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[ASL22] Grand Finals - Page 19

Forum Index > Brood War Tournaments
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Prev 1 17 18 19 All
Recommended Games
+ Show Spoiler +
+ Show Spoiler [Game 1] +
Poll: Recommend Rush vs Soulkey Game 1?

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(Vote): Yes
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+ Show Spoiler [Game 4] +
Poll: Recommend Rush vs Soulkey Game 4?

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+ Show Spoiler [Game 5] +
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+ Show Spoiler [Game 7] +
Poll: Recommend Rush vs Soulkey Game 7?

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Tanzklaue
Profile Joined January 2012
Germany1433 Posts
4 hours ago
#361
Really mad how people keep 'being surprised' by guys like rush putting up great performances against soma and SK.

Just really disrespectful to the scene imo.
Biff The Understudy
Profile Blog Joined February 2008
France8209 Posts
Last Edited: 2026-10-19 21:54:13
4 hours ago
#362
On October 20 2026 02:18 M2 wrote:
Show nested quote +
On October 20 2026 01:52 Biff The Understudy wrote:
On October 20 2026 01:05 Gorsameth wrote:
On October 20 2026 00:20 Biff The Understudy wrote:
Rush was so unbelievably close.

I feel Terrans have to improve vessel retention in tvz.

That might mean not keeping vessels in a cloud (i know, easier said than done) and sending them home for repair when they get plagued. Losing 7 vessel in 10 seconds is one of the factors that cost Rush the game imo. He was doing extremely well until then.
He knew the Muta was there, just a misplay with everything going on.

True, I know. Just feel like, the moment you get your whole vessel cloud plagued, you should send them home for repair.

I might be missing something, but it feels like a plagued vessel is a dead vessel, while a vessel being repaired is still banking energy. There might be practicalities i don’t know about, but i feel that great vessel retention would make Terran much stronger against those non hydra centric army comp.

Not sure how much they can afford to lose the defiler control in front of the Zerg base, if the vessels go back, the defilers will probably follow and get into the Terran main which usually means gg

Yeah hence my suggestion to not bunch them up in one cloud.

I don’t know how that would be done practically but i kind of believe that the first Terran that manages to do that will absolutely dominate TvZ.
The fellow who is out to burn things up is the counterpart of the fool who thinks he can save the world. The world needs neither to be burned up nor to be saved. The world is, we are. Transients, if we buck it; here to stay if we accept it. ~H.Miller
Darksoldierr
Profile Joined May 2010
Hungary2014 Posts
4 hours ago
#363
I genuinely wonder if pure mass firebat wouldn't be worth it, especially after there are not a single lurker left

Excellent game 7 tho, so close
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
Shinokuki
Profile Joined July 2013
United States927 Posts
3 hours ago
#364
On October 19 2026 20:53 Highways wrote:
Wow Rush done so much better, was expecting a 0-4.

He would've won game 7 if he attacked the 3rd expo with his main army while the dropship attacked.

Balance is fine except for ZvP. Zerg has a too big advantage against Protoss


do you realize zvp is considered hard to play by pros online? it has advantage in tourney but on ladder, proleagues, and spon games zvp is harder than zvt. this match up is meant to be cheesed because if it goes macro game it becomes harder for zerg because of modern maps. many noob foreigners dont know this aspect. its frustrating
Life is just life
RowdierBob
Profile Blog Joined May 2003
Australia13535 Posts
2 hours ago
#365
Looking back on game 7, I think Rush might've benefitted going BCs over tanks. At one stage he was up by something like 80 supply I think but SK was in a good spot with his 4 gas and defences set up. Once the ultra production kicked in the game was always going to turn. I think if perhaps Rush wen't BCs instead of tanks it would've helped him attack the expos more effectively and stretched SK gas a bit given the need to invest in scourges more.

But who knows? Easy to be a Monday morning quarterback. He needed to press his supply advantage before ultra production kicked in and wasn't able to do so. Once SK's eco kicked in, the ultra/ling/def is such a hard counter to bio Terran that it was always going to be tough for Rush to win the game.
"Terrans are pretty much space-Australians" - H
TMNT
Profile Joined January 2021
3388 Posts
2 hours ago
#366
On October 20 2026 07:36 Shinokuki wrote:
Show nested quote +
On October 19 2026 20:53 Highways wrote:
Wow Rush done so much better, was expecting a 0-4.

He would've won game 7 if he attacked the 3rd expo with his main army while the dropship attacked.

Balance is fine except for ZvP. Zerg has a too big advantage against Protoss


do you realize zvp is considered hard to play by pros online? it has advantage in tourney but on ladder, proleagues, and spon games zvp is harder than zvt. this match up is meant to be cheesed because if it goes macro game it becomes harder for zerg because of modern maps. many noob foreigners dont know this aspect. its frustrating

If ZvP is harder than ZvT how come all pros have better ZvP win rate than ZvT?

