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I am comparing these two units because I feel the corrupter should be changed. I'm not making this for the sake of balance. I just think the cost of the unit against its effectiveness is dumb.
Concept: Unit A has purpose 1 and 2. Unit B has purpose 1. Unit A is cheaper and performs purpose 1 better then unit B.
So just looking at the stats of the units Viking: 150minerals 75 Gas 125 Health Damage 10+4armored (2 shots) 9 Range 0 armor
Corrupter: 150 minerals 100 gas 200 Health Damage 14+6massive 6 Range 2 armor
In 1v1 attack moves, the two will either both die at the same time or the corrupter will survive with one shot left on it. I tried 4 times and 3 times, they both died. You add simple kiting into the picture and viking wins pretty easily. 1 Vikings kills both a colossus and mutalisk faster then a corrupter can (corruption was used).
So what is the problem? Vikings has better AA then the corrupter, more range, kills colossus faster (corrupters main purpose), is cheaper, and has more versatility (landing).
Fix: Decrease cost of corrupter to 100/100 or something similar. Then add 50 minerals to the cost of the brood lord so its overall cost stays the same.
Situations where this arises: ZvP hydra roach corrupter. Building 3 corrupters does basically nothing because they got shot down by stalkers if they try to snipe the colossus. TvP Marine Marauder Viking. 3 vikings run around the protoss ball taking a ton of shots at the colossus while dodging stalkers.
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um u forget that corrupters have the um, corrupt ability
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I actually agree in that corrupters should have more utility, if their corrupt ability were a small aoe I would believe it to be more in line.
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yeah if corrupt were AOE that would be absolutely sick
fungal growth + corrupt + baneling bust holllly shhhheeet
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You cannot directly compare units by their costs because there are other factors at play. For instance, zerg only needs to build a spire and use larvae to make corrupters, whereas terran needs to build many starports/reactors to match air production. Also, typically zerg is going to be 1 base ahead of other races which grants them access to extra gas. Finally, zerg has different unit combos: fungal + corrupter is amazing against vikings, but terran does not have anti air splash that's effective against corrupters in the same way (seeker missiles suck, thor AA sucks against non light units).
Btw, corrupters serve 3 purposes: the 2nd purpose being you have paid for a portion of a broodlord should you need it later, and the 3rd purpose being that spell they have which is boring but very effective effective.
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On September 17 2010 05:29 theboyrmca wrote: I actually agree in that corrupters should have more utility, if their corrupt ability were a small aoe I would believe it to be more in line.
That would be pretty damn strong. It'd be another unit you'd want to have a couple of in your army mix always. Land some FG+corrupt combos.
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Corrupters are fine, they can become broodlords, they have corrupt. And they're actually pretty useful against vikings when you go broodlords because they're more mobile. If corruptors were 100/100, they would cost the same as mutas and ZvZ would be even more stupid.
Note: I main zerg.
As for ZvP, I think this MU has its issues, but corruptors vs colossus is not really it, unit control matters, you should get to just make the "magical counter unit" and then crush someone's army, it's not zerg's style. Seriously, this is not a balance issue, different units for different races are SUPPOSED TO BE DIFFERENT. If you want them to all be the fucking same go back to playing Warcraft 1 and build everything next to a fucking cobbled road.
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Screw that! Fix: Increase the cost of the vikings! I don't need stuff killing my Colossus more!
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Corrupter have 2 armor, when fighting vs BC/Phoenix/Carrier 2 armor makes a huge difference. On top of it corruption isn't that bad of a spell.
I dont think viking can outmicro corruptors since corruptors move pretty fast and viking takes a while to turn, aim and shoot. If anything one can argue since a corruptor can outrun a viking, it can run until its health regens to full =/
I really miss the old corrupted mass version... I suppose corruption makes corruptors a lot more powerful on the anti-capital front.
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You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it.
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Screw corruptors. I want my scourge back
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I see corruptors as air tanks, if my opponent is going bcs or carriers I usually chose corruptors because they soak up so much more damage than mutalisks.
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Vikings can't kite corruptors, just fyi.
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Hell just give corruptors ensnare already.
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ill admit it can be difficult at times to hunt down colossi and that can be frustrating, but its definitely manageable
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On September 17 2010 05:57 iCCup.Raelcun wrote: You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it.
I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot.
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On September 17 2010 06:03 junemermaid wrote: Vikings can't kite corruptors, just fyi.
Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings.
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On September 17 2010 06:04 OneWhoIsMany wrote:Show nested quote +On September 17 2010 05:57 iCCup.Raelcun wrote: You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it. I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot.
Shoot and scoot doesnt work on corrupters as many others have said they're faster than vikings read plz.
On September 17 2010 06:05 OneWhoIsMany wrote:Show nested quote +On September 17 2010 06:03 junemermaid wrote: Vikings can't kite corruptors, just fyi. Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings.
you're comparing microing two ranged units to microing two melee units this is a bad analogy it doesn't work.
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a small aoe on corruption would be kinda awesome.
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On September 17 2010 05:26 kNyTTyM wrote: I am comparing these two units because I feel the corrupter should be changed. I'm not making this for the sake of balance. I just think the cost of the unit against its effectiveness is dumb.
Concept: Unit A has purpose 1 and 2. Unit B has purpose 1. Unit A is cheaper and performs purpose 1 better then unit B.
So just looking at the stats of the units Viking: 150minerals 75 Gas 125 Health Damage 10+4armored (2 shots) 9 Range 0 armor
Corrupter: 150 minerals 100 gas 200 Health Damage 14+6massive 6 Range 2 armor
In 1v1 attack moves, the two will either both die at the same time or the corrupter will survive with one shot left on it. I tried 4 times and 3 times, they both died. You add simple kiting into the picture and viking wins pretty easily. 1 Vikings kills both a colossus and mutalisk faster then a corrupter can (corruption was used).
So what is the problem? Vikings has better AA then the corrupter, more range, kills colossus faster (corrupters main purpose), is cheaper, and has more versatility (landing).
Fix: Decrease cost of corrupter to 100/100 or something similar. Then add 50 minerals to the cost of the brood lord so its overall cost stays the same.
Situations where this arises: ZvP hydra roach corrupter. Building 3 corrupters does basically nothing because they got shot down by stalkers if they try to snipe the colossus. TvP Marine Marauder Viking. 3 vikings run around the protoss ball taking a ton of shots at the colossus while dodging stalkers.
You also forget that a corruptor has the same speed as a vik. A vik cannot kite a corruptor if you just move it ethier right onto of the vik or just 1 range square closer then its fire range and move when he moves to the same spot. Its VERY easy to not get kited with a corruptor.
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