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[D]Corrupter vs Viking

Forum Index > Closed
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1 2 Next All
knyttym
Profile Blog Joined December 2006
United States5797 Posts
September 16 2010 20:26 GMT
#1
I am comparing these two units because I feel the corrupter should be changed. I'm not making this for the sake of balance. I just think the cost of the unit against its effectiveness is dumb.

Concept: Unit A has purpose 1 and 2. Unit B has purpose 1. Unit A is cheaper and performs purpose 1 better then unit B.

So just looking at the stats of the units
Viking:
150minerals
75 Gas 125 Health Damage
10+4armored (2 shots)
9 Range
0 armor

Corrupter:
150 minerals 100 gas
200 Health
Damage 14+6massive
6 Range
2 armor

In 1v1 attack moves, the two will either both die at the same time or the corrupter will survive with one shot left on it. I tried 4 times and 3 times, they both died.
You add simple kiting into the picture and viking wins pretty easily.
1 Vikings kills both a colossus and mutalisk faster then a corrupter can (corruption was used).

So what is the problem? Vikings has better AA then the corrupter, more range, kills colossus faster (corrupters main purpose), is cheaper, and has more versatility (landing).

Fix: Decrease cost of corrupter to 100/100 or something similar. Then add 50 minerals to the cost of the brood lord so its overall cost stays the same.

Situations where this arises:
ZvP hydra roach corrupter. Building 3 corrupters does basically nothing because they got shot down by stalkers if they try to snipe the colossus.
TvP Marine Marauder Viking. 3 vikings run around the protoss ball taking a ton of shots at the colossus while dodging stalkers.





adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
September 16 2010 20:28 GMT
#2
um u forget that corrupters have the um, corrupt ability
¯\_(ツ)_/¯
theboyrmca
Profile Joined August 2010
27 Posts
September 16 2010 20:29 GMT
#3
I actually agree in that corrupters should have more utility, if their corrupt ability were a small aoe I would believe it to be more in line.
adrenaLinG
Profile Blog Joined August 2010
Canada676 Posts
September 16 2010 20:30 GMT
#4
yeah if corrupt were AOE that would be absolutely sick

fungal growth + corrupt + baneling bust holllly shhhheeet
¯\_(ツ)_/¯
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
September 16 2010 20:33 GMT
#5
You cannot directly compare units by their costs because there are other factors at play. For instance, zerg only needs to build a spire and use larvae to make corrupters, whereas terran needs to build many starports/reactors to match air production. Also, typically zerg is going to be 1 base ahead of other races which grants them access to extra gas. Finally, zerg has different unit combos: fungal + corrupter is amazing against vikings, but terran does not have anti air splash that's effective against corrupters in the same way (seeker missiles suck, thor AA sucks against non light units).

Btw, corrupters serve 3 purposes: the 2nd purpose being you have paid for a portion of a broodlord should you need it later, and the 3rd purpose being that spell they have which is boring but very effective effective.
Azureflames
Profile Joined August 2010
United States35 Posts
September 16 2010 20:33 GMT
#6
On September 17 2010 05:29 theboyrmca wrote:
I actually agree in that corrupters should have more utility, if their corrupt ability were a small aoe I would believe it to be more in line.


That would be pretty damn strong. It'd be another unit you'd want to have a couple of in your army mix always. Land some FG+corrupt combos.
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
September 16 2010 20:35 GMT
#7
Corrupters are fine, they can become broodlords, they have corrupt. And they're actually pretty useful against vikings when you go broodlords because they're more mobile. If corruptors were 100/100, they would cost the same as mutas and ZvZ would be even more stupid.

Note: I main zerg.

As for ZvP, I think this MU has its issues, but corruptors vs colossus is not really it, unit control matters, you should get to just make the "magical counter unit" and then crush someone's army, it's not zerg's style. Seriously, this is not a balance issue, different units for different races are SUPPOSED TO BE DIFFERENT. If you want them to all be the fucking same go back to playing Warcraft 1 and build everything next to a fucking cobbled road.
I always try to shield slam face, just to make sure it doesnt work
JinDesu
Profile Blog Joined August 2010
United States3990 Posts
September 16 2010 20:35 GMT
#8
Screw that! Fix: Increase the cost of the vikings! I don't need stuff killing my Colossus more!
Yargh
Hikari
Profile Blog Joined May 2010
1914 Posts
September 16 2010 20:55 GMT
#9
Corrupter have 2 armor, when fighting vs BC/Phoenix/Carrier 2 armor makes a huge difference. On top of it corruption isn't that bad of a spell.

