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TvZ-900 diamond terran having problems! - Page 6

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No_eL
Profile Joined July 2007
Chile1438 Posts
August 28 2010 23:05 GMT
#101
again... no rep?
Beat after beat i will become stronger.
willkillson
Profile Blog Joined March 2010
United States123 Posts
August 28 2010 23:31 GMT
#102
On August 29 2010 08:05 No_eL wrote:
again... no rep?


Dirpa might troll you too with that logic, lock your doors!
poop
LawGQ
Profile Joined August 2010
30 Posts
August 28 2010 23:42 GMT
#103
you could always try a longer macro game if you cant just straight up stomp them. Fast expo and try for a third?
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 28 2010 23:54 GMT
#104
I'm still only 700 diamond, but here's my take on this subject (without having read the other posts really).

First, go for a common ground. Don't get PURE thors, but I find having 3-5 + MMTank has been extremely effective. Often all your marines will die, but you'll still be able to take out most of their forces, and then save your tanks/thors with some reinforcements, leading you to be able to have even more thors!

Second, make sure you're constantly harassing with small hellion forces. These come at almost no cost to you, can do tremendous damage if the zerg is unprepared, and even if they are, will distract their apm so that their macro is a bit worse, leaving you a bit stronger.

Besides that I assume it's just macro well.
FOOL! Pain is my friend! Now let me introduce you to it!
blagoonga123
Profile Blog Joined July 2007
United States2068 Posts
August 28 2010 23:57 GMT
#105
On August 29 2010 07:59 Shikyo wrote:
Show nested quote +
On August 29 2010 07:17 Darpa wrote:
On August 29 2010 06:00 willkillson wrote:
I guess it is asking way too much for a help thread to post a replay of his issues. Your right Darpa so cool.


More like Im tired of people with 10 posts acting with some self entitled sense of moderation, and then insulting everyone else in the thread for no apparent reason. If you arent going to contribute in a meaning full way then nobody cares what you have to say, or asks for your opinion. Let the mods mod.

Why are you going mech vs Zerg? It pretty much sucks now that people figured out how to spread their mutas. Just go MMM with maybe some tanks, that's where the imba whine is at.


Lol what? Everything I've heard about imba before was "MMM is ez, Mech is where the imba is at."

I guess ZvT is just not that bad anymore. At least at the <1100 levels.
FOOL! Pain is my friend! Now let me introduce you to it!
frantic.cactus
Profile Joined April 2010
New Zealand164 Posts
August 29 2010 01:40 GMT
#106
Back in the early beta days TvZ was all about harassing Z's workers whick kept T on a somewhat even footing. We need to find this mentality again. Hellions can't get up a blocked ramp? Then drop him and roast all his workers. Or use cloaked banshees or viking backstab him. T will find it hard to win against Z if he stays in his base the whole game because he will get out macroed and facestomped by the swarm.

If Z is one basing then he is very vulnerable economically and if you do enough damage to his drone count then he wont be able to afford many mutas. If he FE'd then he is twice as vulnerable to harass.

Remember the Zerg has to choose between making Units or workers and if you force him to spend his larva on reproducing drones then your army will be stronger when it comes to the final engagement.
Terran it up since 2007
Dante08
Profile Blog Joined February 2008
Singapore4202 Posts
August 29 2010 01:48 GMT
#107
Yea I always try to harass his economy as much as I can, letting him drone too much will result in a huge problem later.
InvalidCola
Profile Joined March 2010
Denmark2 Posts
August 29 2010 02:16 GMT
#108
As a terran you have to pressure the zerg, because he cannot mass units and drones at the same time - so if you don't do anything until your push to stop his 3rd then it's gonna be impossible for you against a decent zerg...

You claim that neither helions nor banshees are good - try to watch some pro replays (watch the ESL masters series games - there are plenty of examples of how to harras a zarg - most games were ZvT). If you don't like to go for helions or banshees then try to find other ways of pressuring the zerg, examples:
- Morrow's mass early Reapers into expand and mmm seems very strong currently) (see Morrow vs zerg in esl masters)
- You can try a fast helion/marine/scv push on small maps (see Tarson vs. Idra esl masters)
- You can try walling the zerg in his base with bunkers and marines right at the start and then switching to f.x. fast banshees while he tries to break out (see SarenS in esl masters)

