• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:16
CEST 20:16
KST 03:16
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Ro8 Preview Pt2: Holding On6Maestros of the Game: Live Finals Preview (RO4)5TL.net Map Contest #21 - Finalists4Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15
Community News
5.0.15 Balance Patch Notes (Live version)56$2,500 WardiTV TL Map Contest Tournament 150Stellar Fest: StarCraft II returns to Canada10Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR12BSL Season 217
StarCraft 2
General
5.0.15 Balance Patch Notes (Live version) Stellar Fest: StarCraft II returns to Canada SC2 5.0.15 PTR Patch Notes + Sept 22nd update Had to smile :) Weekly Cups (Sept 22-28): MaxPax double, Zerg wins, PTR
Tourneys
Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament $2,500 WardiTV TL Map Contest Tournament 15 LANified! 37: Groundswell, BYOC LAN, Nov 28-30 2025 Maestros of The Game—$20k event w/ live finals in Paris
Strategy
Custom Maps
External Content
Mutation # 493 Quick Killers Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight
Brood War
General
Flash On JaeDongs ASL Struggles & Perseverance ASL20 General Discussion Thoughts on rarely used units BGH Auto Balance -> http://bghmmr.eu/ Any rep analyzer that shows resources situation?
Tourneys
[ASL20] Ro8 Day 4 Small VOD Thread 2.0 [ASL20] Ro8 Day 3 3D!Community Brood War Super Cup №3
Strategy
Current Meta I am doing this better than progamers do. Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy)
Other Games
General Games
Dawn of War IV Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Liquipedia App: Now Covering SC2 and Brood War!
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Games Industry And ATVI Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List BarCraft in Tokyo Japan for ASL Season5 Final
Blogs
Mental Health In Esports: Wo…
TrAiDoS
[AI] Sorry, Chill, My Bad :…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1927 users

[WL] Playoffs: KTF vs OZ - Page 92

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 90 91 92 93 Next
koreasilver
Profile Blog Joined June 2008
9109 Posts
March 26 2009 00:45 GMT
#1821
I stand corrected.
latent
Profile Joined March 2009
United States428 Posts
March 26 2009 01:07 GMT
#1822
According to my friend the Korean commentators were screaming over and over again that Flash should do a science vessel eraser at 11.
Moo
Avidkeystamper
Profile Blog Joined June 2008
United States8553 Posts
March 26 2009 01:11 GMT
#1823
And then we'll have more people screaming why is Flash losing vessels so carelessly?
Just move the drones and bring in the scourge-2 vessels sniped.
He did know about 11 o clock, check between 1:06 and 1:07 on the english commentary video.
Also, breaking 12 is easier than 11 since 11 has ramps+sunkens+a nydus canal that was up when Flash had his first two vessels. Also, 12 is open from three different angles while 11 is much harder to break.
Jaedong
sung_moon
Profile Blog Joined September 2008
United States10110 Posts
March 26 2009 01:20 GMT
#1824
yea for whatever reason well people see vessels dying against Jaedong they blame the terran for inattentiveness and not the excellent scourge/vessel sniping ability of jaedong. is this gonna b jaedong/hwasin PL all over again
Forever Young
latent
Profile Joined March 2009
United States428 Posts
March 26 2009 01:21 GMT
#1825
12 is dangerous because of how he could be surrounded, which he was multiple times. 11's ramp was unprotected, lurkers were burrowed at the nydus. And a nydus is less dangerous than all the hatcheries at the zerg main and natural.
Moo
Avidkeystamper
Profile Blog Joined June 2008
United States8553 Posts
Last Edited: 2009-03-26 01:45:35
March 26 2009 01:43 GMT
#1826
Which would be the case but
1) 12 isn't where all the hatcheries and zerg units are at, they're at 3 and going from 3 to 12 is far more time consuming then popping into a nydus canal to 11 and
2) he was never surrounded at 12, he used the wide open range to skirt around JD's Dark Swarms and kill the hatchery, twice, while keeping most of his forces alive, something would not be able to do if he sacked 11. If he went up that ramp, he wouldn't be coming down.
3) please stop, 12 is clearly easier to kill than 11 and he did so twice. 11 Had sunkens + nydus canal, 12 had nothing and is far more open to attack.
Jaedong
latent
Profile Joined March 2009
United States428 Posts
Last Edited: 2009-03-26 01:57:12
March 26 2009 01:53 GMT
#1827
He actually lost a lot of his forces attacking 12. They were like kamikaze units, going in to snipe the hatchery only to be killed off by dark swarmed hydra/ling. Also his science vessels were much safer at 11 than 12, where hydras and scourge were able to pick off countless numbers of them. Also 12 was much easier for Jaedong to reestablish and protect. Once 11 was down, without a nydus it would have been extremely difficult to reestablish a base there.

