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in TvP, if you have a vulture with 3 mines, instead of clicking on the ground to place the mine, you can click on the minimap to place the mine. if you have only 1 vulture and tell him to place to mine by clicking on the minimap, AND if you don't move your mouse on the minimap so you tell your vulture to place all 3 mines on the same place, the 3 mines will be perfectly on top of eachother.
for some reason, the mines will not kill eachother when they explode when the are right on top of eachother like this. this means 1 hit kill for speed zealots, dark templar, goons. the splash damage radius will kill everything within a 2 marine radius when the 3 mines go off. good for waves of incoming mixed zeal/dragoon troops.
the problem is, in a real game, it takes a long time to keep your mouse not moving on the minimap and waiting for your vulture to finish laying htem down. does anyone know of any mouse position loggers that can record your mouse's position on the minimap? this way, i can pres a hot key and my mouse will automatically go back to hte place it was on the minimap. so i can do other stuff while i'm waiting for my vultures.
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OMG rly? ~_~ That sounds like a cool trix >_>
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hmm......I'll try it out =D
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Neat idea :o back later gonna try it out see how it goes..
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that's pretty hard to not move your mouse especially when you move troops.
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On September 12 2006 15:19 IIICodeIIIIIII wrote: does anyone know of any mouse position loggers that can record your mouse's position on the minimap? this way, i can pres a hot key and my mouse will automatically go back to hte place it was on the minimap. so i can do other stuff while i'm waiting for my vultures.
I could write you one, but that'd be hax =] While we're at it, why not write a little program that - on the touch of a hotkey - moves the screen back to each cc/nex/hatch and produces a worker from each :p
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is awesome32269 Posts
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On September 12 2006 16:36 IntoTheWow wrote: Use F2 F3 etc O_O Has to be on the minimap.
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is awesome32269 Posts
Do it in the map. Its the same, or i am missing something?
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United States10774 Posts
wow this is pretty cool :D
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On September 12 2006 16:49 IntoTheWow wrote: Do it in the map. Its the same, or i am missing something? That's what I was thinking at first, but then had a feeling they were different. I'll try to do it on the screen (not minimap) and see if it works.
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it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. damn man. i just want to see waves of zealots dying to perfect mines, and my opponent go wtf? ya. blizzard gotta make new patch because this aint hack. it's just imba.
this will let me use less money for defense. it'll let me make my expansion those few seconds faster. i'm macro based player so i like these things. i'm sure there are other ways to abuse it too.
if one of the mines is targeting something, it's stacked so it can't move. tell ur vulture to kill one of the mines. the other mines will shoot out long range like marathon runner and kills the dragoon really fast. dragoons are fucking slow, so it's like "duhhhhhh... AHHH!!!!" beeeeerbbbebrrrbbebrbb and die and blue goo. yes. and there will be much blue goo.
haha. mine micro.
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http://www.battlereports.com/viewreplays.php?replaynum=31789
It's a replay of me trying it out on LAN vs a computer. The computer screwed me over by going fast expand instead of getting units, so I can't confirm if they do 1 hit kills on zealots/goons/dts.
Here's what I found out. Strangely enough, I've never tried to stack mines on the screen. That is, telling a vulture to place a mine, wait for it to finish, then telling it to place another mine on top of it. I just tried (I think that's what IntoTheWow was suggesting) and the vulture cannot place another mine on it. It gets near the mine and stops. With my first few vults, you can see me attempting to stack mines, and the closest I get is slightly overlapping mines.
I then tried Code's method closer to the center of the map, and it worked perfectly. It's not too difficult to keep your mouse still and stack the mines using the minimap, but it is time consuming.
I had planned to lure some toss units into the mines to see how effective they were, but as you will see, the computer didn't make any combat units.
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On September 12 2006 16:08 fonger wrote:Show nested quote +On September 12 2006 15:19 IIICodeIIIIIII wrote: does anyone know of any mouse position loggers that can record your mouse's position on the minimap? this way, i can pres a hot key and my mouse will automatically go back to hte place it was on the minimap. so i can do other stuff while i'm waiting for my vultures.
