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[ASL5] Ro16 Group A - Page 9

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 7 8 9 10 11 Next All
Peeano
Profile Blog Joined March 2009
Netherlands4888 Posts
April 01 2018 11:49 GMT
#161
It would have been really interesting if Shine kept those 2 overlords empty.
FBH #1!
Warfie
Profile Joined February 2009
Norway2846 Posts
April 01 2018 11:49 GMT
#162
somehow this seems to stabilize, thought for sure it was over with that botched drop
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
April 01 2018 11:50 GMT
#163
On April 01 2018 20:49 hasuprotoss wrote:
Shine's attempt of a slow lurker drop are killed off because Mind's marines were already over in his main to protect against mutas. Either way, the mutas got a good number of free kills on the marines and are now doing a fair bit of damage.

I think shine actually came out of that better. Mind lost essentially a control group of marines, and only had 1 turret by the minerals because he was obviously expecting the marines to defend. I'd say shine is very much ahead.
xccam
Profile Blog Joined September 2009
Great Britain1150 Posts
April 01 2018 11:52 GMT
#164
On April 01 2018 20:50 xccam wrote:
Show nested quote +
On April 01 2018 20:49 hasuprotoss wrote:
Shine's attempt of a slow lurker drop are killed off because Mind's marines were already over in his main to protect against mutas. Either way, the mutas got a good number of free kills on the marines and are now doing a fair bit of damage.

I think shine actually came out of that better. Mind lost essentially a control group of marines, and only had 1 turret by the minerals because he was obviously expecting the marines to defend. I'd say shine is very much ahead.


Or mind could kill him before consume and make me look silly.
Warfie
Profile Joined February 2009
Norway2846 Posts
April 01 2018 11:52 GMT
#165
shine throwing like a third of his army at the push over and over again, don't think he can salvage this base
Peeano
Profile Blog Joined March 2009
Netherlands4888 Posts
April 01 2018 11:53 GMT
#166
Shine :'(
FBH #1!
keit
Profile Blog Joined May 2008
1584 Posts
April 01 2018 11:53 GMT
#167
happy that both mind and flash managed to get past this group since they are the only terrans left

last two games were neat
Graphics
Terrorbladder
Profile Joined May 2014
2717 Posts
April 01 2018 11:53 GMT
#168
Great sense by Mind. Even hold lurkers do not work.
My dream is to fertilize two females at a time.
Warfie
Profile Joined February 2009
Norway2846 Posts
April 01 2018 11:53 GMT
#169
Mengsk would be proud of our T boys
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES49972 Posts
April 01 2018 11:54 GMT
#170
Poll: Recommend Final Game?

Yes (16)
 
57%

If you have time (7)
 
25%

No (5)
 
18%

28 total votes

Your vote: Recommend Final Game?

(Vote): Yes
(Vote): No
(Vote): If you have time

Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Dante08
Profile Blog Joined February 2008
Singapore4121 Posts
Last Edited: 2018-04-01 12:29:20
April 01 2018 12:28 GMT
#171
On April 01 2018 20:50 xccam wrote:
Show nested quote +
On April 01 2018 20:49 hasuprotoss wrote:
Shine's attempt of a slow lurker drop are killed off because Mind's marines were already over in his main to protect against mutas. Either way, the mutas got a good number of free kills on the marines and are now doing a fair bit of damage.

I think shine actually came out of that better. Mind lost essentially a control group of marines, and only had 1 turret by the minerals because he was obviously expecting the marines to defend. I'd say shine is very much ahead.


Nah ask any Terran player and they would tell you that the control group of marines was definitely a good trade for Mind. 4 lurkers in a cramped main is like Gladiator is potentially game ending.
M2
Profile Joined December 2002
Bulgaria4109 Posts
April 01 2018 12:35 GMT
#172
On April 01 2018 21:28 Dante08 wrote:
Show nested quote +
On April 01 2018 20:50 xccam wrote:
On April 01 2018 20:49 hasuprotoss wrote:
Shine's attempt of a slow lurker drop are killed off because Mind's marines were already over in his main to protect against mutas. Either way, the mutas got a good number of free kills on the marines and are now doing a fair bit of damage.

I think shine actually came out of that better. Mind lost essentially a control group of marines, and only had 1 turret by the minerals because he was obviously expecting the marines to defend. I'd say shine is very much ahead.