It seems to me like your overall approach to the match up is slightly wrong... It's not so much about your mid-/endgame army composition - it can be anything from MMM to mech to a mix of everything - all are visable options vs. a Zerg. You need to find a way to pressure the zerg as much as possible - if you have suceeded in pressuring the zerg then your mid/late push will automatically be much better.... And remember that pressuring the zerg does not mean killing all his drones, etc... sometimes it's enough to just make him think you are attacking to prevent him from building drones - if you can constantly keep him building zerglings or roaches or whatever to stop your reapers/helions/etc. then everything should be good (a good example is Morrow vs. Idra in the esl masters finals (see Day8's latest Daily))
sensenmann
Profile Joined July 2010
United States172 Posts
August 29 2010 02:26 GMT
#109
The biggest thing I can say is harass more. The more I get harassed as a Zerg in ZvT, the less likely I am to win. You have so many great ways to harass also, so make sure you use them. Viking hunting overlords, banshies in mineral lines, 2-3 drops at once in different spots, helion front door harass, reapers early game, or even late for scouting.
charlie420247
Profile Joined November 2009
United States692 Posts
August 29 2010 02:51 GMT
#110
ya in bw sometimes id see terrans who just expanded each time the zerg expanded and thus were able to keep up with the zerg macro wise and win.
there are 10 types of people in this world, those who understand binary and those who dont.
Pigzyf5
Profile Joined November 2009
Australia131 Posts
Last Edited: 2010-08-29 04:51:51
August 29 2010 03:24 GMT
#111
DONT WAIT AROUND UNTILL THE ZERG TAKES HIS 3RD. PUT THE HURT ON RIGHT FROM THE START BEFORE HE EVEN TAKES HIS 2ND. PUSH AND POKE WITH HARASMENT ALL GAME. NEVE GIVE HIM A CHANCE TO DRONE UP. WHILE U HARASS TAKE BASES AND MASS TANKS OR SOMETHING ELSE SO WHEN UR 3RD BASE TIMEING PUSH COMES ALONG HE HAS LESS DRONES, MEANING ONE LESS STUFF TO KILL UR PUSH AND 2. HE WILL TKAE LONGER TO GET THAT BASE SO UR ARMY WILL BE BIGGER.

IF YOU ARE NOT ATTACKING ASK YOURE SELF WHY AM I NOT ATTACK? AND IF THE AWENSER ISN'T BECUASE 'I WILL DIE TO MUTE HARASS' THEN ATTACK. MAYBE NOT ALL OUT BUT WITH A DROP OR HELEIN RUN BYS. THEY MAY NOT WORK EVERY TIME BUT SOME WILL AND WE ALL KNOW HOW 3 HEILENS CAN RAPE EVERY DRONE ON THE MAP IN 2 SEC. EVERYTIME THE ZERG QUEENS LAVA SPAWN MAKE THE ZERG THINK HE HAS TO USE THEM ON COMBAT UNITS NOT DRONES

User was temp banned for this post.
Kare
Profile Joined March 2009
Norway786 Posts
August 29 2010 03:32 GMT
#112
There is nothing you can do, TvZ is broken as hell and it needs a serious fix. I was hoping the ultra nerf would make Mech a viable option against zerg again so hopefully it will work. When I play heavy harass style with hellions and banshee now, transitioning into bio/tank/medivacs it just goes down the drain. Ultras and Banelings just a move into it and destroy it no matter how good micro/position you have. It is almost impossible to win versus zerg lategame as terran. The only way you can win is 5 rax reaper and all-in hellion/marauder. The hellion marauder build is easily stoppable if scouted so its very risky.
In life you can obtain all sorts of material wealth, but the real treasure is the epic feelings you get while doing something you love.
Cireth
Profile Joined July 2010
United States3 Posts
August 29 2010 03:51 GMT
#113
1. 5 rax reaper - kill as many lings and drones as you can, zerg will get roaches and speed upgrade
1.5 expand
2. switch to marauder - do a push with marauder and reapers
3. zerg will likely get muta - add some marines with stim

this is how it usually goes, and i believe terran has the advantage at the moment with this build
I am the biological father of this country.
gun.slinger
Profile Blog Joined May 2010
Canada258 Posts
August 29 2010 03:53 GMT
#114
Funny how im not the only one thinking that the matchup wasn't imbalaced. Im not saying it's perfectly fair but there sure is a LOT of bandwagon jumping.

Thanks to LST for the replay and since im only a 700 i'll keep my advice to myself but this thread was of great help
LIQUID HWAITING
threehundred
Profile Joined July 2009
Canada911 Posts
August 29 2010 04:13 GMT
#115
On August 29 2010 12:24 Pigzyf5 wrote:
DONT WAIT AROUND UNTILL THE ZERG TAKES HIS 3RD. PUT THE HURT ON RIGHT FROM THE START BEFORE HE EVEN TAKES HIS 2ND. PUSH AND POKE WITH HARASMENT ALL GAME. NEVE GIVE HIM A CHANCE TO DRONE UP. WHILE U HARASS TAKE BASES AND MASS TANKS OR SOMETHING ELSE SO WHEN UR 3RD BASE TIMEING PUSH COMES ALONG HE HAS LESS DRONES, MEANING ONE LESS STUFF TO KILL UR PUSH AND 2. HE WILL TKAE LONGER TO GET THAT BASE SO UR ARMY WILL BE BIGGER.

