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LotV UnOfficial Bug Report Thread - Page 3

Forum Index > Closed
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Prev 1 2 3 4 Next All
TT1
Profile Blog Joined December 2008
Canada10067 Posts
Last Edited: 2015-04-02 10:00:11
April 02 2015 09:31 GMT
#41
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 02 2015 09:53 GMT
#42
Technical explanation for the ramp bug on Coda

So , it appears during the reviewing process Blizzard accidentally put a layer of pathing blocker on the map , thus blocking the 1x1 square needed to succesfully block the main ramp. Im fairly sure it is a mistake for Blizzard , as the map currently uploaded as TLMC Coda does not have this issue. LotV version also suffers from this issue.

Current Coda LE
[image loading]

TLMC Coda
[image loading]

Fixing the issue is actually really simple :
- Go over the pathing tool(H).
- Select Painted Pathing --> Remove pathing
-Go over the bugged 1x1 square and remove it.

I went ahead and fixed it.

[image loading]

http://www.mediafire.com/download/x6wqona58ubuia1/Coda LE fixed.SC2Map
Please note this is the HotS version.
Author of Coda and Eastwatch.
NonY
Profile Blog Joined June 2007
8751 Posts
April 02 2015 18:13 GMT
#43
the colors of buildings and units are washed out and virtually impossible to see on the minimap when terrain is enabled
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
myRZeth
Profile Joined June 2011
Germany1047 Posts
April 02 2015 18:17 GMT
#44
On April 02 2015 11:17 Umpteen wrote:
LOTV is hammering one of my eight cores and seemingly not touching the others, regardless of what affinity I set. FPS is ok at 1x speed (mostly) but quickly drops at 2x and above. I don't recall this happening before, and it's not graphics (same at all detail levels).

Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client.


Starcraft 2 has ALWAYS just been using 1.5 cores. You probably never noticed that.
NonY
Profile Blog Joined June 2007
8751 Posts
April 02 2015 18:47 GMT
#45
warp-ins are taking longer than they should
"Fucking up is part of it. If you can't fail, you have to always win. And I don't think you can always win." Elliott Smith ---------- Yet no sudden rage darkened his face, and his eyes were calm as they studied her. Then he smiled. 'Witness.'
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
Last Edited: 2015-04-02 20:03:58
April 02 2015 19:56 GMT
#46
On April 03 2015 03:47 NonY wrote:
warp-ins are taking longer than they should


Are you sure? I don't have time to test right now, but blizzard intentionally changed the warp in time didn't they?

I don't see it in the patch notes anywhere, but I do remember at some point blizzard saying that they were increasing the time it takes to warp in units. Does it take longer than the stated time (which i can no longer find)?
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 03 2015 05:47 GMT
#47
Trying to open Ladders>Statistics causes the game to crash. Verified 3 times.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
lichter
Profile Blog Joined September 2010
1001 YEARS KESPAJAIL22272 Posts
Last Edited: 2015-04-03 06:35:28
April 03 2015 06:28 GMT
#48
There's a ladder bug that causes workers to go nuts in mineral patches. I'll try to get a gif for it

nvm it's a known bug on coda
AdministratorYOU MUST HEED MY INSTRUCTIONS TAKE OFF YOUR THIIIINGS
-Kyo-
Profile Blog Joined August 2010
Japan1927 Posts
April 03 2015 11:16 GMT
#49
You cannot watch replays from the previous LotV version: 2.5.0.34784

Currently there is either an issue with unit commands in general, or the time change which has resulted in some variables being altered. Everyone has seen this. For example: If you give a stalker a command to blink, but immediately give it a movement command following this it will not blink and instead just follow the movement command. Another example is if you use the shade on the Adept and immediately give it a movement command it will also just continue the movement command. This is a variable issue I believe, but I am not quite sure.

