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[SSL] Ro16 Day 1 - Page 20

Forum Index > Brood War Tournaments
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jjwhg
Profile Blog Joined October 2012
United States155 Posts
January 08 2015 17:43 GMT
#381
On January 08 2015 17:42 prech wrote:
Top notch production value all-around, even fast with Youtube VODs:
http://www.teamliquid.net/forum/viewpost.php?post_id=23540541


Ah, wonderful - now I don't have to worry about recording the VODs
♥ Bisu ♥
supernovamaniac
Profile Blog Joined December 2009
United States3047 Posts
January 08 2015 18:35 GMT
#382
I think this is the first time in a year where I watched all VODs of any game without skipping around.

Holy shit.
ppp
Dazed.
Profile Blog Joined March 2008
Canada3301 Posts
January 08 2015 20:16 GMT
#383
Wow...hero played god awful. like, he played well and then just proceeded to stare...
Never say Die! ||| Fight you? No, I want to kill you.
thezanursic
Profile Blog Joined July 2011
5500 Posts
January 08 2015 21:28 GMT
#384
Guemchi vs Last... Somebody explain what the fuck happened.

BW doesnt make sense anymore...
http://i45.tinypic.com/9j2cdc.jpg Let it be so!
Miragee
Profile Joined December 2009
8668 Posts
January 08 2015 21:30 GMT
#385
I suspect Last pulled too many SCV's to support his two facs anymore. Breakt out was kind of well microed from Guemchi as well. That opening didn't make a whole lot of sense from both sides though...
FlaShFTW
Profile Blog Joined February 2010
United States10410 Posts
January 08 2015 23:21 GMT
#386
On January 09 2015 06:28 thezanursic wrote:
Guemchi vs Last... Somebody explain what the fuck happened.

BW doesnt make sense anymore...

last pulled too many scvs during it and was cutting scvs at home to constantly produce from 2 fact. since he had no scvs, he was all in on the contain. another thing was that last overcommitted with all of his tanks at low health. he had like 4 tanks all in the red but never repaired them. so when guemchi did the double zealot reaver drop behind the contain to do a pinsir attack with goons on the highground, the tanks melted.

that last game was sick as shit though. lmao BW is hilarious still.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
Psilver
Profile Joined June 2008
Canada82 Posts
January 09 2015 01:57 GMT
#387
Can anyone knowledgeable comment on Sayle's opinion about why Guemchi did that build? I thought it was really fun to watch and interesting to think about. What I understood is that Sayle said that considering the shorter than normal rush distance (for marines/scvs) on Sin Peaks of Baekdu, the only way to safely 12 nexus would be use a forge build. And then he said that he thought that was a bad idea and better just not 12 nexus.

But what I liked about it is that, in a way, it's a non-cheesy 12 nexus! In the sense that you are sure not to die to a bunker rush, it's just not a gamble and I thought that was really cool. More than that, the downside of cannons, vulnerability to tanks, seemed to be partially nullified by the fact that the tanks had to take a longer route to get to the natural. That being said I'm a noob and I haven't played in forever, just excited by what Sonic is doing! Would people say that this build could be used again by Guemchi?
Probemicro
Profile Joined February 2014
3708 Posts
Last Edited: 2015-01-09 02:23:12
January 09 2015 02:21 GMT
#388
nal_ra did the same opening long ago, which i guess guemchi used as inspiration

c3rberUs
Profile Blog Joined December 2010
Japan11286 Posts
January 09 2015 04:54 GMT
#389
I'm inclined to think that Guemchi used that game as inspiration, even the placements of the robo + robo bay are the same. However, I think Nal_ra's gate placement had better cannon protection.

What a hold by Guemchi, to think he only rebuilt his core after the contain collapsed o.o

Also, Hero and Movie looked awful in their respective matches. Hero just died after his sunken line went down and Movie's army control didn't looked sloppy. Good for Mong and Ssak tho.
WriterMovie, 진영화 : "StarCraft will never die".
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