Why couldn't Flash bring his units back down the ramp...?
Moo
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 26 2009 03:52 GMT
#1828
On March 26 2009 10:53 latent wrote:
He actually lost a lot of his forces attacking 12. They were like kamikaze units, going in to snipe the hatchery only to be killed off by dark swarmed hydra/ling. Also his science vessels were much safer at 11 than 12, where hydras and scourge were able to pick off countless numbers of them. Also 12 was much easier for Jaedong to reestablish and protect. Once 11 was down, without a nydus it would have been extremely difficult to reestablish a base there.

Why couldn't Flash bring his units back down the ramp...?


Dude, Flash has insane decision making, he probably had a reason beyond your understanding. Stop trying to justify Flash's loss using excuses. He lost because JD simply played better. Get the fuck over it, jesus
Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
AzureEye
Profile Blog Joined December 2008
United States1360 Posts
March 26 2009 03:55 GMT
#1829
On March 26 2009 07:41 latent wrote:
The commentators also were very disappointed by how Flash failed to make any tanks, and were just shocked at how many science vessels Flash lost. Probably the most telling quotes:
"He's so good, he's so smart, but he's so crazy at the same time. He just needs some mental help."
and...
"Flash just getting demolished, at the very end, by himself, I gotta say. He lost that game. Jaedong didn't beat him, so much as he just lost the game."

***End Transmission***



You DON"T make tanks if you go SK terran. Thats the way you do things. Tanks are only useful until Z gets swarm, then tanks get picked off very easily. It wastes gas, delays your vessel + prolongs muta harrass, and Flash already knew that it was going to transition into late game at that point.

You need to credit how many vessel Flash lost to how well good is Jaedong's vessel sniping ability instead of trying to say Flash played lousy. This happens with every ignorant T fanboys everytime Z rapes SK terran build.

Terrans who whine: http://www.teamliquid.net/blogs/viewblog.php?topic_id=107788
EternaLEnVy
Profile Blog Joined February 2009
Canada513 Posts
March 26 2009 04:31 GMT
#1830
Flash's first decision in going for the 12 was a good idea, but going to the same base time and time again is just gonig to make Jaedong mose prepared and use to defending that area. Flash should of went for the 11 after his first attempt at 12 (whcih was a sucess). And mb switch around. but it was obvious that flash's multi tasking was lacking. From this game along its obvious that Jaedong's multi tasking is superior to flashs. Flash had a drop and then went afk with the dropped units for like 5 minutes. Then they all died to a single lurker that burrowed the INStant it saw marnies.
Hell in my head
Zyarktodt
Profile Blog Joined February 2009
United States67 Posts
March 26 2009 05:08 GMT
#1831
On March 26 2009 10:07 latent wrote:
According to my friend the Korean commentators were screaming over and over again that Flash should do a science vessel eraser at 11.


Was this before or after Flash lost all those vessels to scourge? Seriously, if what you say is true, then the commentators could not be more wrong. With Jaedong's scourge micro, sending vessels to do an eraser trick is like throwing them away.
mrgerry
Profile Joined September 2008
United States1508 Posts
March 26 2009 05:24 GMT
#1832
There were 4 vessels already there and marines around, I was actually having the same thought that he should do it. (If this is the same scene I am thinking of)
3nickma
Profile Joined November 2007
Denmark1510 Posts
March 26 2009 15:20 GMT
#1833
On March 25 2009 22:28 Doso wrote:
English Commentary



Oh wow I don't know about the rest of you guys but I've just watched the series again with commentaries and I really thoroughly enjoyed every bit of it! Was a little worried about some of the YouTube comments but don't understand why they'd pick on them. I really think they did an excellent job with some great and insightful commentating. Personally I think Flash saw the upper left at some point though I'm not sure and guess SimonB would really like the closing comments But overall definitely worth a watch
L E E J A E D O N G ! <3
latent
Profile Joined March 2009
United States428 Posts
Last Edited: 2009-03-26 16:52:48
March 26 2009 16:51 GMT
#1834
Dude, Flash has insane decision making, he probably had a reason beyond your understanding.

*facepalm*
Moo
Avidkeystamper
Profile Blog Joined June 2008
United States8553 Posts
March 26 2009 17:18 GMT
#1835
On March 26 2009 13:31 EternaLEnVy wrote:
Flash's first decision in going for the 12 was a good idea, but going to the same base time and time again is just gonig to make Jaedong mose prepared and use to defending that area. Flash should of went for the 11 after his first attempt at 12 (whcih was a sucess). And mb switch around. but it was obvious that flash's multi tasking was lacking. From this game along its obvious that Jaedong's multi tasking is superior to flashs. Flash had a drop and then went afk with the dropped units for like 5 minutes. Then they all died to a single lurker that burrowed the INStant it saw marnies.

