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Active: 3730 users

LotV UnOfficial Bug Report Thread

Forum Index > Closed
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ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2015-04-03 18:49:10
April 01 2015 14:11 GMT
#1
Welcome to the LotV Beta everyone!

We've all begun to experience strange bugs in game and currently have nowhere to report them.

According to Blizzard it will be sometime next week that they open the bug report forums:



I think we can all begin to collect bug reports here, and collate them over time so that we don't lose a week of bug squishing! Maybe we can discuss reproduction of bugs as well and help Blizz out!

So, while we wait for Blizzard to open their forums we've got the next best thing: TeamLiquid's Unofficial LotV Beta Bug Report Thread!

Please only report bugs you have personally experienced. If you are not in the beta, and you saw something on stream, please be careful of posting it here.

If you are in beta, then go ahead and post to your hearts content. We don't have the same level of access control Blizz does so if we want to be productive and helpful to blizz, we need to work on a code of honor.

Participate directly if you are in the beta and dont troll this thread please. We will be collating the bugs we see and we will try to forward them to Psione or Zoevia when they open their forum. At that time we will close this thread.

Thanks!


Confirmed bugs:
+ Show Spoiler +

  • Cloaked units do not create a blur on Low graphics settings from Terran and Protoss (note: does not effect burrow)
  • Coda Mining bug in bottom right of the map

  • Not all maps don't have reduced mineral patches. (echo, Inferno Pools)
  • Disruptor pathing is inconsistent


[*]when you complete roach upgrades it only updates the model of the roaches you already have out
[*]Tanks in Siege Mode when Dropped on Creep sometimes fall "under" the Creep texture layer, making the tank very difficult to see
[image loading]

[*]Trying to open Ladders>Statistics causes the game to crash. Verified 3 times
[*]Sometimes when trying to build an addon, the building will instead lift off the ground for no reason and just hang in the air until you go back and do it again. I noticed it happens most often when spamming addons (could be related to if the addon space is blocked by a unit pathing through. Apparently if an addon does not have room to place the building instantly lifts)


Possible Bugs
+ Show Spoiler +

  • There is something wrong with blink. Testing has shown it is likely related to unit pathing. There is a dead space for blink around each stalker individually, this might also be related. If you blink a stalker into a position that will be taken by another stalker when blinked one unit does not blink. If you blink into the "dead blink space" with a small group of stalkers (or a large one) sometimes a stalker or a few stalkers wont blink to the new location you tried to blink the group to. -- inconsistent
  • the colors of buildings and units are washed out and virtually impossible to see on the minimap when terrain is enabled (might have been some sort of visual design decision?)
  • Currently there is either an issue with unit commands in general, or the time change which has resulted in some variables being altered. Everyone has seen this. For example: If you give a stalker a command to blink, but immediately give it a movement command following this it will not blink and instead just follow the movement command. Another example is if you use the shade on the Adept and immediately give it a movement command it will also just continue the movement command. This is a variable issue I believe, but I am not quite sure.
  • Protoss Units may be taking longer to warp in than intended (we need to know the intended warp in time from blizzard before we can say for sure, the long warp time is not publically stated by blizzard anywhere at this time)




Report Back on the Following:
+ Show Spoiler +

  • Related to blink if you get blink stalkers not blinking and you notice a pattern report back here. Some theory is in possible bug section
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-04-01 14:13:17
April 01 2015 14:12 GMT
#2
So far from TL Strat:

  • Authentication servers are pretty buggy, sometimes it can take multiple attempts to get on the beta
  • Having several cyclones locked onto their targets causes massive fps drops
  • The eu>na lag is way more noticable than for hots, to the point where for me personally it's almost unplayable sometimes (while i have no problem at all on live)
  • There's inconsistencies with cloaked units; some players report not being able to see the DT or obs blur, while others do. Also, some players report being able to see cloaked banshees, but being unable to target them with units
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2015-04-01 14:15:05
April 01 2015 14:14 GMT
#3
On April 01 2015 23:12 Teoita wrote:

  • There's inconsistencies with cloaked units; some players report not being able to see the DT or obs blur, while others do. Also, some players report being able to see cloaked banshees, but being unable to target them with units


I was able to reproduce this for Protoss units. On LOW graphics you cannot see Protoss cloaked units.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
IeZaeL
Profile Joined July 2012
Italy991 Posts
April 01 2015 14:19 GMT
#4
Not entirely unit-related , but LotV Coda is using the wrong cliffs color. Its red while I set it as yellow.
Author of Coda and Eastwatch.
Clubfan
Profile Blog Joined May 2013
Germany913 Posts
Last Edited: 2015-04-01 14:31:26
April 01 2015 14:25 GMT
#5
Sometimes add-ons (reactor, techlab) don't get planted down when pressing the button multiple times for multiple building. This could be related to my EU ping (about 200ms mostly), so I'm not too sure about it.

