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[OSL] EVER OSL Semi-Final A: Flash vs Calm - Page 99

Forum Index > Brood War Tournaments
Post a Reply
Prev 1 97 98 99 100 101 122 Next
Chen
Profile Joined June 2009
United States6344 Posts
January 01 2010 11:30 GMT
#1961
scouting marine? wtf? its dies for nothing
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 11:30 GMT
#1962
2 Hatch Muta vs 1 Rax CC for the 4th straight time.
skronch
Profile Blog Joined December 2008
United States2717 Posts
January 01 2010 11:30 GMT
#1963
On January 01 2010 20:30 FragKrag wrote:
man zergs just dont know how to deal with a terran that has a gas surplus

rofl

because they can't. zerg is never suppose to let terran get there in the first place
SilverskY
Profile Joined September 2008
Korea (South)3086 Posts
January 01 2010 11:30 GMT
#1964
On January 01 2010 20:30 Cambium wrote:
uh

flash says: "have a marine one me, i don't need it rofl"

LMFAO, Marine going out for a stroll to go meet some zerglings.
Graphics
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 11:30 GMT
#1965
I think Flash mis-set his rally.
Oystein
Profile Blog Joined December 2004
Norway1602 Posts
January 01 2010 11:30 GMT
#1966
On January 01 2010 20:25 d(O.o)a wrote:
Show nested quote +
On January 01 2010 20:23 Oystein wrote:
On January 01 2010 20:18 d(O.o)a wrote:
On January 01 2010 20:16 Oystein wrote:
Seriously why did he never try to drop Flashs main..... He had drop really early, but just totally gave up on using it after the first 2-3 attempts and just boneheaded charged into tank lines over and over again.

Tho great play from Flash.


Flash had like 9 turrets at the top of his main due to the 2 hatch muta threat early on.

Its still no problem to unload a lot of units if you bring 6-7 lords of cracklings with a few ultras or defilers for support, and once he had cleared it he could probably have kept on dropping there. He probably even could have made a big drop on 5 to try to take it out as Flash main MnM/vessel force usually roamed the left side of the map. Anything is better than getting irradiate, suicide half his army on tanks, retreat and repeat until your broke.


I don't disagree with you that he should've used those drops more but I simply think the main was too heavily fortified with those turrets and the various marines for a drop to be successful.

It was less fortified than the 2 chokepoints covered by 10+ tanks and MnM each that he kept on suiciding into.

As for those saying he would spot it, Calm could have easily protected his drop by moving what was left of his ground army towards 9 when he was about to drop, since there was no way Flashs MnM force could stop that large ultra\ling army without the tank support.
God Hates a Coward
Mystlord *
Profile Blog Joined July 2008
United States10264 Posts
January 01 2010 11:30 GMT
#1967
Calm just sticking to 2 hatch...

Not necessarily bad, but sometimes you just want to go 3 Hatch =_=
It is impossible to be a citizen if you don't make an effort to understand the most basic activities of your government. It is very difficult to thrive in an increasingly competitive world if you're a nation of doods.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 01 2010 11:31 GMT
#1968
On January 01 2010 20:29 raga4ka wrote:
Show nested quote +
On January 01 2010 20:27 Carnivorous Sheep wrote:
On January 01 2010 20:25 dekuschrub wrote:

classic flash rapefest


We were not watching the same game, how the fuck was that a "rapefest?"


Classic Flash turtle fest more like it . Still it was super effective ....


don't think I've seen very many TvZ's like that, even from flash.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
January 01 2010 11:31 GMT
#1969
flash might have sent the marine out for scouting, that's the only thing that i can think of
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
revy
Profile Joined September 2009
United States1524 Posts
January 01 2010 11:31 GMT
#1970
Fast 3rd up at 1 by Calm.
Caphe
Profile Blog Joined May 2007
Vietnam10817 Posts
January 01 2010 11:31 GMT
#1971
Same build again for Calm
Terran
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
January 01 2010 11:31 GMT
#1972
that is the latest ebay I have ever seen
brood war for life, brood war forever
meegrean
Profile Joined May 2008
Thailand7699 Posts
January 01 2010 11:31 GMT
#1973
uh-oh, i think the engineering bay is pretty late.
Brood War loyalist
Cambium
Profile Blog Joined June 2004
United States16368 Posts
January 01 2010 11:31 GMT
#1974
Flash moving out with this group of MM again...

oh dear
When you want something, all the universe conspires in helping you to achieve it.
dekuschrub
Profile Joined May 2008
United States2069 Posts
January 01 2010 11:31 GMT
#1975
flash just doesnt like turrets
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
January 01 2010 11:31 GMT
#1976
lol, this game looking nearly the same so far
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Faranth
Profile Blog Joined December 2009
933 Posts
Last Edited: 2010-01-01 11:32:21
January 01 2010 11:31 GMT
#1977
--- Nuked ---
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
January 01 2010 11:31 GMT
#1978
On January 01 2010 20:30 Mystlord wrote:
Calm just sticking to 2 hatch...

Not necessarily bad, but sometimes you just want to go 3 Hatch =_=


I think what he wants to accomplish with 2 hatch opening is actually getting a early 3rd up. Flash would probably deny a 3rd Gas with a 3 hatch opening.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
Matoo-
Profile Blog Joined June 2007
Canada1397 Posts
January 01 2010 11:31 GMT
#1979
God please make this 2-2, an ace match would be so fucking epic.
SkelA
Profile Blog Joined January 2007
Macedonia13086 Posts
January 01 2010 11:32 GMT
#1980
turret timing is so off for flash :O
Stork and KHAN fan till 2012 ...
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