IF YOU ARE NOT ATTACKING ASK YOURE SELF WHY AM I NOT ATTACK? AND IF THE AWENSER ISN'T BECUASE 'I WILL DIE TO MUTE HARASS' THEN ATTACK. MAYBE NOT ALL OUT BUT WITH A DROP OR HELEIN RUN BYS. THEY MAY NOT WORK EVERY TIME BUT SOME WILL AND WE ALL KNOW HOW 3 HEILENS CAN RAPE EVERY DRONE ON THE MAP IN 2 SEC. EVERYTIME THE ZERG QUEENS LAVA SPAWN MAKE THE ZERG THINK HE HAS TO USE THEM ON COMBAT UNITS NOT DRONES


i actually read this and agree 100% ^^
KimTaeyeon MEDIC MU fighting! ^^;;
guyGOTgirth
Profile Joined August 2010
United States76 Posts
August 29 2010 04:15 GMT
#116
On August 29 2010 13:13 threehundred wrote:
Show nested quote +
On August 29 2010 12:24 Pigzyf5 wrote:
DONT WAIT AROUND UNTILL THE ZERG TAKES HIS 3RD. PUT THE HURT ON RIGHT FROM THE START BEFORE HE EVEN TAKES HIS 2ND. PUSH AND POKE WITH HARASMENT ALL GAME. NEVE GIVE HIM A CHANCE TO DRONE UP. WHILE U HARASS TAKE BASES AND MASS TANKS OR SOMETHING ELSE SO WHEN UR 3RD BASE TIMEING PUSH COMES ALONG HE HAS LESS DRONES, MEANING ONE LESS STUFF TO KILL UR PUSH AND 2. HE WILL TKAE LONGER TO GET THAT BASE SO UR ARMY WILL BE BIGGER.

IF YOU ARE NOT ATTACKING ASK YOURE SELF WHY AM I NOT ATTACK? AND IF THE AWENSER ISN'T BECUASE 'I WILL DIE TO MUTE HARASS' THEN ATTACK. MAYBE NOT ALL OUT BUT WITH A DROP OR HELEIN RUN BYS. THEY MAY NOT WORK EVERY TIME BUT SOME WILL AND WE ALL KNOW HOW 3 HEILENS CAN RAPE EVERY DRONE ON THE MAP IN 2 SEC. EVERYTIME THE ZERG QUEENS LAVA SPAWN MAKE THE ZERG THINK HE HAS TO USE THEM ON COMBAT UNITS NOT DRONES


i actually read this and agree 100% ^^


/thread?? :p I agree with the above poster as well
Bnet ID: guyGOTgirth.114
aznhockeyboy16
Profile Blog Joined July 2009
United States558 Posts
August 29 2010 04:20 GMT
#117
um... 5 rax reaper really won't do all that much damage to a good zerg, unless you have amazing micro, and you won't get an advantage unless you can keep up your macro at the same time. reaper harass is probably your best bet for getting into the midgame without being behind, but hellion harass is definitely good as well, and leads better into the mech transition you seem to be trying for. since the magic box, you really can't stop making marines anymore. as far as I can tell, it seem like the marine tank composition is the most standard atm. it relies on your control to get away from banelings, and allows you to take down mutas, hydras, and lings rather well, and can deal with roaches, but if you should get marauders since you should know their unit composition.

but with the upcoming patch, it seems like it will be even more important to get a strong bio composition, rather than a mostly mech composition.

so yeah... you seem to just be having trouble understanding the matchup.
Floophead_III
Profile Joined September 2009
United States1832 Posts
August 29 2010 04:26 GMT
#118
That style of play is outdated and ineffective. My TvZ is hellion/marine/tank. I don't even really make marauders until lategame. With good control and good timing you can kill zerg before a 3rd is up, sometimes before they even have their T2 techs out.

I don't lose to zergs anymore. Trust me, don't make thors, even if they are completely imba. They rely on zerg making the wrong decisions and aren't microable. Pure mech is not good on most maps.
Half man, half bear, half pig.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 29 2010 04:28 GMT
#119
On August 29 2010 08:57 blagoonga123 wrote:
Show nested quote +
On August 29 2010 07:59 Shikyo wrote:
On August 29 2010 07:17 Darpa wrote:
On August 29 2010 06:00 willkillson wrote:
I guess it is asking way too much for a help thread to post a replay of his issues. Your right Darpa so cool.


More like Im tired of people with 10 posts acting with some self entitled sense of moderation, and then insulting everyone else in the thread for no apparent reason. If you arent going to contribute in a meaning full way then nobody cares what you have to say, or asks for your opinion. Let the mods mod.

Why are you going mech vs Zerg? It pretty much sucks now that people figured out how to spread their mutas. Just go MMM with maybe some tanks, that's where the imba whine is at.


Lol what? Everything I've heard about imba before was "MMM is ez, Mech is where the imba is at."

I guess ZvT is just not that bad anymore. At least at the <1100 levels.


Current discussion on imbalance revolves around the early game only. It is very difficult to get into the midgame on par with terran for a multitude of reasons.

MMM sucks and has sucked ever since the beginning of beta. Muta + bane rips it hard.
As for mech, apparently no one can execute it properly so it just phased out. Mass muta versus pure mech can rip an attack apart, but you aren't supposed to even attack with mech.
Sealteam
Profile Blog Joined April 2010
Australia296 Posts
August 29 2010 04:43 GMT
#120
No replays, no help?

Really impossible to give you advice if we can't actually see what's happening.
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