Edit: Can confirm login problems, takes me several tries most of the time.
LiquipediaLickyPiddy manager
[PkF] Wire
Profile Joined March 2013
France24239 Posts
April 01 2015 14:26 GMT
#6
The minimap colors are inconsistent and hard to see.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 01 2015 14:26 GMT
#7
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
InfCereal
Profile Joined December 2011
Canada1759 Posts
April 01 2015 14:28 GMT
#8
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?
Cereal
TheWinks
Profile Joined July 2011
United States572 Posts
April 01 2015 14:29 GMT
#9
Non-blizzard maps don't have reduced mineral patches.
Nerchio
Profile Joined October 2009
Poland2633 Posts
April 01 2015 14:30 GMT
#10
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p
Progamer"I am the best" - Nerchio , 2017.
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 01 2015 14:31 GMT
#11
On April 01 2015 23:28 InfCereal wrote:
Show nested quote +
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?


Didn't test that yet, once I get someone on to help me I will do that too thanks!
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 01 2015 14:32 GMT
#12
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


Screenshot or replay will let me report that to blizz, I'm hoping to be able to forward truly gamebreaking stuff to them asap
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
Last Edited: 2015-04-01 14:32:49
April 01 2015 14:32 GMT
#13
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Androxide
Profile Blog Joined November 2013
Canada340 Posts
Last Edited: 2015-04-01 14:41:51
April 01 2015 14:37 GMT
#14
  • "Time Supply Blocked" on the score screen is super bugged, I just got 21 minutes from a 5 minute game...
  • Names are different in the loading screen and in-game, seems to be the blizz account name vs the lotv account name

On April 01 2015 23:32 Teoita wrote:
Show nested quote +
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps

Coda, bottom right base, 3rd mineral patch from the bottom. Can provide replay if necessary but it involves me getting shrekt.
Liquipedia ex-Trial Staff | [20:41] <@tofucake> but if cloud to butt rears its ugly head again the block goes back on
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
Last Edited: 2015-04-01 14:51:34
April 01 2015 14:50 GMT
#15
On April 01 2015 23:28 InfCereal wrote:
Show nested quote +
On April 01 2015 23:26 ZeromuS wrote:
did some more testing -- Cloaked units when on Low do not create a blur at all for any race.


Can you see burrowed units shadow when they're moving?


Burrowed movement is not effected by the low graphics bug.

On April 01 2015 23:37 Androxide wrote:
  • "Time Supply Blocked" on the score screen is super bugged, I just got 21 minutes from a 5 minute game...
  • Names are different in the loading screen and in-game, seems to be the blizz account name vs the lotv account name

Show nested quote +
On April 01 2015 23:32 Teoita wrote:
On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p


What map exactly? Bug reports being as precise as possible really helps

Coda, bottom right base, 3rd mineral patch from the bottom. Can provide replay if necessary but it involves me getting shrekt.



Yeah replay please you can PM it to me
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
AoSApocalypse
Profile Joined June 2011
Italy10 Posts
April 01 2015 15:06 GMT
#16
You can build on Adept's shadow and after the ability cooldown it can remain in there (bug?).
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 01 2015 15:27 GMT
#17
The Bug related to CODA is here:

https://www.youtube.com/watch?v=BeHfLTWUDMI
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
shiroiusagi
Profile Blog Joined September 2011
SoCal, USA3955 Posts
April 01 2015 16:59 GMT
#18



Graphics@shiroiusagi_ | shiroiusagi.net
ZeromuS
Profile Blog Joined October 2010
Canada13410 Posts
April 01 2015 17:31 GMT
#19
On April 02 2015 01:59 shiroiusagi wrote:

https://twitter.com/nicolaschaussoi/status/583312284937818112



Added to OP :D

Thanks!

StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Uvantak
Profile Blog Joined June 2011
Uruguay1381 Posts
Last Edited: 2015-04-01 17:49:04
April 01 2015 17:46 GMT
#20
On April 01 2015 23:19 IeZaeL wrote:
Not entirely unit-related , but LotV Coda is using the wrong cliffs color. Its red while I set it as yellow.


Iez they removed the custom textures I did for the cliff.

On April 01 2015 23:30 Nerchio wrote:
There is a bug on one of the sand maps where the drones glitch and do not mine on 1 mineral :p

Yeah the map is Coda and this happens on the mineral lines of the bottom main, I have yet to experience when spawning on the top

#Iezael Mineral Lines :p

Bug: Chat name does not correspond with the sc2 LotV ID players choose, instead it shows the Main Battle.net launcher's ID.
@Kantuva | Mapmaker | KTVMaps.wordpress.com | Check my profile to see my TL map threads, and you can search for KTV in the Custom Games section to play them.
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