I could write you one, but that'd be hax =] While we're at it, why not write a little program that - on the touch of a hotkey - moves the screen back to each cc/nex/hatch and produces a worker from each :p
please can you write me one? i'll position my mouse on the minimap and press "ctrl + shift + 1" to save the position. then i can press "ctrl + alt + 1" to move back to the position when i'm ready to tell the vulture to set another mine.
i used to be a cs major so i think if you know how to code it, then coding it wont take very long. it doesn't need to be user friendly.
i also have a program that lets me press "p" to make scvs so i can do 0p9p8p so i can macro like protoss even though i'm terran. haha. is that hack? no. does it let me play more like progamer? yes. do i have time to practice so i can press 0s9s8s as fast as 0p9p8p? no.
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On September 12 2006 17:20 IIICodeIIIIIII wrote: it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. damn man. i just want to see waves of zealots dying to perfect mines, and my opponent go wtf? ya. blizzard gotta make new patch because this aint hack. it's just imba.
this will let me use less money for defense. it'll let me make my expansion those few seconds faster. i'm macro based player so i like these things. i'm sure there are other ways to abuse it too.
if one of the mines is targeting something, it's stacked so it can't move. tell ur vulture to kill one of the mines. the other mines will shoot out long range like marathon runner and kills the dragoon really fast. dragoons are fucking slow, so it's like "duhhhhhh... AHHH!!!!" beeeeerbbbebrrrbbebrbb and die and blue goo. yes. and there will be much blue goo.
haha. mine micro.
Execution is part of the game. Your program is definitely a hack.
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On September 12 2006 17:25 IIICodeIIIIIII wrote: please can you write me one? i'll position my mouse on the minimap and press "ctrl + shift + 1" to save the position. then i can press "ctrl + alt + 1" to move back to the position when i'm ready to tell the vulture to set another mine.
i used to be a cs major so i think if you know how to code it, then coding it wont take very long. it doesn't need to be user friendly.
i also have a program that lets me press "p" to make scvs so i can do 0p9p8p so i can macro like protoss even though i'm terran. haha. is that hack? no. does it let me play more like progamer? yes. do i have time to practice so i can press 0s9s8s as fast as 0p9p8p? no. Frankly I see any kind of interface aid that doesn't come standard as a form of hack in a game like Starcraft. I was merely pointing out how fine the line between gimmick and hack is O.O I suspect that you - having been a CS major - would have little trouble writing this for yourself anyway.
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is awesome32269 Posts
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lol ill c if this mining works
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haha. i'm not a moron. give me a break. just trying to make the game imba in my favor
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is awesome32269 Posts
On September 12 2006 17:51 IIICodeIIIIIII wrote: haha. i'm not a moron. give me a break. just trying to make the game imba in my favor
Like hackers? whaats so fun about it?
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On September 12 2006 17:20 IIICodeIIIIIII wrote: it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. damn man. i just want to see waves of zealots dying to perfect mines, and my opponent go wtf? ya. blizzard gotta make new patch because this aint hack. it's just imba.
this will let me use less money for defense. it'll let me make my expansion those few seconds faster. i'm macro based player so i like these things. i'm sure there are other ways to abuse it too.
if one of the mines is targeting something, it's stacked so it can't move. tell ur vulture to kill one of the mines. the other mines will shoot out long range like marathon runner and kills the dragoon really fast. dragoons are fucking slow, so it's like "duhhhhhh... AHHH!!!!" beeeeerbbbebrrrbbebrbb and die and blue goo. yes. and there will be much blue goo.
haha. mine micro.
lol I loved that anomonopia (spelling?) Bebebbberebbbre!!
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so does it work or no. not that it affects zerg as much...