There are quite a ton of others but those are the only two that came to mind just now.
Anime is cuter than you. Legacy of the Void GM Protoss Gameplay: twitch.tv/kyo7763 youtube.com/user/KyoStarcraft/
TL+ Member
BasetradeTV
Profile Blog Joined October 2012
Canada1307 Posts
Last Edited: 2015-04-03 11:22:03
April 03 2015 11:21 GMT
#50
sometimes if you drop an already-in-siegemode tank on creep, it seems to get dropped on the layer between the actual ground and the creep

Happens at 5:04


This happened in some of my ladder matches as well, doesn't seem to be consistent
Commentator
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
Last Edited: 2015-04-03 12:12:42
April 03 2015 12:11 GMT
#51
On April 03 2015 03:47 NonY wrote:
warp-ins are taking longer than they should


Twice as long is what blizzard intended.

On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


Yes sometimes it's very laggy. It felt very similar during HotS beta, i think it's just a performance issue for their servers.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Jer99
Profile Blog Joined April 2011
Canada8160 Posts
April 03 2015 16:08 GMT
#52
On April 02 2015 02:57 resfirestar wrote:
Show nested quote +
On April 01 2015 23:25 Clubfan wrote:
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird.

Also all the score screen stats are heavily bugged.


Just going to re-iterate this

Sometimes when trying to build an addon, the building will instead lift off the ground for no reason and just hang in the air until you go back and do it again. I noticed it happens most often when spamming addons (e.g. when 3 barracks complete, you build 3 addons).
StrategyTaeJa #1 || @TL_Jer99 || "seeker seeked out his seeking"
FASSW
Profile Joined May 2013
Sweden49 Posts
April 03 2015 16:11 GMT
#53
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily

User was warned for this post
http://www.twitch.tv/FASSW @FASSWLOL< twitter Challenger LoL player and Global elite on CSGO with 2k++ hours
FFW_Rude
Profile Blog Joined November 2010
France10201 Posts
April 03 2015 18:41 GMT
#54
On April 04 2015 01:11 FASSW wrote:
Show nested quote +
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily


Here, have a cookie
#1 KT Rolster fanboy. KT BEST KT ! Hail to KT playoffs Zergs ! Unofficial french translator for SlayerS_`Boxer` biography "Crazy as me".
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
Last Edited: 2015-04-03 18:46:47
April 03 2015 18:43 GMT
#55
On April 03 2015 15:28 lichter wrote:
There's a ladder bug that causes workers to go nuts in mineral patches. I'll try to get a gif for it

nvm it's a known bug on coda


It also effects inferno pools in the top left.

** OP is updated with all reported bugs so far **
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
TT1
Profile Blog Joined December 2008
Canada10067 Posts
April 03 2015 19:33 GMT
#56
On April 04 2015 01:11 FASSW wrote:
Show nested quote +
On April 02 2015 18:31 TT1 wrote:
this isnt a bug per se but has anyone been experiencing any lag? i dunno if its a server issue or something on my end but im getting alot of ingame choppy-ness.


i played vs u and it was lagging rofl. But i beat u easily

User was warned for this post


i played like 10 games and 8 of them were with zerg
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
April 03 2015 19:37 GMT
#57
This thread isn't about who beat who else, or what excuses you have or dont have its about bugs and discussing bugs. Lets keep it to that, stop derailing.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Androxide
Profile Blog Joined November 2013
Canada340 Posts
April 04 2015 01:12 GMT
#58
http://us.battle.net/sc2/en/forum/topic/16858886237#1

Patch today fixed some of these (Coda mining bug, mineral patch size bug, derpruptor bug, adepts-inside-buildings bug)
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
ZeromuS
Profile Blog Joined October 2010
Canada13422 Posts
April 04 2015 01:22 GMT
#59
Awesome :D I can only hope this thread helped the find a few things
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Androxide
Profile Blog Joined November 2013
Canada340 Posts
Last Edited: 2015-04-04 04:16:23
April 04 2015 04:14 GMT
#60
The bottom-left base of Cactus Valley doesn't let you expand in the right position. Spawning there is fine but trying to build a nexus there gets blocked by one hex too many.

Screenshot:
[image loading]
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
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