And there you have it.
[MSL] Grand Final - Page 80
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DreXxiN
United States494 Posts
And there you have it. | ||
Zona
40426 Posts
It does feel like there are some parallels, hah. JD's OL going wrong Flash with depot below CC to push SCVs. Maybe we'll see a more typical bio game from Flash set 3. | ||
Malinor
Germany4719 Posts
On August 28 2010 19:35 superjoppe wrote: Your knowledge is so supreme, you should be in the final instead of Jaedong! I'm not quite sure my 100 APM and non-existent multitasking would be enough to make my brilliant strategies to take down Flash work. | ||
Sigh
Canada2433 Posts
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Vivi57
United States6599 Posts
flash depot in his main | ||
prosatan
Romania7456 Posts
flash will just build rax first mindgame baby | ||
Jakalo
Latvia2350 Posts
On August 28 2010 19:38 moopie wrote: He did his (now) standard 14cc after scout. Supply then scout. If you see the zerg 12 hatching, put down a 14cc. If you see a pool, 2 rax to wall off and hold off the lings. JD tried to 12 hatch 3 times in a row last MSL finals, and Flash punished him for it (just like how Flash had to learn the hard way not to blind 14cc every game, and got punished hard for it). JD either needs to learn to not 12 hatch on 2 player maps vs flash, or 3 hatch before pool (to even out the 14cc). Everyone cries about the 14cc, but nobody comments that its after scouting. Flash sees an opprotunity, he takes it. There isn't a handicap saying "well gee, my opponent won't have lings out for a while cause he's expoing already, but I'm not going to take advantage of it". Yeah but thats even worse, he cant do wrong and comes out in top in both cases t.t | ||
Nikon
Bulgaria5710 Posts
On August 28 2010 19:33 Shikyo wrote: Zerg needs to double expand or he dies to mech right away. If terran does an early mech push, Zerg loses if he double-expand. You just need to guess what T will do, and if you know how to select a marine and click P, there's nothing Zerg can do to scout. For some reason it's a taboo to talk about SCBW imbalance but whatever, I have a differing opinion about that. The thing is that Flash went 14cc while Jeadong didn't place his third hatchery at his third, so they ran on equal bases for quite a bit. | ||
Fenrax
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United States5018 Posts
He means games that matter more than a test game. | ||
sixfour
England11061 Posts
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Zona
40426 Posts
Flash rax'ing in main. | ||
SuperArc
Austria7781 Posts
On August 28 2010 19:38 Shikyo wrote: Because they probably don't know that 14cc on a map with a wallin defeats 9pool really easily and if he can't wallin he most likely won't 14cc So 4/5pool is the only viable build for JD...? | ||
7
Canada1218 Posts
jd still 12hatching though.... and he sends a scout this time! but i guess thats expected on a 4 player map lol | ||
revy
United States1524 Posts
On August 28 2010 19:34 roMAD wrote: This is depressing. Terrans are just waaaaaaaaay too flexible in TvZ and zergs can't really scout well. Totally agree with this. Didn't seem to stop JD vs Light or Sea. Let's not chalk this up to imbalance but rather good play by Flash. | ||
SmoKim
Denmark10301 Posts
flash fanboi's are just as worse(as you just proven) Flash is just outplaying JD, its just frustrating that 2 MSL maybe end up with 3-0 rape, missing the old school epic bo5 fights | ||
Invictus
Singapore2697 Posts
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Zona
40426 Posts
Flash's SCV arrives in JD"s main unmolested, JD's drone arrives to see Flash go CC after rax. | ||
Sigh
Canada2433 Posts
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Vivi57
United States6599 Posts
jd going 12 11 13 I assume flash rax -> cc | ||
Jackal03
Brazil7469 Posts
first time i don't see a 14cc | ||
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