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On September 17 2010 06:05 iCCup.Raelcun wrote:Show nested quote +On September 17 2010 06:04 OneWhoIsMany wrote:On September 17 2010 05:57 iCCup.Raelcun wrote: You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it. I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot. Shoot and scoot doesnt work on corrupters as many others have said they're faster than vikings read plz. Show nested quote +On September 17 2010 06:05 OneWhoIsMany wrote:On September 17 2010 06:03 junemermaid wrote: Vikings can't kite corruptors, just fyi. Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings. you're comparing microing two ranged units to microing two melee units this is a bad analogy it doesn't work.
It works on a similar principle with range 9 vikings you can abuse the range by backing up to more defendable positions (aka marines on ground or thors). If you`ve never seen vikings use their range to dominate a game versus air i`m not certain which games your watching or playing.
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You say it isn't about balance and then suggest balance suggestions. If I give an example of Muta vs Vikings and say that Zerg air is clearly stronger based on that and suggest a muta nerf, you'd think I was stupid.
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On September 17 2010 06:06 Sanguinarius wrote: a small aoe on corruption would be kinda awesome.
agree, would make them less useless and alot more like Vikings and Pheonixes
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Mutas do better against vikings, they have less hp and less attack range but they are light units and don't receive double damage from vikings as corruptors.
But comparing just 2 units is stupid. It's not like you are going to win by just making corruptors or vikings.
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On September 17 2010 06:07 xnub wrote:Show nested quote +On September 17 2010 05:26 kNyTTyM wrote: I am comparing these two units because I feel the corrupter should be changed. I'm not making this for the sake of balance. I just think the cost of the unit against its effectiveness is dumb.
Concept: Unit A has purpose 1 and 2. Unit B has purpose 1. Unit A is cheaper and performs purpose 1 better then unit B.
So just looking at the stats of the units Viking: 150minerals 75 Gas 125 Health Damage 10+4armored (2 shots) 9 Range 0 armor
Corrupter: 150 minerals 100 gas 200 Health Damage 14+6massive 6 Range 2 armor
In 1v1 attack moves, the two will either both die at the same time or the corrupter will survive with one shot left on it. I tried 4 times and 3 times, they both died. You add simple kiting into the picture and viking wins pretty easily. 1 Vikings kills both a colossus and mutalisk faster then a corrupter can (corruption was used).
So what is the problem? Vikings has better AA then the corrupter, more range, kills colossus faster (corrupters main purpose), is cheaper, and has more versatility (landing).
Fix: Decrease cost of corrupter to 100/100 or something similar. Then add 50 minerals to the cost of the brood lord so its overall cost stays the same.
Situations where this arises: ZvP hydra roach corrupter. Building 3 corrupters does basically nothing because they got shot down by stalkers if they try to snipe the colossus. TvP Marine Marauder Viking. 3 vikings run around the protoss ball taking a ton of shots at the colossus while dodging stalkers.
You also forget that a corruptor has the same speed as a vik. A vik cannot kite a corruptor if you just move it ethier right onto of the vik or just 1 range square closer then its fire range and move when he moves to the same spot. Its VERY easy to not get kited with a corruptor.
ffs people, the corruptor is a faster unit.
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On September 17 2010 06:08 OneWhoIsMany wrote:Show nested quote +On September 17 2010 06:05 iCCup.Raelcun wrote:On September 17 2010 06:04 OneWhoIsMany wrote:On September 17 2010 05:57 iCCup.Raelcun wrote: You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it. I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot. Shoot and scoot doesnt work on corrupters as many others have said they're faster than vikings read plz. On September 17 2010 06:05 OneWhoIsMany wrote:On September 17 2010 06:03 junemermaid wrote: Vikings can't kite corruptors, just fyi. Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings. you're comparing microing two ranged units to microing two melee units this is a bad analogy it doesn't work. It works on a similar principle with range 9 vikings you can abuse the range by backing up to more defendable positions (aka marines on ground or thors). If you`ve never seen vikings use their range to dominate a game versus air i`m not certain which games your watching or playing. Okay given a situation in which the zerg player has ONLY corruptors vs a well balanced terran army composing of siege tanks marines and vikings yes Corruptors would lose. Now lets step into reality that doesn't happen when you're in the situation where you're fighting vikings with corruptors you're usually protecting broodlords, guess what you usually have ground forces too. Don't oversimplify the matter.
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Corrupt with aoe would be too powerful I think, but perhaps with "splash" like +20% for the target and +5-10% for nearby target, like a spit
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So you're comparing a terran unit to a zerg unit and claiming to buff it because it doesn't do as much as the terran unit against colossus... Seriously ?
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On September 17 2010 06:20 ViRtU4l wrote: So you're comparing a terran unit to a zerg unit and claiming to buff it because it doesn't do as much as the terran unit against colossus... Seriously ?
Oh wow I didn't know terran units were better than zerg units thanks for bringing it up right thanks. -.-
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corruptors just all-around suck. the only thing they can do is absorb marine fire when you don't have enough gas/population to morph them all to broodlords.
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I still think Corruptors are the most useless unit ingame ...
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On September 17 2010 05:30 AdrenalinG wrote: yeah if corrupt were AOE that would be absolutely sick
fungal growth + corrupt + baneling bust
On September 17 2010 05:30 AdrenalinG wrote: holllly shhhheeet
exactly my thought. Corruption AoE? actually sounds like it could work!
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On September 17 2010 06:22 danl9rm wrote: corruptors just all-around suck. the only thing they can do is absorb marine fire when you don't have enough gas/population to morph them all to broodlords.
Credentials for making such a statement? I've seen some very effective Corruptor use they're not completely useless they're just very situational there's a difference.
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United States12607 Posts
On September 14 2010 03:16 JWD wrote: Please stop making [proposed balance / game change] threads in SC2 general. No no no. We have several threads left open on game balance, please post there (if anywhere).
You have to understand that if we let every "I think SC2 should be X" topic stay open in SC2 general there would be absolutely nothing useful to read around here.
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