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On September 12 2006 18:32 Q~Bert wrote:Show nested quote +On September 12 2006 17:20 IIICodeIIIIIII wrote: it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. damn man. i just want to see waves of zealots dying to perfect mines, and my opponent go wtf? ya. blizzard gotta make new patch because this aint hack. it's just imba.
this will let me use less money for defense. it'll let me make my expansion those few seconds faster. i'm macro based player so i like these things. i'm sure there are other ways to abuse it too.
if one of the mines is targeting something, it's stacked so it can't move. tell ur vulture to kill one of the mines. the other mines will shoot out long range like marathon runner and kills the dragoon really fast. dragoons are fucking slow, so it's like "duhhhhhh... AHHH!!!!" beeeeerbbbebrrrbbebrbb and die and blue goo. yes. and there will be much blue goo.
haha. mine micro. lol I loved that anomonopia (spelling?) Bebebbberebbbre!! 
Onomatopeia :O
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On September 12 2006 17:51 IIICodeIIIIIII wrote: haha. i'm not a moron. give me a break. just trying to make the game imba in my favor
There's this program out there that will allow you to see the minimap without the fog of war. It's pretty good, maybe I can program one for you, but you'll have to say pretty please.
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On September 12 2006 17:30 fonger wrote:Show nested quote +On September 12 2006 17:25 IIICodeIIIIIII wrote: please can you write me one? i'll position my mouse on the minimap and press "ctrl + shift + 1" to save the position. then i can press "ctrl + alt + 1" to move back to the position when i'm ready to tell the vulture to set another mine.
i used to be a cs major so i think if you know how to code it, then coding it wont take very long. it doesn't need to be user friendly.
i also have a program that lets me press "p" to make scvs so i can do 0p9p8p so i can macro like protoss even though i'm terran. haha. is that hack? no. does it let me play more like progamer? yes. do i have time to practice so i can press 0s9s8s as fast as 0p9p8p? no. Frankly I see any kind of interface aid that doesn't come standard as a form of hack in a game like Starcraft. I was merely pointing out how fine the line between gimmick and hack is O.O I suspect that you - having been a CS major - would have little trouble writing this for yourself anyway. Nono, he *used* to be a CS major. You know, he declared that as a major for a semester, found he had no idea wtf he was doing, and switched to something else. 
In any case, yes, Code, your program idea would be a hack, plain and simple. Don't try to make excuses because there's just no way this could be considered a program that doesn't give you an advantage over those who do not have it.
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ok I got one, one of the newer mouses by logitech (G3, G5, Etc) has on-the-fly dpi adjust system, you play with 1600, then switch to really really low dpi so your mouse moves slower than ever, then do it on mini-map to screw Ps on key positions
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On September 12 2006 17:20 IIICodeIIIIIII wrote: it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. damn man. i just want to see waves of zealots dying to perfect mines, and my opponent go wtf? ya. blizzard gotta make new patch because this aint hack. it's just imba.
haha. mine micro.
TOSS WHINING FTW!
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Okay let me explain why this works and what not...
Do you remember what happens to a unit when you right click to move it around? It goes to exactly the spot you point correct? You take scv, right click to a specific location, it moves exactly to that point. Let us define this kind of click as "Ground click"
Also remember when you try to make a marine goes really close to another marine? You select a marine, right click on the other once. The marine moves toward it and stops about 3 steps away. If you keep spamming right click on the other marine, eventually it'll be right next to him. However that's only if you spam. Let us define this kind of click as "Unit click"
If you played nexus, you will know the frustration of trying to get your freakin civilian ON the beacon. You right click once, the civ moves close to the beacon yet not ON it. You spam right click then eventually he will be exactly in the center of that beacon, such is because a beacon is a UNIT, and you're doing a "unit click". That's why some map make the doodad state of the beacon as "disabled", so when you right click, you are actually clicking on ground, thus with a proper "ground click", the civ goes straight on top of the beacon.
NOW, with the case of the vulture...
If you lay mine with "i" -> left click ground. Initially the vulture will be laying a mine on a "ground click" thus the mine is dropped exactly where you want it to drop.
However, when you try to lay another mine, you hit "i", and click on top of that mine, suddenly it is a "Unit click", and therefore the vulture will move close to the mine, stop, and drop. Legally speaking you can spam i -> left click to try to get the mine on top, however it is not practical to do so... However, by click on the mini-map, you ASSURE that it will be a Ground click, no matter what. Because a pixel on the minimap is a pixel of the ground. By clicking on the minimap, every click is a "ground click" and by doing so you can lay a mine right on top of the other.
