzene (loser pick any from MOTW) Map pool: /motw Points limit: 6000 - 14999 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [19/08/15] +When: 19 August, 19:00 CET (check-in 1 hour) Format: All bo3, Final Bo5 single elimination Starting maps: Ro1 Crossgame, Ro2 Roadkill, Ro3 Avalon, Ro4 Mist (loser pick any) Points limit: 9000 - 20000 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [21/08/15] +When: 21 August, 19:00 CET (check-in 1 hour) Format: All bo3, Final Bo5 single elimination Starting maps: Heartbreak Ridge all rounds (loser pick any, all different maps per round) Points limit: 9000 - 20000 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [27/08/15] +When: 27 August, 19:00 CET (check-in 1 hour) Format: All bo3, Final Bo5 single elimination Starting maps: FS all rounds (loser pick any, all different maps per round) Points limit: 9000 - 20000 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [23/10/15] +When: Friday 23 Oct, 19:00 CET (check-in 1 hour) Format: all Bo3 final Bo5 Maps pool: Avalon, Cross Game, Demian, Desertec, Eddy, Mist, Queensbridge, Resonance II, Roadkill Starting maps: R1 Avalon, R2 Cross Game, R3 Demian, R4 Resonance II (loser pick inside map pool, not same map per round) Rank limit: 6000 - 20000 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [30/10/15] +When: Friday 30 Oct, 20:00 CET (check-in 1 hour) Format: all Bo3 final Bo5 Maps pool: Circuit Breaker, Andromeda 1.0, Benzene, Match Point 1.3 Starting maps: R1 Circuit Breaker, R2 Andromeda 1.0, R3 Benzene, R4 Match Point 1.3 (loser pick inside map pool, not same map per round) Rank limit: 6000 - 20000 SIGN-UPSearching help to host tournaments, readiCCup BroodWar Donations + Show Spoiler [02/11/15] ++ Show Spoiler [07/11/15] ++ Show Spoiler [11/11/15] ++ Show Spoiler [18/11/15] +
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so many more can play now cus of the new system
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Second Tour Monday http://iccup.com/en/starcraft/tourney/view/31284.html Starting Map: Roadkill, loser pick any from map pool (each map can be played only once per round)
+ Show Spoiler [---+--- Cross Game 1.04 ---+---] +Cross Game is a two player map made by CrystalDrag from the map making community at broodwarmaps.net. It is one of six maps that were used in the BWMN Open Notable Features Loosely based on the SC2 map Daybreak Doodad Overlord Spot — The naturals have an Overlord spot made of doodads mimicking the effect of a high ground cliff (due to the lack of available high ground terrain on Ash world tileset) Cliffable corner expansions: There are low ground cliffs for drops behind the corner expansions. Vision blockers: The row of bushes, next to the mineral only expansion, blocks vision for ground units, similar to SC2.
+ Show Spoiler [----+--- Mist 1.0 ---+---] +Mist was introduced in the 9th SonicTV Starleague. Notable Features Easy harassment of the mineral lines of all expansions, including the naturals, similar to previous Earthattack maps such as Outsider or El Niño/Great Barrier Reef. Not only the terrain right behind the natural is not buildable, but it can be accessed through a back door, contrary to most maps where it is simply a cliff or another non walkable terrain. The bridge in the centre of the map is entirely made up of vision blocking tiles, limiting the vision range of any ground units on the bridge to the bare minimum. The geyser of the expansion counterclockwise from each player can be attacked from ranged units in the opponent's main whereas it is much easier to access by ground from the other player, which makes it very hard for any player to ever get control over that expansion.
+ Show Spoiler [---+--- Neo Overwatch 2.0 ---+---] +Overwatch is a map that was used in the foreign BroodWar scene made by -NegativeZero-. It first appeared in the SBWI Summer Tour of 2013 and was later used for the first SBWI Teamleague. Notable Features tight rush path — the direct rushing and scouting path bewteen both players is constricted by bridges and a tight gap in the centre of the map, giving players tactical opportunity to intercept an incoming enemy and forcing bigger armies to take wider alternative routes around the map high ground pods — There are two big high ground pods along the main path from the natural to the centre of the map, which are important for players to control to gain a tactical advantage in engaging the third gas expansion curved ridges — the centre of the map is dominated by two curved ridges that offer positional advantage to the player gaining position on them in an engagement.
+ Show Spoiler [---+--- Queensbridge 1.3 ---+---] +A two player cross spawn map created by CardinalAllin. Notable Features The central hills are buildable. The 3 and 9 o clock bases can be walled with 2 pylons.
+ Show Spoiler [---+--- Roadkill 1.05 ---+---] +Four player cardinal spawn map created by Freakling. Notable Features Low ground Main and High ground Nat. The corner bases can be walled with 3 pylons. The min only can be walled with 4 pylons.
+ Show Spoiler [---+--- Avalon ---+---] +Avalon (아발론) was released in December 2014 to be introduced in the HungryApp Starz League with Kongdoo, alongside the map Demian. Although Avalon's configuration of bases and wide use of ramps does not quite resemble any of the commonly played maps, its four starting positions in the four corners surrounded by expansion sites with a large flat center area will be familiar to most players. Notable features include a perimeter of interconnected expansion sites, only separated by a series of the Xel'Naga Temples (5000 HP), including a mineral-only third located behind the main base. These temples are reminiscent of those in Neo Electric Circuit, a commonly-played map in the current era, where temples also serve to impeded movement through a ramp of a potential expansion site. Even without destroying the temples, these nested expansion sites are sufficiently vulnerable to attack as they are quite open to the center battleground, with only a ramp choke point slowing down opponents and reinforcements. The expansion sites located behind each main base is reminiscent of maps such as Gorky Island, where these expansion are somewhat secluded from land attack, but readily open to air and drop attacks. Furthermore, reinforcements will likely be delayed as unit rally points will likely be near the natural expansion, which is located relatively far from this mineral only expansion. Notably, the presence of such bases behind the main causes these main bases to feature substantial space behind the mineral lines which, while enable air attack or drop harass, also provide much land for anti-air defense structures. Interestingly, the map features a large number of ramps, thus constricting ground troops in many instances (although it should be noted that ice terrain, making up the centre and part of the side paths of the map, is considered by BW to have the same low ground elvation as the surrounding dirt/snow terrain ; therefore ice ramps lack the vision and hit chance impairing characteristics normally associated with ramps).
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that was funny,but Face plz next time a more easier bracket plz :D
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congrats to handy. ggs i will get my revenge... someday...
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