[ASTL1] Group A, Matches 3 & 4 - Page 3
Forum Index > Brood War Tournaments |
Highgamer
1346 Posts
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BLinD-RawR
ALLEYCAT BLUES48997 Posts
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whiterabbit
2675 Posts
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BLinD-RawR
ALLEYCAT BLUES48997 Posts
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BLinD-RawR
ALLEYCAT BLUES48997 Posts
On July 14 2020 20:01 whiterabbit wrote: Is next match right after? I think 30 minute break before it starts but yeah. | ||
Highgamer
1346 Posts
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whiterabbit
2675 Posts
On July 14 2020 20:02 BLinD-RawR wrote: I think 30 minute break before it starts but yeah. Cool stuff, thanks! | ||
BLinD-RawR
ALLEYCAT BLUES48997 Posts
On July 14 2020 20:03 Highgamer wrote: lol, can Flash even grow a beard? I had the exact same thought lol. | ||
Dante08
Singapore4101 Posts
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nojok
France15837 Posts
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Ziggy
South Korea2103 Posts
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Dangermousecatdog
United Kingdom7084 Posts
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Ziggy
South Korea2103 Posts
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Dante08
Singapore4101 Posts
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Ziggy
South Korea2103 Posts
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ggsimida
1100 Posts
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Ziggy
South Korea2103 Posts
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M3t4PhYzX
Poland3790 Posts
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TdX
Singapore290 Posts
On July 14 2020 20:00 ggsimida wrote: flash trucking out them MM like a monster demands perfect play and engagement and zero as expected mucks it up Flash's upgrades are better, giving him a huge advantage when trading armies. The first big trade, the marines are 2/1 vs 0/4 from the ultras. As a result, the ultras need to 3 hit every marine for a kill. Not to mention Flash took out all the mutas which allowed him to take his 3rd safely. That gave him insane map control for the latter fights. The subsequent fights, his marines are 3/2 and the ultras 1/4. They now deal 4 damage per hit (instead of 3) and takes 21 per hit. A bit of healing from the medics will allow the marines to survive 1 more hit from the ultras. | ||
Dante08
Singapore4101 Posts
On July 14 2020 23:52 TdX wrote: Flash's upgrades are better, giving him a huge advantage when trading armies. The first big trade, the marines are 2/1 vs 0/4 from the ultras. As a result, the ultras need to 3 hit every marine for a kill. Not to mention Flash took out all the mutas which allowed him to take his 3rd safely. That gave him insane map control for the latter fights. The subsequent fights, his marines are 3/2 and the ultras 1/4. They now deal 4 damage per hit (instead of 3) and takes 21 per hit. A bit of healing from the medics will allow the marines to survive 1 more hit from the ultras. Ultra attack does not matter that much vs marine medic, armour is much more important. The ultras are there to tank and zerglings deal the damage. Key was Flash getting +3 attack for a good amount of time before Zero could get +5 armour which made battles much better for Flash. On a side note it was crazy to see Flash do sauron Terran lol. | ||
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