|
Valhalla18444 Posts
since it's so easy to defend, you can get a really tight timing on a third cc against protoss on this map. the build i've been using is a basic siege expand, but i take a third off two factories and like 7 tanks and move out at like 13:00 with 170-180 supply and 1-2 upgrades, sci with EMP. ten factories, three addons.
the obvious downside to this build is you can't really stop the protoss from taking a ton of bases, but the attack comes fast and strong so if you're good at pushing quickly and effectively, it'll do you good. the vessel comes out in time to stuff their first arbiter if they tech that far on their 3 bases, which is a godsend.
just be aware that you need to be diligent about securing another main with this build, if you can't kill the protoss outright you need to do as much damage as possible but fall back in on yourself and secure that other main to fight the battle again later on
fun map
|
TvP indeed dropship play is strong because of that gay ass cliff (i play toss) but there is no reason you can't do a 2/1 standard push or even a 3/3. you can pretty much play the map just like Colosseum
can't really help you with tvz
|
Valhalla18444 Posts
dropship play isn't very strong on god's garden
it's strong on maps like lost temple where the natural expansion is a crutch protoss can't live without
on god's garden they'll just expand somewhere else while they're fighting off your cliff drop, then roll you because your economy is hurt so bad
i do not recommend dropship on this map at all besides some vulture harass if you're feeling saucy, certainly not the 2-3 dropship cliff attacks that hiya tried to pull in gom. that shit doesn't work unless you're good enough to beat whoever you're playing regardless of what you do.
|
i found some interesting wallins you can use below your ramp on this map, some are ling tight some just zealot tight (but with 3 buildings)
useful for 2v2 mostly, for 1v1 i would rather just play without wallin
bottom right, ling tight
bottom left, ling tight
top right, lings and marines pass, zealots dont
top left, lings and marines pass, zealots dont
|
You can wall below the ramp with a barracks and factory, tight vs zeals at least.
|
|
|
|