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[ASL22] Grand Finals - Page 17

Forum Index > Brood War Tournaments
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[sc1f]eonzerg
Profile Blog Joined February 2010
Belgium7195 Posts
8 hours ago
#321
On October 18 2026 23:42 M2 wrote:
Show nested quote +
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.
CHEONSOYUN
Profile Joined August 2017
627 Posts
6 hours ago
#322
long live AZL!

AZL23 AZL 24 ASL 25 soon!
JAEDONG...!!! EFFORT IS ANGRY. ZERG...?!
M2
Profile Joined December 2002
Bulgaria4185 Posts
5 hours ago
#323
On October 19 2026 00:58 [sc1f]eonzerg wrote:
Show nested quote +
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.

Dude, it was not a figure of speech, there were literally two 100% ZvP maps in two of the SKs titles. The guy is the best player anyway, I don't argue this, but I don't understand why there is no such service for Protoss as well. I don't see why a single island or another heavy Protoss favored map in the mix to balance it out is considered bad. My truth is that Zerg players are so much better than both Protoss and Terrans atm, that maps won't change much, but if they are going to give such imbalanced favored maps to one of the sides, give similar to the others too, no?
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
AttackZerg
Profile Blog Joined January 2003
United States7684 Posts
5 hours ago
#324
1v1 games on killing fields.

Find out who is really the best.

Or, randomly generated maps revealed at game launch.

Actually watch pro's discover and adapt to things in real time.

Island maps that somehow become land maps or land maps that become islands.

There is so much that can be done with maps that has just never been tried.

6 mineral patch start on giant 8 player maps would be such a different 1v1.

Not saying any of these are good idea's, but I think each of them could be fun/novel.
TMNT
Profile Joined January 2021
3385 Posts
Last Edited: 2026-10-18 20:07:18
4 hours ago
#325
On October 19 2026 04:11 M2 wrote:
Show nested quote +
On October 19 2026 00:58 [sc1f]eonzerg wrote:
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.

Dude, it was not a figure of speech, there were literally two 100% ZvP maps in two of the SKs titles. The guy is the best player anyway, I don't argue this, but I don't understand why there is no such service for Protoss as well. I don't see why a single island or another heavy Protoss favored map in the mix to balance it out is considered bad. My truth is that Zerg players are so much better than both Protoss and Terrans atm, that maps won't change much, but if they are going to give such imbalanced favored maps to one of the sides, give similar to the others too, no?

If you're talking about Death Valley and Roaring Currents, then they're only 100% ZvP maps in ASL. The apparent balance of those maps is more in the 50-60% range as any other map.

(And I say "apparent" because on those gimmick maps there are certain ways of play to get better outcome for Zerg but they don't do that in every online game due to variations in play and/or the amount of effort required. For example if Zerg chooses to turtle on 4 bases on Roaring Currents and go for super late game, they would have massive advantage, which is why the map ended 5-0 for Zerg that season in ASL, but online sometimes they tried a hydra bust or doom drop mid game to end the game much earlier, which backfired)

But the idea of giving Protoss one 100% map doesn't really work either because (a) it can just be banned until Ro8, and (b) what impact does it make if the rest of the map pool is still terrible for Protoss.

The other issue is cheese. Some maps are definitely very good for PvZ overall, giving a win rate of +60%, like Jane Doe. But in tournament setting, Zerg can always cheese and steal a win, like Queen vs Best and JD vs Bisu on this map last season. Soulkey also performed a proxy Ling rush to Bisu on Blitz Y and a Lurker all in to Snow on Troy in the seasons he won. The opposite doesn't apply to "100% ZvP" maps though because Protoss has no equivalent cheese moves against Zerg.

I guess what I'm trying to say is that you can't design such "100% PvZ" maps because the gameplay always leaves room for Zerg to steal a win even on disadvantaged maps for them.

The better approach is to totally subvert the current concept of a standard map (Polypoid, Vermeer, Radeon and their derivatives) because standard maps are actually unfavored for Protoss in both matchups.
M2
Profile Joined December 2002
Bulgaria4185 Posts
4 hours ago
#326
On October 19 2026 05:02 TMNT wrote:
Show nested quote +
On October 19 2026 04:11 M2 wrote:
On October 19 2026 00:58 [sc1f]eonzerg wrote:
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.

Dude, it was not a figure of speech, there were literally two 100% ZvP maps in two of the SKs titles. The guy is the best player anyway, I don't argue this, but I don't understand why there is no such service for Protoss as well. I don't see why a single island or another heavy Protoss favored map in the mix to balance it out is considered bad. My truth is that Zerg players are so much better than both Protoss and Terrans atm, that maps won't change much, but if they are going to give such imbalanced favored maps to one of the sides, give similar to the others too, no?

If you're talking about Death Valley and Roaring Currents, then they're only 100% ZvP maps in ASL. The apparent balance of those maps is more in the 50-60% range as any other map.

(And I say "apparent" because on those gimmick maps there are certain ways of play to get better outcome for Zerg but they don't do that in every online game due to variations in play and/or the amount of effort required. For example if Zerg chooses to turtle on 4 bases on Roaring Currents and go for super late game, they would have massive advantage, which is why the map ended 5-0 for Zerg that season in ASL, but online sometimes they tried a hydra bust or doom drop mid game to end the game much earlier, which backfired)

But the idea of giving Protoss one 100% map doesn't really work either because (a) it can just be banned until Ro8, and (b) what impact does it make if the rest of the map pool is still terrible for Protoss.

