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LotV UnOfficial Bug Report Thread - Page 4

Forum Index > Closed
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Tesarul
Profile Joined February 2014
Belgium79 Posts
Last Edited: 2015-04-04 18:16:39
April 04 2015 18:12 GMT
#61
Nvm
Exceed_SC2
Profile Joined January 2014
United States13 Posts
April 05 2015 08:33 GMT
#62
Player's chat names are inconsistent with their chosen player name. Also the minimap issue is really annoying, I think it was a design decision, I just don't like it and would like to change it back to normal.
justnny
Profile Joined October 2010
United States171 Posts
April 05 2015 21:51 GMT
#63
Coda has wandering workers still, but I haven't seen the old mining bug. Two different probes went behind the minerals at around 16 works, though they stopped shortly afterwards.

The missing hotkey templates is a really big one for those of us that use Grid or Element. As listed above, creating the Hotkeys folder and copying in the templates for WolL/HotS does enable them in LotV. Some hand editing is necessary due to the new AI controls; I lost all my Jump to Location hotkeys due to AI conflicts.

I feel like the faded colors of the mini map ought to have an option to go bold or outlined when the terrain is enabled. It looks pretty, but it isn't as useful as the old one.
ElhayM
Profile Joined February 2013
Canada134 Posts
April 06 2015 18:09 GMT
#64
Does anyone feel that when spamming hotkeys to switch between buildings it's very sensitive compared to HotS? Not necessarily game breaking but it's irritating for people with a consistent spam pattern
Team Captain Flipsid3 Tactics | @F3ElhayM
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
Last Edited: 2015-04-06 18:19:19
April 06 2015 18:18 GMT
#65
Is it just me, or has something changed about the audio feedback when you try and build a queen and it doesn't work? Several times now I've hit the button and gone about my business only to find, a minute or so later, that no queen was made. I don't remember this ever happening before.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
unifo
Profile Joined September 2009
Canada65 Posts
Last Edited: 2015-04-07 01:03:45
April 07 2015 00:53 GMT
#66
I was watching the stream of Huk streaming LOTV, and he has found a bug involving the lurkers. I'm not sure if this has been reported, but it doesn't appear to have been reported here.

When a protoss player uses the Phoenix's graviton beam to lift a Lurker egg (ie... the hydralisk turning into a lurker via transforming into an egg), the egg suddenly becomes a Lurker immediately after the egg is lifted. This was done in an unranked game 1v1.

Now I cannot confirm EXACTLY what caused this, nor I cannot test this since I don't have the beta. It would be great if somebody can test/confirm this.
None
SSeoni
Profile Blog Joined December 2010
139 Posts
April 07 2015 20:02 GMT
#67
On April 07 2015 03:09 ElhayM wrote:
Does anyone feel that when spamming hotkeys to switch between buildings it's very sensitive compared to HotS? Not necessarily game breaking but it's irritating for people with a consistent spam pattern

I did notice this problem and find this irritating as well, but problem is the pattern switches between building to building/overlord only when you start doing boxes.
씨니
ElhayM
Profile Joined February 2013
Canada134 Posts
April 07 2015 22:17 GMT
#68
I've also found when making reactors and techlabs at the same time on a barracks / fac / starport one building just lifts up and doesn't do anything.
Team Captain Flipsid3 Tactics | @F3ElhayM
fruity.
Profile Joined April 2012
England1711 Posts
April 08 2015 09:58 GMT
#69


and



http://us.battle.net/sc2/en/forum/18461203/
Ex Zerg learning Terran. A bold move.
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 08 2015 11:04 GMT
#70
not a bug so much as feedback...

archon mode could use some "reconnect" feature
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
Last Edited: 2015-04-10 18:25:02
April 10 2015 18:24 GMT
#71
The Warp Prism is now faster when upgraded (Gravitic Drive research) than in HotS.

In HotS, the normal speed was 2.9531, then 3.3788 with the upgrade.      Info from the HotS editor
If we convert that to "LotV speed" (approximately = HotS speed / 1.4), that's:
Normal: 2.9531 / 1.4 = 2.11, and Upgraded: 3.3788 / 1.4 = 2.41.

In LotV, the normal speed is 2.11, and Upgraded: 2.73.      Info from in-game (tested on Echo and Ruins of Saras)
This makes the upgraded Warp Prism almost as fast as the Oracle (2.86).

The difference in LotV between upgraded and normal is 2.73 - 2.11 = 0.62.
That corresponds to the speed increase for the Warp Prism at the start of Wings of Liberty, which was, in WoL speed, 3.375 - 2.5 = 0.875. In LotV speed, that is 0.875 / 1.4 = 0.625.

I don't know if it's an undocumented change, or an error.
LiquipediaBoy, these pretzels are makin' me thirsty.
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
April 22 2015 15:10 GMT
#72
Blizz has opened their own bug report forum. Move there! Closing this thread now :D
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
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