I dont think viking can outmicro corruptors since corruptors move pretty fast and viking takes a while to turn, aim and shoot. If anything one can argue since a corruptor can outrun a viking, it can run until its health regens to full =/

I really miss the old corrupted mass version... I suppose corruption makes corruptors a lot more powerful on the anti-capital front.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
September 16 2010 20:57 GMT
#10
You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it.
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 16 2010 21:00 GMT
#11
Screw corruptors. I want my scourge back
tok
Profile Joined April 2010
United States691 Posts
September 16 2010 21:03 GMT
#12
I see corruptors as air tanks, if my opponent is going bcs or carriers I usually chose corruptors because they soak up so much more damage than mutalisks.
junemermaid
Profile Joined September 2006
United States981 Posts
September 16 2010 21:03 GMT
#13
Vikings can't kite corruptors, just fyi.
the UMP says YER OUT
Percutio
Profile Blog Joined April 2010
United States1672 Posts
September 16 2010 21:03 GMT
#14
Hell just give corruptors ensnare already.
What does it matter how I loose it?
raph
Profile Joined May 2010
United States204 Posts
September 16 2010 21:04 GMT
#15
ill admit it can be difficult at times to hunt down colossi and that can be frustrating, but its definitely manageable
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
September 16 2010 21:04 GMT
#16
On September 17 2010 05:57 iCCup.Raelcun wrote:
You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it.


I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot.
OneWhoIsMany
Profile Joined May 2010
Canada292 Posts
September 16 2010 21:05 GMT
#17
On September 17 2010 06:03 junemermaid wrote:
Vikings can't kite corruptors, just fyi.


Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings.
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-09-16 21:06:39
September 16 2010 21:05 GMT
#18
On September 17 2010 06:04 OneWhoIsMany wrote:
Show nested quote +
On September 17 2010 05:57 iCCup.Raelcun wrote:
You do realize that Corruptors win fights with Vikings if they use their corruption ability and focus fire? I believe you need like a few more corruptors but this only occurs when you're trying to protect broodlords so it's usually worth it.


I guess if you A move both armies together, I would assume you`ve seen micro shoot and scoot.


Shoot and scoot doesnt work on corrupters as many others have said they're faster than vikings read plz.

On September 17 2010 06:05 OneWhoIsMany wrote:
Show nested quote +
On September 17 2010 06:03 junemermaid wrote:
Vikings can't kite corruptors, just fyi.


Just like zealots can`t kite zerglings with speed but they manage to deal alot more damage when micro is used correctly just like vikings.


you're comparing microing two ranged units to microing two melee units this is a bad analogy it doesn't work.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
September 16 2010 21:06 GMT
#19
a small aoe on corruption would be kinda awesome.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
xnub
Profile Joined August 2009
Canada610 Posts
September 16 2010 21:07 GMT
#20
On September 17 2010 05:26 kNyTTyM wrote:
I am comparing these two units because I feel the corrupter should be changed. I'm not making this for the sake of balance. I just think the cost of the unit against its effectiveness is dumb.

Concept: Unit A has purpose 1 and 2. Unit B has purpose 1. Unit A is cheaper and performs purpose 1 better then unit B.

So just looking at the stats of the units
Viking:
150minerals
75 Gas 125 Health Damage
10+4armored (2 shots)
9 Range
0 armor

Corrupter:
150 minerals 100 gas
200 Health
Damage 14+6massive
6 Range
2 armor

In 1v1 attack moves, the two will either both die at the same time or the corrupter will survive with one shot left on it. I tried 4 times and 3 times, they both died.
You add simple kiting into the picture and viking wins pretty easily.
1 Vikings kills both a colossus and mutalisk faster then a corrupter can (corruption was used).

So what is the problem? Vikings has better AA then the corrupter, more range, kills colossus faster (corrupters main purpose), is cheaper, and has more versatility (landing).

Fix: Decrease cost of corrupter to 100/100 or something similar. Then add 50 minerals to the cost of the brood lord so its overall cost stays the same.

Situations where this arises:
ZvP hydra roach corrupter. Building 3 corrupters does basically nothing because they got shot down by stalkers if they try to snipe the colossus.
TvP Marine Marauder Viking. 3 vikings run around the protoss ball taking a ton of shots at the colossus while dodging stalkers.








You also forget that a corruptor has the same speed as a vik. A vik cannot kite a corruptor if you just move it ethier right onto of the vik or just 1 range square closer then its fire range and move when he moves to the same spot. Its VERY easy to not get kited with a corruptor.
Loving the beta !! Weeeeeeee
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