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LotV UnOfficial Bug Report Thread - Page 2

Forum Index > Closed
Post a Reply
Prev 1 2 3 4 Next All
IeZaeL
Profile Joined July 2012
Italy991 Posts
Last Edited: 2015-04-01 17:54:23
April 01 2015 17:53 GMT
#21
Thats not my fault !
Author of Coda and Eastwatch.
resfirestar
Profile Joined January 2012
United States109 Posts
April 01 2015 17:57 GMT
#22
On April 01 2015 23:25 Clubfan wrote:
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

I've experienced this from California, it's not lag. I haven't had time to test in detail but I noticed that the buildings always lift when you try to build an addon, without checking to see if there's space. Then if anything is blocking it at that time, even just a passing unit, the plant fails and half my rax are left hanging. Weird.

Also all the score screen stats are heavily bugged.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-01 18:22:39
April 01 2015 18:21 GMT
#23
On April 02 2015 02:53 IeZaeL wrote:
Thats not my fault !

Really?

[image loading]


Don't be so salty, shit happens, they will fix it soon.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 18:30 GMT
#24
Well I watched countless of Coda's games , and I never noticed the issue in the hots game.
Author of Coda and Eastwatch.
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
April 01 2015 18:35 GMT
#25
Yeah, they probably changed worker behavior a bit, that's why this happens. Can't wait for the editor so I can check what they did to them.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 18:40 GMT
#26
Did you see if the main ramp bug was fixed?
Author of Coda and Eastwatch.
TheSkunk
Profile Joined September 2010
82 Posts
April 01 2015 19:44 GMT
#27
Bringing up ladder statistics page crashes the game to the desktop.

Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why.

Not able to select/create grid hot-key setup. (Luckily there is a work around)

If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up.

Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching.

padiseal2
Profile Joined August 2012
Austria721 Posts
April 01 2015 20:26 GMT
#28
On April 02 2015 04:44 TheSkunk wrote:
Bringing up ladder statistics page crashes the game to the desktop.

Some players names show up differently in-game than they do on the score-screen and loading screen. No idea why.

Not able to select/create grid hot-key setup. (Luckily there is a work around)

If you hover over a tool-tip for an Archon Mode match in your match history, an error pops up.

Searching for Archon Mode will occasionally display "Already in queue" to the host, but let the other player keep searching.


What's the workaround for grid?
Samsungjackets on twitch || 강민수 화이팅
TheSkunk
Profile Joined September 2010
82 Posts
April 01 2015 20:49 GMT
#29
Work-around for grid is going into My Documents > Starcraft II > Accounts > Click on your account folder > Go one folder back (the folder of random numbers/letters that is before the one containing replays and such) there is a hotkey folder there, copy the hotkey settings inside that you use (such as grid) and paste them to the same area of the LotV folder.
Androxide
Profile Blog Joined November 2013
Canada340 Posts
April 01 2015 20:50 GMT
#30
On April 02 2015 03:35 Uvantak wrote:
Yeah, they probably changed worker behavior a bit, that's why this happens. Can't wait for the editor so I can check what they did to them.


I'm pretty sure it has to do with 12 starting workers, since I've never seen it start happening during the game, only right off the bat.
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
Phaenoman
Profile Joined February 2013
568 Posts
Last Edited: 2015-04-01 21:45:04
April 01 2015 21:41 GMT
#31
Not sure how to describe it, I just saw it on stream, but it definitly not supposed to be like that.
On Coda (saw it on the 5 o'clock spawn) when u wall ur main ramp as Terran:
1. There is a hole in ur wall, when u wall with 2 depots at the main ramp. The left one cannot be placed visibly correct.
2. On stream the right depot was lowered but a tank could not pass through.

I didn't exp it myself, but I definitly observed it during the stream.

The mineral bug seems to be known by now.

Edit:
On April 02 2015 03:40 IeZaeL wrote:
Did you see if the main ramp bug was fixed?

Just saw ur post. Apparently it's not fixed yet.
Random is hard work dude...
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 01 2015 22:08 GMT
#32
since I haven't heard them mentioned yet:
cyclons gave me a "raven online" when produced
blueflame hellbats have a red flame
ChapatiyaqPTSM
Profile Blog Joined March 2011
France1887 Posts
April 01 2015 22:55 GMT
#33
This is a very silly bug, but:

If an unit starts attacking a friendly Immortal with Barrier ability activated, then it will stop attacking the Immortal when the Barrier ability stops. The bug is not there if the attack starts before the activation of the Barrier.
LiquipediaBoy, these pretzels are makin' me thirsty.
KrazyTrumpet
Profile Joined April 2010
United States2520 Posts
April 01 2015 22:58 GMT
#34
On April 02 2015 07:08 y0su wrote:
since I haven't heard them mentioned yet:
cyclons gave me a "raven online" when produced
blueflame hellbats have a red flame

Cyclones have the raven voiceset as a placeholder, and apparently Adepts are currently using Oracle voiceset for the same reason. The hellbat thing sounds like a legit bug, though.
www.twitch.tv/krazy Best Stream Quality NA @KClarkSC2
ZeromuS
Profile Blog Joined October 2010
Canada13407 Posts
April 02 2015 01:42 GMT
#35
On April 02 2015 03:21 Uvantak wrote:
Show nested quote +
On April 02 2015 02:53 IeZaeL wrote:
Thats not my fault !

Really?

&#91;image loading&#93;


Don't be so salty, shit happens, they will fix it soon.


Its definitely related to the AI, theres a dancing mineral patch on Inferno pools as well.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
April 02 2015 02:17 GMT
#36
LOTV is hammering one of my eight cores and seemingly not touching the others, regardless of what affinity I set. FPS is ok at 1x speed (mostly) but quickly drops at 2x and above. I don't recall this happening before, and it's not graphics (same at all detail levels).

Intel i7-4810MQ @ 2.8ghz (boosting to 3.5), 16GB ram running the 64 bit client.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
Lunareste
Profile Joined July 2011
United States3596 Posts
April 02 2015 04:24 GMT
#37
Credit to blinkboy4202473 of Azubu.tv chat: "when you get roach burrow or whatever, it only updates the model of the roaches you already have out"
KT FlaSh FOREVER
y0su
Profile Blog Joined September 2011
Finland7871 Posts
April 02 2015 04:50 GMT
#38
On April 02 2015 13:24 Lunareste wrote:
Credit to blinkboy4202473 of Azubu.tv chat: "when you get roach burrow or whatever, it only updates the model of the roaches you already have out"

confirmed
Lexender
Profile Joined September 2013
Mexico2656 Posts
April 02 2015 05:04 GMT
#39
[B]
Show nested quote +
On April 02 2015 03:40 IeZaeL wrote:
Did you see if the main ramp bug was fixed?

Just saw ur post. Apparently it's not fixed yet.


Just saw HTOmario stream and he placed the barracks where you would wall without the deppots and tanks couldn't pass thorught the gap
fruity.
Profile Joined April 2012
England1711 Posts
April 02 2015 09:22 GMT
#40
Potential bug, not got the beta:

Cyclones don't have a blob shadow?
Ex Zerg learning Terran. A bold move.
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