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Active: 596 users

Carrier is back, Warhound removed, Zerg nerfed

Forum Index > Closed
Post a Reply
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-09-14 18:12:15
September 14 2012 18:06 GMT
#1
Discuss
http://us.battle.net/sc2/en/forum/topic/6572357552

Hello everyone -

We will be taking the beta server down this morning to make the following updates. Thanks for participating in this beta and providing us with all of your great feedback!


Zerg

Swarm Host
* The locust’s attack range has decreased from 3 to 2.


Protoss

Oracle
* We have removed the oracle’s Preordain ability.We have added a new area of effect ability for the oracle called Phase Shield.
* Targeted friendly units are shielded from harmful effects for 5 seconds.
* Fungal Growth, Corruption, Contaminate, Graviton Beam, Concussive Shells, Abduct, Revelation, Vortex, and 250mm Strike Cannons – Phase Shield removes the effect and prevents units from being affected.EMP – Phase Shield removes the anti-cloaking effect but not the damage dealt. Neural Parasite – Phase Shield will not remove this effect but it will prevent units from being affected.The energy upgrade has been removed.Entomb’s duration has been reduced to 25 sec, but the health per Entomb has increased to 100.The cost per unit has changed from 150/200 to 150/150.

Tempest
* The attack range has been reduced from 22 to 15.The basic damage has changed from 30 to 30 + massive.The ranged upgrade has been removed.

Immortal
* Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.

Mothership Core / Mothership
* Recall will now cost 100 energy.The mothership core will now start with 50 energy and when upgraded, energy will be set back to 50. The range of Purifier Beam has been increased from 7 to 10.

Carrier
* This unit has returned to the game.



Terran

Warhound
* This unit has been removed from the game.


Reaper
* We have added a new passive ability called Combat Awareness. This allows reapers to see up cliffs.

Hellion
* Battle hellions can now be built from the Factory. It has an Armory requirement.There is a new upgrade at the Armory that will allow transformation between Battle Mode and Normal Mode.

Widow Mine
* We have removed the Armory requirement.
UmbraaeternuS
Profile Blog Joined November 2010
Chile476 Posts
Last Edited: 2012-09-14 18:12:25
September 14 2012 18:09 GMT
#2
CARRIER HAS ARRIVED

therealwinters - Skype / @DrUmbra - Twitter // "There is nothing more cool than being proud of the things that you love" - Sean "Day[9]" Plott <3
tomwizz
Profile Joined October 2010
524 Posts
Last Edited: 2012-09-14 18:10:05
September 14 2012 18:09 GMT
#3
Warhound remove? CARRIER IS BACK!!??

edit.CARRIER HAS ARRIVE indeed.
Swords
Profile Blog Joined May 2012
6038 Posts
Last Edited: 2012-09-14 18:10:08
September 14 2012 18:09 GMT
#4
Holy shit.

Awesome. They're really listening this time.
Tao367
Profile Joined June 2012
United Kingdom324 Posts
September 14 2012 18:11 GMT
#5
Hell, it's about dayum time.
pmp10
Profile Joined April 2012
3315 Posts
September 14 2012 18:11 GMT
#6
This is pretty hilarious.
No 3 moths for metagame to adjust this time - it's up to community to do blizzards work.
The best joke of all will be the final result - design by committee will lead to one hell of a disaster.

Tuczniak
Profile Joined September 2010
1561 Posts
September 14 2012 18:11 GMT
#7
Phase shield sounds good. I only wonder if there won't be some timings in ZvP where immunity to fungal and abduct will be too good. But we will see and it depends on cost and radius.

Warhound and carrier obviously sick. Paiuser won't be happy.

I guess helions are because of some rushes in tvz?

But why immortal change if you remove warhound?
TBO
Profile Joined September 2009
Germany1350 Posts
September 14 2012 18:11 GMT
#8
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Warhound
This unit has been removed from the game.


only makes sense if they consider bringing it back
Sumadin
Profile Joined August 2011
Denmark588 Posts
Last Edited: 2012-09-14 18:12:11
September 14 2012 18:11 GMT
#9
Immortal
Immortal Hardened Shield will now reduce the warhound’s Haywire Missile damage.


Warhound
This unit has been removed from the game.


Woot...

I guess there was some internal testing that we didn't see...

Edit: Ninjaed
The basic key to beating a priest is playing a deck that is terrible.
oniman999
Profile Joined May 2011
United States169 Posts
September 14 2012 18:11 GMT
#10
I like the part where the Immortal gets a buff against a unit, and in the same patch that unit is removed from the game XD
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