Just attacking the base made Jaedong more prepared, he put up a second sunken at his 11 after his 12 got razed for the first time. I don't see why people would say that taking down 11 is easier, if he attacked 11, the one way he could escape is back down the ramp, and by then and maybe even when he reached 11, JD would've have noticed and trapped+raped his troops with DS/Plague.
Jaedong
latent
Profile Joined March 2009
United States428 Posts
March 26 2009 18:04 GMT
#1836
Because the high ground would give him a defensive advantage and he could flank with fresh troops from his main.
Moo
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
March 26 2009 18:31 GMT
#1837
On March 27 2009 01:51 latent wrote:
Show nested quote +
Dude, Flash has insane decision making, he probably had a reason beyond your understanding.

*facepalm*


I just talked to flash on west and he said the korean commentators are wrong, doing an eraser would've been a dumb move.
Hot_Bid
Profile Blog Joined October 2003
Braavos36379 Posts
March 26 2009 19:08 GMT
#1838
arguing that Flash "should've went tanks" when he is clearly going SK is pretty stupid and pointless. of course after Flash loses trying SK, you can 20/20 hindsight "what if he made tanks!?!?"
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
3nickma
Profile Joined November 2007
Denmark1510 Posts
March 26 2009 19:15 GMT
#1839
On March 27 2009 03:31 zulu_nation8 wrote:
Show nested quote +
On March 27 2009 01:51 latent wrote:
Dude, Flash has insane decision making, he probably had a reason beyond your understanding.

*facepalm*


I just talked to flash on west and he said the korean commentators are wrong, doing an eraser would've been a dumb move.


Could you please ask him whether or not he feels like loosing the game or Jaedong winning the game? Would really like to know from the horses mouth if SimonB is right or my boy is just a devine player

Or if there's been some post-game analysis/interviews that I've missed.
L E E J A E D O N G ! <3
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
March 26 2009 19:34 GMT
#1840
On March 27 2009 04:08 Hot_Bid wrote:
arguing that Flash "should've went tanks" when he is clearly going SK is pretty stupid and pointless. of course after Flash loses trying SK, you can 20/20 hindsight "what if he made tanks!?!?"


agreed by late game Flash was completly commited to SK
switching to tanks/armory/upgrades would have created a gap in his MnM forces in which JD could have capitalized on.
cw)minsean(ru
Prev 1 90 91 92 93 Next
Please log in or register to reply.
Live Events Refresh
Next event in 4h 44m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 699
UpATreeSC 155
JuggernautJason41
StarCraft: Brood War
EffOrt 578
Larva 453
Soma 246
Light 222
firebathero 216
Dewaltoss 112
Hyun 108
Leta 97
Mind 87
sSak 64
[ Show more ]
BRAT_OK 55
Mong 40
Aegong 31
zelot 17
Dota 2
Gorgc7412
qojqva3783
Fuzer 191
Counter-Strike
fl0m2095
flusha82
kRYSTAL_23
Heroes of the Storm
Liquid`Hasu173
Other Games
FrodaN3637
ceh9832
Beastyqt668
KnowMe169
ArmadaUGS151
C9.Mang093
Mew2King60
NeuroSwarm57
QueenE51
Organizations
Other Games
BasetradeTV16
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Hupsaiya 7
• davetesta2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
• intothetv
StarCraft: Brood War
• HerbMon 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4682
• masondota2570
• WagamamaTV511
• Ler91
League of Legends
• Nemesis3859
Other Games
• imaqtpie1043
• Shiphtur190
Upcoming Events
Online Event
4h 44m
Wardi Open
16h 44m
Online Event
22h 44m
Online Event
1d 16h
[BSL 2025] Weekly
1d 23h
Safe House 2
1d 23h
Sparkling Tuna Cup
2 days
BSL Team Wars
3 days
Team Bonyth vs Team Dewalt
Dewalt vs kogeT
JDConan vs Tarson
RaNgeD vs DragOn
StRyKeR vs Bonyth
Aeternum vs Hejek
Replay Cast
3 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-09-25
Maestros of the Game
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Acropolis #4 - TS2
EC S1
ESL Pro League S22
Frag Blocktober 2025
Urban Riga Open #1
FERJEE Rush 2025
Birch Cup 2025
DraculaN #2
LanDaLan #3
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
WardiTV TLMC #15
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.