Seems like what you're trying to say is ZvP now is harder than what it used to be in the past.
Shinokuki
Profile Joined July 2013
United States927 Posts
1 hour ago
#367
On October 20 2026 08:52 TMNT wrote:
Show nested quote +
On October 20 2026 07:36 Shinokuki wrote:
On October 19 2026 20:53 Highways wrote:
Wow Rush done so much better, was expecting a 0-4.

He would've won game 7 if he attacked the 3rd expo with his main army while the dropship attacked.

Balance is fine except for ZvP. Zerg has a too big advantage against Protoss


do you realize zvp is considered hard to play by pros online? it has advantage in tourney but on ladder, proleagues, and spon games zvp is harder than zvt. this match up is meant to be cheesed because if it goes macro game it becomes harder for zerg because of modern maps. many noob foreigners dont know this aspect. its frustrating

If ZvP is harder than ZvT how come all pros have better ZvP win rate than ZvT?

Seems like what you're trying to say is ZvP now is harder than what it used to be in the past.


Can you check zvp and zvt win rates in 2026 for soma, soulkey, and hero? i'm not saying zvt has lower win rate. im saying that macro zvp games are hard and zergs are abusing no scout to kill protoss and they would rather do that because macro games favor protoss in standard striahgt up games. balance is fine at our levels and honestly gets bad if zerg wants to macro. no one wants to flip coin build/strategy to win protoss.
Life is just life
goody153
Profile Blog Joined April 2013
44311 Posts
Last Edited: 2026-10-20 01:18:49
53 minutes ago
#368
As expected soulkey wins but zerg has the biggest race advantage anyways

Crazy how the terran has to play perfectly keeping the vessels alive and irradiating nonstop to get the value to bring down the zerg to have a chance to win vs lategame zerg while all zerg has to do is one plague then one mistake from terran suddenly the tables turned

I dont think any other race is ever winning a finals from here on out.

On October 20 2026 04:07 bochs wrote:
I agree with the suggestion here that they should give a much longer trial period for new maps before the next season starts to allow ample time for balance fixes, etc. With that in mind, ideally they should release new map candidates like right now.


It's not gonna happen zerg players are gonna complain any anti-zerg map

On October 19 2026 00:58 [sc1f]eonzerg wrote:
Show nested quote +
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.



You mock but the game has reached to a point that zerg has obvious clear advantage unless you are blind like a bat

Since there wont be a balance patch ever. The only logical move is to do a non-zerg favored maps permanently. I mean the maps already designed with one entrance (even with the optional two entrance there is a block) which is just to counter zerg. Might move further with the balance against zerg in permanent map designs

That or welcome zergs winning all tournament and eventually just loss of interest in the game if all that wins are zerg
this is a quote
Maks
Profile Joined December 2010
Ukraine205 Posts
41 minutes ago
#369
What Game 7 shows is something we've known for a long time: the Zerg have an advantage in the late game, and that's undeniable.

But the matchup itself still favors Terran, and not many Zerg players know how to play it well. Soulkey is more of an exception to the rule.

If you think about it, in the late game, Terran only gets Irradiate for Science Vessels, while Zerg gets Plague and Dark Swarm for the Defiler, Adrenal Glands for Zerglings, and the Chitinous Plating (+2 armor) upgrade for Ultralisks. That’s 1 against 4.

That’s exactly why Terrans started playing the mech switch in the late 2000s and kept doing so until Zergs went back to a modified 2 Hatch Muta strategy.
RowdierBob
Profile Blog Joined May 2003
Australia13535 Posts
1 minute ago
#370
On October 20 2026 10:14 goody153 wrote:
As expected soulkey wins but zerg has the biggest race advantage anyways

Crazy how the terran has to play perfectly keeping the vessels alive and irradiating nonstop to get the value to bring down the zerg to have a chance to win vs lategame zerg while all zerg has to do is one plague then one mistake from terran suddenly the tables turned

I dont think any other race is ever winning a finals from here on out.

Show nested quote +
On October 20 2026 04:07 bochs wrote:
I agree with the suggestion here that they should give a much longer trial period for new maps before the next season starts to allow ample time for balance fixes, etc. With that in mind, ideally they should release new map candidates like right now.


It's not gonna happen zerg players are gonna complain any anti-zerg map

Show nested quote +
On October 19 2026 00:58 [sc1f]eonzerg wrote:
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.



You mock but the game has reached to a point that zerg has obvious clear advantage unless you are blind like a bat

Since there wont be a balance patch ever. The only logical move is to do a non-zerg favored maps permanently. I mean the maps already designed with one entrance (even with the optional two entrance there is a block) which is just to counter zerg. Might move further with the balance against zerg in permanent map designs

That or welcome zergs winning all tournament and eventually just loss of interest in the game if all that wins are zerg


This is a bit dramatic. Maybe if zergs were 4-0ing every finals it’d have some validity but Rush had every opportunity to win that but SK was better when it counted. BW still remains a game primarily decided by skill.
"Terrans are pretty much space-Australians" - H
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