Hope that helps ~___~
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To extend that idea further, the action of a Unit click can be overwritten if you make a move command that cuases the unit to pass over the unit that you want to do the command on. Have you ever played lurker defense games before? To stack your lurkers to 1 tight spot, you have to get your lurker directly over your burrowed one. If you do a simply right click, the lurker comes close but doesnt get right on top as evanthebouncy has said. However, if you do a right click command then, while compensating for the lag of bw, time your Unit click command on the burrowed lurker, your lurker will stand directly on top of your other lurker, thus allowing you to burrow it and make a tight stack.
Using this method, I got 2 lots of 3 mines perfectly stacked in single player mode, but its very hard with no lag because the Unit click command, ie the command of mining, must be done at the very last possible moment before the vulture covers the mine so you cant issue the command. I suspect with lag it is easier. The minimap way is much more efficient though. Thanks for the tip :D
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Would it work if you told the vulture to lay a mine on the minimap three times in the same spot while holding down shift? That wouldn't be too time consuming.
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it's not a hack. someone really good can probably aim the mouse perfectly, but i'm not progamer so i'm not gonna practice that. lol, so you can hack as long as you are not a progamer...
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I was wondering about those things too. Thanks evanthebouncy~ for clearing the Ground Click and the Unit Click. And yes, I think what IIICodeIIIIIII wants must be counted as hack.
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i just figured out a way to make vultures place 2 mines on top of eachother by putting the second mine down even when the first 1 hasn't sunk into the ground yet. i'm working on getting better at it so i can make 3 mines at the same time. hten i'll make a replay and T>P and T>Z.
basically, when clickig on the minimap, as soon as vulture is laying mine, spam tell it to hold ground, stop, move to where it is at already. then it'll get stuck on top of hte mine it just laid and not slide off like normal. now you can lay another mine right on top of the first mine. spam hold ground + stop + move and put a 3rd mine on top of htat.
for some reason, the mines don't sink into the ground and make the clicking sound when there is a vulture stuck on top of it. but when the vulture slides off after all 3 mines are laid, the 3 mines dig into the ground and make the clicking sound 1 by one. the whole process takes about 6 seconds for all 3 mines to sink in.
i'm busy, but i'll try to get good at this and post a replay when i can.
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just to respond. shift doesn't work with queing up mine laying for vultures.
also as a side question. i'm wondering if it's legal in tournament play to turn on your ally so your mines can kill his units? why i'm asking is because suppose me and my ally are both terran and we drop say, a protoss.
i drop vultures and mine up his mineral patch. he comes in after me an ddrops marines right on top of my mines. if i unally him, mines explode. better than tank drop. better than reaver drop. kehehe. on lt at least, both he and i can block in so it's something i'm considering to kill some noobs wiht. all for fun.
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On September 13 2006 02:28 IIICodeIIIIIII wrote: ... also as a side question. i'm wondering if it's legal in tournament play to turn on your ally so your mines can kill his units? why i'm asking is because suppose me and my ally are both terran and we drop say, a protoss.
i drop vultures and mine up his mineral patch. he comes in after me an ddrops marines right on top of my mines. if i unally him, mines explode. better than tank drop. better than reaver drop. kehehe. on lt at least, both he and i can block in so it's something i'm considering to kill some noobs wiht. all for fun. Probably not legal, as allied mines is illegal because its abusing something outside normal game mechanics (allying) and your idea would abuse the same thing, pretty much.
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you can stack lurkers by right clicking next to the burrowed one and then shift-right-click on the lurker, same with flying buildings i think
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i've figured out how to make 3 mines perfectly on top of eachother. normally, when vulture done putting down mine, it floats off so u gotta wait for mine to sink in bfore you can put the other 2 mines in.
if you are using hte minimap, you can spam move the vulture RIGHT after it put down first mine. if u time it right, the vulture will not glide off first mine. it'll get stuck on the mine. now, you can put 2nd mine down before first mine is sunk into the ground yet. same with 3 mine.
i've attached replay.
http://students.washington.edu/deex/3mine.rep
please download bwlauncher.exe and watch replay with chat. i have commentary while i'm explaining what i'm doing and how to do it.