The other issue is cheese. Some maps are definitely very good for PvZ overall, giving a win rate of +60%, like Jane Doe. But in tournament setting, Zerg can always cheese and steal a win, like Queen vs Best and JD vs Bisu on this map last season. Soulkey also performed a proxy Ling rush to Bisu on Blitz Y and a Lurker all in to Snow on Troy in the seasons he won. The opposite doesn't apply to "100% ZvP" maps though because Protoss has no equivalent cheese moves against Zerg.

I guess what I'm trying to say is that you can't design such "100% PvZ" maps because the gameplay always leaves room for Zerg to steal a win even on disadvantaged maps for them.

The better approach is to totally subvert the current concept of a standard map (Polypoid, Vermeer, Radeon and their derivatives) because standard maps are actually unfavored for Protoss in both matchups.

No no no, 100% win rate maps is such a bullshit, I dont want it for any match up. I guess I am just bitter that in these seasons there were chances for a protoss to take it and these maps made it impossible. The way I see it Protoss is a bit worse than T and Z at the highest level, but still fully competitive. It could be seen during Kespa where Terrans had like 25-26 major titles, Zerg around 22-23 and Protoss 16-17, it was something like that. Fewer P titles, but still enough to be competitive and pose a threat. We had it good back then in terms of variety. However, post Kespa we have way fewer Protosses, neither of them that great or great and serious (perhaps Snow in some seasons), so the race went into dire straits. Terrans are not that great too, but they have the numbers and they had Flash.


Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
doktordingerdonger
Profile Joined October 2025
143 Posts
4 hours ago
#327
On October 19 2026 04:11 M2 wrote:
Show nested quote +
On October 19 2026 00:58 [sc1f]eonzerg wrote:
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.

Dude, it was not a figure of speech, there were literally two 100% ZvP maps in two of the SKs titles. The guy is the best player anyway, I don't argue this, but I don't understand why there is no such service for Protoss as well. I don't see why a single island or another heavy Protoss favored map in the mix to balance it out is considered bad. My truth is that Zerg players are so much better than both Protoss and Terrans atm, that maps won't change much, but if they are going to give such imbalanced favored maps to one of the sides, give similar to the others too, no?


It really is only Soma and SK being much better than anyone else. Funny how that works when Flash was dominating, it was all Flash and 0 terran but now that the 2 best players by a large margin are Z, its Z thats OP... And Flash had wrist issues while dominating other terrans as well.
M2
Profile Joined December 2002
Bulgaria4185 Posts
Last Edited: 2026-10-18 20:50:42
4 hours ago
#328
On October 19 2026 05:38 doktordingerdonger wrote:
Show nested quote +
On October 19 2026 04:11 M2 wrote:
On October 19 2026 00:58 [sc1f]eonzerg wrote:
On October 18 2026 23:42 M2 wrote:
On October 17 2026 21:30 Kraekkling wrote:
yeah so next season we'll have maps where Zergs start with 3 drones or sth similar I assume

We can begin with not giving 100% win rate ZvP maps as a start

We actually need to give 99% WR PvZ maps since maps like blitz Y with 33 WR for zerg wasnt enough xd

5 island maps. Third world and Neo Blitz Y but with even more nerfs for zerg. Im thinking the knock entrance trench .

I will also vote to keep Snow playing at home his ASL games.

Dude, it was not a figure of speech, there were literally two 100% ZvP maps in two of the SKs titles. The guy is the best player anyway, I don't argue this, but I don't understand why there is no such service for Protoss as well. I don't see why a single island or another heavy Protoss favored map in the mix to balance it out is considered bad. My truth is that Zerg players are so much better than both Protoss and Terrans atm, that maps won't change much, but if they are going to give such imbalanced favored maps to one of the sides, give similar to the others too, no?


It really is only Soma and SK being much better than anyone else. Funny how that works when Flash was dominating, it was all Flash and 0 terran but now that the 2 best players by a large margin are Z, its Z thats OP... And Flash had wrist issues while dominating other terrans as well.

I actually agree that Zergs are just better. Never said is a race thing. I also think that Protoss is a bit worse than T and Z at this level, but still competitive enough. Both Terrans and Protosses are playing worse and not so dedicated like the Zergs post Kespa, but as you said, Terrans had Flash.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
RowdierBob
Profile Blog Joined May 2003
Australia13533 Posts
Last Edited: 2026-10-19 00:51:24
7 minutes ago
#329
Map making shouldn’t be skewed any way towards a race. We really should be taking everything we know about maps and trying to make it as close to 50/50 as possible.

I mean that probably already happens but there has been some rumours in recent seasons about trying to make maps more friendly for certain races. Who knows what the truth is.

I just hope they actually provide more time for testing so they can refine maps as needed and not make knee jerk changes based on limited sample sizes (see what happened with Odyssey this season).

I think it was a bit of a failure to have a lopsided map pool in many matchups this season.
"Terrans are pretty much space-Australians" - H
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