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[OSL] EVER OSL Semi-Final A: Flash vs Calm - Page 100

Forum Index > Brood War Tournaments
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MountainDewJunkie
Profile Blog Joined June 2009
United States10346 Posts
January 01 2010 11:32 GMT
#1981
You can see now why Calm has to two hatch every game. Flash's mid game is too strong, and Flash's late-late-late game is too smart.
[21:07] <Shock710> whats wrong with her face [20:50] <dAPhREAk> i beat it the day after it came out | <BLinD-RawR> esports is a giant vagina
Vasoline73
Profile Blog Joined February 2008
United States7847 Posts
January 01 2010 11:32 GMT
#1982
oh man Flash scans 1 o clock O_O so tense
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 11:32 GMT
#1983
Flash has scouted Calm's 3rd and is playing with the muta in middle of map as he strolls over towards it.
Puosu
Profile Blog Joined April 2007
7012 Posts
January 01 2010 11:32 GMT
#1984
Anyone willing to explain why it is a good idea for Calm to keep on doing 2 hatch, it seems so counter intuitive knowing how good Flash is against mutas..
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 01 2010 11:32 GMT
#1985
flash comsatt'd the third, knows where it is as well as the timing, forces calm to defend it with his muta away from calm'sbase or flash's base
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
January 01 2010 11:32 GMT
#1986
Flash fpview..very nice
Chen
Profile Joined June 2009
United States6344 Posts
January 01 2010 11:32 GMT
#1987
On January 01 2010 20:29 dekuschrub wrote:
yeah i dont see why ppl are bitching about flash

calm was turtling like a slut with swarm.. so flash did the only thing he could

not really criticizing, just a little skeptical when some people are like OMFG YOU BLIND FLASH NOT TURTLE when the only units that left his base for a good 5-10 minutes were 1-2 control of M&M and a few vessels.
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 01 2010 11:32 GMT
#1988
Mutas out for Calm...

FPView shows that Flash knows about top right, and Flash is doing a good job of keeping Calm's mutas away from his base.
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 01 2010 11:32 GMT
#1989
On January 01 2010 20:31 G.s)NarutO wrote:
Show nested quote +
On January 01 2010 20:30 Mystlord wrote:
Calm just sticking to 2 hatch...

Not necessarily bad, but sometimes you just want to go 3 Hatch =_=


I think what he wants to accomplish with 2 hatch opening is actually getting a early 3rd up. Flash would probably deny a 3rd Gas with a 3 hatch opening.


Yep, see flash vs jaedong set 1 lol.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Chen
Profile Joined June 2009
United States6344 Posts
January 01 2010 11:32 GMT
#1990
Flash loses his first group of M&M to muta-ling
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 01 2010 11:33 GMT
#1991
On January 01 2010 20:32 Puosu wrote:
Anyone willing to explain why it is a good idea for Calm to keep on doing 2 hatch, it seems so counter intuitive knowing how good Flash is against mutas..


2 hatch allows to get a early 3rd. 3 hatch opening and Flash will deny the 3rd base.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 01 2010 11:33 GMT
#1992
calm takes out that mnm group losing only 1 muta, but it bought flash time as well
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 11:33 GMT
#1993
Calm cleans up the first mnm group while Flash has sealed up his base. Calm transitions to lurkers immediately.
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
January 01 2010 11:33 GMT
#1994
On January 01 2010 20:33 GHOSTCLAW wrote:
calm takes out that mnm group losing only 1 muta, but it bought flash time as well

I think Calm lost 2 mutas there.
Graphics
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
January 01 2010 11:33 GMT
#1995
On January 01 2010 20:31 Pokebunny wrote:
lol, this game looking nearly the same so far

yeah lol
Terran
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 01 2010 11:33 GMT
#1996
This seems to be an effective "counter" to 2-hatch.

Trading 8 marines + 2 medics for an additional 1-2 minutes to set up perfect defense.
When you want something, all the universe conspires in helping you to achieve it.
Tekin
Profile Blog Joined April 2008
2711 Posts
January 01 2010 11:33 GMT
#1997
Now this should be the OSL Final its a nail bitter match!
Cheers! //¯◡◡¯\\ 문채원 | 한지우 -___-
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 01 2010 11:33 GMT
#1998
Flash's force in the middle dies, but they get a muta or two, and turrets are up for Flash.

No queens nest yet for Calm...
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
SuperArc
Profile Blog Joined March 2009
Austria7781 Posts
January 01 2010 11:33 GMT
#1999
Flash new strategy looks like to sack the first mnm to get the turrets up later?
Snow - future of protoss! :) Nada = baller
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 01 2010 11:33 GMT
#2000
On January 01 2010 20:32 Puosu wrote:
Anyone willing to explain why it is a good idea for Calm to keep on doing 2 hatch, it seems so counter intuitive knowing how good Flash is against mutas..


see flash vs jaedong. seriously, the weaknesses of 3 hatch are too weak against flash
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
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