why not? few positives I can think of are 1) makes it easier for players to get what they truly deserve through competition with public info. 2) generates more news. results and interviews are fun but one of the best things about sports, at least for me, is what happens off field.
for those who think this may lead to poaching. I think this is a fair game if the poached team gets a chance to negotiate to either match the offer+. Also poaching imo can be prevented by contracts.
well it would be cool i dont think you understand how it would effect people. I mean think about if your salary was known by everyone and up on websites, and if you lose a game and have a high salary you will be heavily criticized... feel me dawgg?
On July 19 2012 15:10 tests wrote: Question is...how much is IDRA making?!
Questions like these are the exact reason why progamer incomes should never, ever be made public. The gaming community can be great but there are enough rotten apples to spoil the entire barrel many times over.
Most of the figureheads in the community, team managers, and people who DO know the salaries have all stated that now is not the time to release what players make, and the the scene as a whole is not ready for it. I believe that one day the eSports industry will be at a point where these salaries are public, however now doesn't seem like the time.
I dont really see the reason. The only thing I see coming out of it is player bashing based on their salary..in LR threads, much like in real sports when an expensive player is bought by a team and he fails to deliver there are guys who calculate the amount money per statistic in the game just to make fun of them.
not for the income model of most teams (western teams mainly). But I do think teams that have contracts with a team house or whatever should have some legal legitimacy to them, and that may involve disclosure to a government body and in some countries that might make the salaries public. Most western sc2 progamers live at home and such and interact with teams online, so I don't really care what they do legally at all.
which is on korean progaming and I think it is relevant if any teams have sponsors/are under a larger corporation name (where a company "owns" a team and aren't just giving some money, like how Slayers retains the Slayers name but has sponsorship from idk razer or whatever). Basically, article talked about how B teamers sometimes don't even make minimum wage despite practice hours being enforced pretty much like labor (but don't have labor contracts and have civil contracts or something). It's kind of a weird situation though, but I agree with the sentiment that teams with teamhouses that enforce things like a law should be paying minimum wage salaries to contracted players (for example, there's some fluff in sc2 scene about "contracts" teams have, like TSL or Slayers or whatever).
Also would be relevant for things like various dota teams that are more "full-time" with team houses (chinese dota teams, na'vi dota team), LoL teams, a couple counterstrike teams, etc. However they probably all make minimum wage and aren't like starcraft team houses where there are a ton of B teamers; a dota team wouldn't have 20 trainees.
edit- I know it's a bit of a tangent, but I do think some teams should be pressured to be more legally legitimate with how salaries (or "wages") and earnings are payed out. Because a lot of esports teams probably don't actually have that (even though 99% of the time it's not a problem, but if a problem occurred players would get screwed over).
The main reason that organizations/teams are against disclosing salaries and such is because they want to keep their players in the dark about the rest of the scene. We're not in a place where teams are on equal or even similar grounds financially, so for some of the "smaller market" teams/organizations we'll call them, they'd be at an even greater disadvantage; similar to how it is in regular sports.
Now, that's not to say that players or managers don't talk to each other, as we've seen tons of players always trying to get to the greener grass of the bigger and more mainstream teams.
The other reason that this information isn't readily available is that the average is abysmal to publicize. That, and the variance in what some are paid compared to others would completely overshadow and distract from a lot of other issues within the scene.
All told, I'm still for the release of financial details regarding teams and players, and it's a solid step forward to a much more professional atmosphere in our hobby.
I think that releasing how much a player is signed for would actually be a good thing. Not only would it kill curosity, but if you see a headline on TL "EG resigns idra for $20,000 for next 2 years" (I made that up 100% btw) that would be cool as fans of teams to see how much they are seeing players signed for. I also think it could be a pro for players. If for example stephano sees idra got signed for that much, then Nerchio can say hey, its public knowledge that idra is getting that contract, and I have won more than him so I want $40,000. (again just a random number.) The bottom line is it puts more information out there and I think we all can handle it. Next player agents! (which i call dibs on haha)