[ASL20] Ro16 Group C - Page 3
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BLinD-RawR
ALLEYCAT BLUES50389 Posts
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Necro)Phagist(
Canada6659 Posts
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gravity
Australia1926 Posts
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Gorsameth
Netherlands21798 Posts
"You kill them before they get 10 carriers" | ||
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BLinD-RawR
ALLEYCAT BLUES50389 Posts
On September 15 2025 19:53 Gorsameth wrote: Feel like a case of "how do you beat 10 carriers?" "You kill them before they get 10 carriers" and he had plenty of opportunity to do that. | ||
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Peeano
Netherlands5129 Posts
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RowdierBob
Australia13113 Posts
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BLinD-RawR
ALLEYCAT BLUES50389 Posts
On September 15 2025 19:24 gravity wrote: I was watching on Afreeca before so I guess I didn't see it. They are a bit distracting anyway. you can turn it off, just click on the CC caption control button. | ||
RogerChillingworth
3008 Posts
Need like 2 bobcats playing and then maybe it can be cool. Otherwise it's like NASCAR or some shit. Left turn simulator. Nah this shit's like...MONOPOLY. OH god. | ||
Zografa
211 Posts
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Peeano
Netherlands5129 Posts
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Peeano
Netherlands5129 Posts
On September 15 2025 19:56 RogerChillingworth wrote: My issue with PvT is that it's just so fucking repetitive. Carriers, shuttle/storm, gateway man...it's like waves crashing against the beach over and over. It lacks any real narrative structure past the early game. It might even be worse than ZvZ. Need like 2 bobcats playing and then maybe it can be cool. Otherwise it's like NASCAR or some shit. Left turn simulator. Nah this shit's like...MONOPOLY. OH god. I felt like this during KeSPA era at some point. Every damn PvT seemed the same. It tends to be the case when meta stops evolving and is idling until the next change starts. And this is why it's so important to have some new maps each ASL. | ||
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Peeano
Netherlands5129 Posts
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Zografa
211 Posts
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Peeano
Netherlands5129 Posts
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TMNT
2836 Posts
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prosatan
Romania8290 Posts
On September 15 2025 19:50 BLinD-RawR wrote: making carriers is a useful skill toi have. Haaaaa ![]() | ||
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Peeano
Netherlands5129 Posts
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Zografa
211 Posts
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Peeano
Netherlands5129 Posts
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