IMBA! yaaaya
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oh ya. replay with first person view and replay with mouse movement.
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I don't really understand what your were you saying in your rep and in your post but i accidentally got it once in single player mode. I just spam left click + i and it lays 2 or 3 at once in single player.
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On September 13 2006 02:28 IIICodeIIIIIII wrote: just to respond. shift doesn't work with queing up mine laying for vultures.
also as a side question. i'm wondering if it's legal in tournament play to turn on your ally so your mines can kill his units? why i'm asking is because suppose me and my ally are both terran and we drop say, a protoss.
i drop vultures and mine up his mineral patch. he comes in after me an ddrops marines right on top of my mines. if i unally him, mines explode. better than tank drop. better than reaver drop. kehehe. on lt at least, both he and i can block in so it's something i'm considering to kill some noobs wiht. all for fun.
I like the way you think. If you did that to me I'd be so pissed off though.
However, it would be funny later.
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On September 12 2006 17:51 IIICodeIIIIIII wrote: haha. i'm not a moron. give me a break. just trying to make the game imba in my favor I think he was being humorous here, relax on the witch hunt for "hackers" (which we should actually be calling "script kiddies" ).
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On September 13 2006 02:28 IIICodeIIIIIII wrote: i drop vultures and mine up his mineral patch. he comes in after me an ddrops marines right on top of my mines. if i unally him, mines explode. better than tank drop. better than reaver drop. kehehe. on lt at least, both he and i can block in so it's something i'm considering to kill some noobs wiht. all for fun.
haha i used to do that with a protoss partner. id mine it up in the enemies minerals and he'd drop zeals in there.
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I want a hack that will allow me to select all my zerglins and hydras and ultralisks! 150 units attacking at the same time!
hmm.. it has been done allready learn to play the game like a real man, nub
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I'm not scared, it's useless because : 1. time consuming and not very accurate 2. early game your mines are better split to cover up more a bigger area 3. latergames, noone(that has at least a little skill) uses attack-move with zealots, but instead move zeals through minefields and/or attack tanks directly 4. doesn't affect goon+obs at all
Tampering with allied options is rewarded with ban in any tournament, same goes for any 3rd party programs to help your lack of skill. Your path of gaming goes nowhere noooob
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LastWish is right about the allied options. As for 3rd party programs, I'm not so sure it's applied to hotkeys as well. I personally rewrote alt+qwaszx for the numpad 784512 and got my main macro to use it during warcraft dota (quicker inventory access, as I'm on a laptop and therefore using numpads aren't exactly ideal).
But it's StarCraft man! I never need hotkeys rearranged. It's always under my finger subconsciously.
Your path of gaming goes nowhere noooob
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On September 13 2006 07:06 8882 wrote:learn to play the game like a real man, nub
Precisely my thoughts.
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I found the strategical part interesting actually, I'm trying to discuss this on pgr. Haven't tested it myself so no idea yet, but if the mines don't block each other it could be quite useful in TvsT for early 2fac rush(so the 'majority' opinion).
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u guys are missing the point. 3 stacked mines DON'T follow zealots so zealots can't lead the mines to your tanks. also, 3 stacked mines kill zealost 1 hit kill so zealots are dead before htey can run past. once i get good at htis, i can triple stack mines very quickly. it wont be used a lot in late game because then even doing normal mines is too much micro and waste time. but in early game when you are trying to fast expo and shit like htat, having 3 sets of 3 stack mines on your ramp and certain other passes taht you wall up with buildings will be great for fast expo and better defense.
btw. i'm not a noob. people who flame and can't embrace new ideas, especially new ideas that aren't currecntly perfect but can be perfected wiht a little bit of work... people like you will never ammount to anything in your lives.
take boxer. he got flamed off his ass when he first was experimenting with ramp blocking. now everyone does it. also i'm sure for the first 2 weeks of practicing 2 tank dropship micro, he got ass kicked and if it were u guys, u'ld flame him. but after 2 weeks of 12 hours a day, he owned with it.
you are noob. don't be a fucker. if you can't say something worth saying, then stfu. lol.