Nah ask any Terran player and they would tell you that the control group of marines was definitely a good trade for Mind. 4 lurkers in a cramped main is like Gladiator is potentially game ending.

this is not questionable, but in that current situation the terran lost a lot of economy due to this exchange so it was not exactly clear in whom favor the trade went.
Knife kitty, night kitty, put you on a slab. Stealthy kitty, hunter kitty, stab stab stab :-)
Kaolla
Profile Joined January 2003
China2999 Posts
April 01 2018 13:24 GMT
#173
I don't really understand why he didnt use his mutas to try and get the marines out of position. He could obviously see the group of marines waiting for him...

Mind pretty lucky, he could've lost both those games vs z but somehow does manage to make it through. Doubt he'll make it through the next round.
its me
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
April 01 2018 13:30 GMT
#174
On April 01 2018 22:24 Kaolla wrote:
I don't really understand why he didnt use his mutas to try and get the marines out of position. He could obviously see the group of marines waiting for him...

Mind pretty lucky, he could've lost both those games vs z but somehow does manage to make it through. Doubt he'll make it through the next round.


Yeah exactly, I feel like the 2 Zs had good things going for them but they ended up throwing pretty badly. I thought Mind was quite solid in the ro24, but yeah, he was unconvincing today. I guess the whole survival of the terran race relies on flash. Thankfully, flash is really really amazing.
Dante08
Profile Blog Joined February 2008
Singapore4121 Posts
Last Edited: 2018-04-01 13:41:49
April 01 2018 13:40 GMT
#175
On April 01 2018 21:35 M2 wrote:
Show nested quote +
On April 01 2018 21:28 Dante08 wrote:
On April 01 2018 20:50 xccam wrote:
On April 01 2018 20:49 hasuprotoss wrote:
Shine's attempt of a slow lurker drop are killed off because Mind's marines were already over in his main to protect against mutas. Either way, the mutas got a good number of free kills on the marines and are now doing a fair bit of damage.

I think shine actually came out of that better. Mind lost essentially a control group of marines, and only had 1 turret by the minerals because he was obviously expecting the marines to defend. I'd say shine is very much ahead.


Nah ask any Terran player and they would tell you that the control group of marines was definitely a good trade for Mind. 4 lurkers in a cramped main is like Gladiator is potentially game ending.

this is not questionable, but in that current situation the terran lost a lot of economy due to this exchange so it was not exactly clear in whom favor the trade went.


Yes Mind took damage but it could have been way worse if 4 lurkers get into your main and you don't even have a tank out yet.
goody153
Profile Blog Joined April 2013
44065 Posts
April 01 2018 13:50 GMT
#176
Did mind or shine at least make flash sweat ? Or was it an easy group stages for him ?
this is a quote
Essbee
Profile Blog Joined August 2008
Canada2371 Posts
April 01 2018 13:55 GMT
#177
On April 01 2018 22:50 goody153 wrote:
Did mind or shine at least make flash sweat ? Or was it an easy group stages for him ?


super easy
sasvorti00
Profile Joined January 2013
Hungary90 Posts
April 01 2018 14:38 GMT
#178
Flash laught vs shine :D......2terran top16 and advance...
https://www.twitch.tv/sasvorti00
Arvendilin
Profile Joined February 2013
Germany1878 Posts
April 01 2018 15:12 GMT
#179
I usually start watching the Korean cast starting from the Ro16, since you can hear the bigger crowds much better in those casts.

But I stuck on the english cast this time, I honestly really liked having a GSL level SC2 player casting BW, ofcourse just as a novelty thing that shouldn't happen too often but it was enjoyable for me :D
My heroes: Jangbi, Bisu, Stork and BeSt for BW, Rain, Zest and Stats for SC2! Need a better Signature tbh...
PVJ
Profile Blog Joined July 2012
Hungary5214 Posts
April 01 2018 17:16 GMT
#180
I also don't think the harsh comments here are warranted. This was the first I heard about NoregreT but I thought past certain mistakes they made a good number of correct calls, analysing the "sandwiching", ZvZ openers, then zerg positions vs scouting, how MisO expanded, Shine going Spire. It wasn't bad at all for a first cast. I was more baffled by calling Mind Flash all game than by any mistake or lack-of-a-good-call resulting from no knowledge. I think there's no problem with being curious, open enough to ask questions, share your thoughts on how and what your understanding of the game is. I think those are great and I hope he took the experience positively and perhaps got hooked on the game a lot more than before.

This is all very subjective and usually not much constructive criticism can be found in the threads which I usually find a bit sad. I believe being a fan of the game shouldn't be intimidating to those who know less.
The heart's eternal vow
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