Clan Ladder System - Page 2
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TBone-
United States2309 Posts
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Fibbz
Germany62 Posts
Greetz | ||
ThomasjServo
15244 Posts
On December 06 2012 01:01 Ana_ wrote: Too early, maybe for the next expansion ![]() I too see it more as a patch like the UI patch. Would be a nice addition, but isn't precisely necessary for release, in that respect I would rather the team on HOTS focus on ironing out bugs and balance but would love this down the line. | ||
MooLen
Germany501 Posts
On December 06 2012 00:33 imPermanenCe wrote: I like ![]() ![]() edit: above is good solution. But then we'll have spies infiltrating other clans! :D But there's a lot of potential to make the clan system really good. WC3 already a clan ladder, which wasn't THAT interesting (although still better than nothing). Could be solved when you only can see what your mate is doing , like in 2v2 or 3v3 | ||
Dujek
United Kingdom276 Posts
On December 06 2012 00:23 ButtCraft wrote: I think it'd be cool to have mini tournaments you can enter into and they would compile, say, 64 players within + or - 300 of your mmr. Then there could be a chat channel for people who've finished their games, etc. That'd be so fun too wouldn't it? Then maybe somehow make the games observable, so people who have finished can hop into an ongoing game and watch. Guild Wars 2 has a system like this, where 8 teams of 5 can queue into a 3 round single elim tournament with different rewards for 1st, 2nd 3rd/4th places. Something like that would be awesome in SC2. The only thing I would change is that 64 seems a bit much. But considering only 4 players would be playing the full 5 or 6 games I actually think that could work. | ||
LTY
United States223 Posts
I think this could entertain or bring more people, especially casuals like forming clan with their friends, etc. | ||
MirageTaN
Singapore871 Posts
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Iskalla
Sweden22 Posts
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Zennith
United States795 Posts
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Mig
United States4714 Posts
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