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On September 13 2006 17:30 IIICodeIIIIIII wrote: u guys are missing the point. 3 stacked mines DON'T follow zealots so zealots can't lead the mines to your tanks. also, 3 stacked mines kill zealost 1 hit kill so zealots are dead before htey can run past. once i get good at htis, i can triple stack mines very quickly. it wont be used a lot in late game because then even doing normal mines is too much micro and waste time. but in early game when you are trying to fast expo and shit like htat, having 3 sets of 3 stack mines on your ramp and certain other passes taht you wall up with buildings will be great for fast expo and better defense.
btw. i'm not a noob. people who flame and can't embrace new ideas, especially new ideas that aren't currecntly perfect but can be perfected wiht a little bit of work... people like you will never ammount to anything in your lives.
take boxer. he got flamed off his ass when he first was experimenting with ramp blocking. now everyone does it. also i'm sure for the first 2 weeks of practicing 2 tank dropship micro, he got ass kicked and if it were u guys, u'ld flame him. but after 2 weeks of 12 hours a day, he owned with it.
you are noob. don't be a fucker. if you can't say something worth saying, then stfu. lol.
Are you the next Boxer, code?
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On September 13 2006 17:30 IIICodeIIIIIII wrote: u guys are missing the point. 3 stacked mines DON'T follow zealots so zealots can't lead the mines to your tanks. also, 3 stacked mines kill zealost 1 hit kill so zealots are dead before htey can run past. once i get good at htis, i can triple stack mines very quickly. it wont be used a lot in late game because then even doing normal mines is too much micro and waste time. but in early game when you are trying to fast expo and shit like htat, having 3 sets of 3 stack mines on your ramp and certain other passes taht you wall up with buildings will be great for fast expo and better defense.
btw. i'm not a noob. people who flame and can't embrace new ideas, especially new ideas that aren't currecntly perfect but can be perfected wiht a little bit of work... people like you will never ammount to anything in your lives.
take boxer. he got flamed off his ass when he first was experimenting with ramp blocking. now everyone does it. also i'm sure for the first 2 weeks of practicing 2 tank dropship micro, he got ass kicked and if it were u guys, u'ld flame him. but after 2 weeks of 12 hours a day, he owned with it.
you are noob. don't be a fucker. if you can't say something worth saying, then stfu. lol.
#1 - You can't compare this idea with ramp-blocking, its nowhere near the same level of intelligence.
#2 - The mines don't explode unless units come directly beside them when stacked. Therefore, zealots can run right past unless you lay like 200 mines so that there is a full wall of them. This makes the idea much less useful than you're trying to make it out to be.
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#3. You pretty much need a 3rd party program to do this efficiently, making you closer to a hacker than Boxer.
#4. Your a pompous prick.
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I didn't know you could perfect stack mines, thank you.
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On September 12 2006 17:25 IIICodeIIIIIII wrote: i also have a program that lets me press "p" to make scvs so i can do 0p9p8p so i can macro like protoss even though i'm terran. haha. is that hack? no. does it let me play more like progamer? yes. do i have time to practice so i can press 0s9s8s as fast as 0p9p8p? no.
if you don't have as much time to practice, then do you deserve to be as good as progamers? no. does this give you a right to write a hack to make up for lack of skill? no. are you a moron? yes.
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Careful now... I foresee a ban.
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On September 13 2006 19:38 evanthebouncy~ wrote: Careful now... I foresee a ban. We can only hope. I'm quite tired of him littering the forums with his topics.
On May 24 2006 11:08 IIICodeIIIIIII wrote: T______T I made another topic that is longer than 1 page. I'm so happppy! ^_^_^_^~~~~!!. Oh, this is almost better than BW.
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this thread fucking sucks
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Norway28577 Posts
I made this program that allowed me to see the entire map it's not hack I just don't have the dexterity to constantly scout while doing everything else nor do I have the time to learn flawless timing and when my opponents are supposed to have stuff nor the time to practice my dexterity
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