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The Essentials - Video Tutorials - Page 6

Forum Index > Brood War Strategy
Post a Reply
Prev 1 4 5 6 All
koreakool
Profile Joined January 2008
United States334 Posts
February 21 2009 19:43 GMT
#101
You should do one on move larva
LuMiX
Profile Blog Joined October 2006
China5757 Posts
February 21 2009 20:41 GMT
#102
isn't it just pressing "stop" when an overlord is selected with them?

Nice videos somuchbetter!
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
February 21 2009 21:00 GMT
#103
The vulture one helped alot, I'd been doing it like the move shot all this time (fleeing, then clicking to move towards for a split second before I attack move and then move away again -_-)
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2009-02-21 21:59:28
February 21 2009 21:57 GMT
#104
plz do a continuation of the last one with muta vs scourge

also, you can use burrowed unit for mutalisk. or in the case of bluestorm, you can use a fat unit like a lurker who can't fit in the narrow choke, and he'll run around (or you could wall the little choke with a ling and use another ling)
..and then I would, ya know, check em'. (Aka SpoR)
Centric
Profile Blog Joined March 2008
United States1989 Posts
February 21 2009 22:50 GMT
#105
Simple enough, and well explained. Nice job.
Super serious.
IntoTheWow
Profile Blog Joined May 2004
is awesome32277 Posts
February 21 2009 23:42 GMT
#106
Stacking is also important to stop your units from being clones. For example BCS in TvT, you have more chances of being emped, but your enemy will have lots of trouble clining yamato properly.

Muta stacking vs scourge is a must too.
Moderator<:3-/-<
axle135
Profile Joined December 2008
33 Posts
February 22 2009 02:35 GMT
#107
Could you show actual effects of stacking v. not? I'm having trouble figuring why you would take less damage from turrets or anti-air defenses.

This will probably be a noob question:
In many videos, units stay equally spaced out as they were while selected. Is this automatic, or is there a way to maintain it even while under attack? Would such be useful for dodging lurkers?

Also, are lurker attacks the only ones which go (slowly enough / aren't autotargeting) to be dodged?

A small suggestion for future videos: Perhaps throw in a tip or two what to watch out for while using each of these, e.g. irradiate for muta stacking.

-Thanks!
SoMuchBetter
Profile Blog Joined April 2003
Australia10606 Posts
Last Edited: 2009-02-22 02:47:36
February 22 2009 02:41 GMT
#108
On February 22 2009 11:35 axle135 wrote:
Could you show actual effects of stacking v. not? I'm having trouble figuring why you would take less damage from turrets or anti-air defenses.

because if your units are stacked then they take up less space and make it easier to maneuver around defences
Also, are lurker attacks the only ones which go (slowly enough / aren't autotargeting) to be dodged?

you can take less damage from scarabs by running away from them (ever notice how often scarabs dud when peons run away? you can do this with all units). spider mines too i guess?


This will probably be a noob question:
In many videos, units stay equally spaced out as they were while selected. Is this automatic, or is there a way to maintain it even while under attack? Would such be useful for dodging lurkers?

there is a technique to keep units in formation called magic boxes, but its not really practical in most situations. I think what youre referring to is just plain old good micro to keep units spread (the use of hold position and move command as opposed to just a-move)
AUSSIESCUM
TeamLiquid eSTROgeneral #1 • RIP
lac29
Profile Blog Joined December 2008
United States1485 Posts
February 23 2009 15:42 GMT
#109
I just wanna add in my appreciation as well. Your vids are concise and well done. I think your explanations are solid and as always the pro gaming examples are a nice touch.
axle135
Profile Joined December 2008
33 Posts
February 23 2009 20:51 GMT
#110
I forgot to say earlier that these videos are really great. Thanks for answering the questions. It's really a shame there isn't more like this out there.
eatmyshorts5
Profile Blog Joined January 2009
United States1530 Posts
February 24 2009 03:22 GMT
#111
These are really helpful. keep up the good work. Who knows you may release a DVD teaching all starcraft players ;p
BF:BC2 ID: BisuStork//CJ Entusman #32
zobz
Profile Joined November 2005
Canada2175 Posts
February 24 2009 03:54 GMT
#112
On February 22 2009 11:35 axle135 wrote:
In many videos, units stay equally spaced out as they were while selected. Is this automatic, or is there a way to maintain it even while under attack? Would such be useful for dodging lurkers?
-Thanks!
I think what you're describing might be when a group of units walks across the map while staying spread out. When you've selected a group of 12 or less units, if you tell them to move or a-move to a place far away and just let them walk there, they'll end up in single file, but if you tell them to move just a little bit in front of the group in the direction you want to go, find the right distance out and just keep spam clicking that same distance in front of the group, you can guide them forward one step at a time and they'll keep formation somewhat. It's a little hard to describe. This is really only a good method i think for moving small groups relatively short distances because it's such a pain in the ass.
"That's not gonna be good for business." "That's not gonna be good for anybody."
CongoJack
Profile Joined February 2009
Canada417 Posts
Last Edited: 2009-02-25 00:42:25
February 25 2009 00:40 GMT
#113
I just want to thank SoMuchBetter for making these videos I've just today started playing on ICCUP I got my butt whooped big time but none the less these tips have helped me alot. I've watched many Pro match's and always wondered how things were done mainly things like stacking Mutalisks and stopping Lurkers from attacking until you give the order and now I know. Thank you for taking the time to make these videos.
Loophole
Profile Blog Joined October 2002
United States867 Posts
February 25 2009 14:55 GMT
#114
Wow, nice job man, these are sweet. I can't believe I haven't seen these before. With Starcraft back on the top 20 list of PC games in January, we'll probably have a few people to point at these. =)
"Fundamental preparation is always effective. Work on those parts of your game that are fundamentally weak." -Kareem Abdul-Jabbar
MyLovelyLurker
Profile Joined April 2007
France756 Posts
March 01 2009 19:44 GMT
#115
great vids and sick music (Velvet Revolver !), thanks a lot.
"I just say, it doesn't matter win or lose, I just love Starcraft 2, I love this game, I love this stage, just play like in practice" - TIME/Oliveira
thunk
Profile Blog Joined March 2008
United States6233 Posts
March 01 2009 20:27 GMT
#116
On February 22 2009 11:41 SoMuchBetter wrote:
Show nested quote +
On February 22 2009 11:35 axle135 wrote:
Could you show actual effects of stacking v. not? I'm having trouble figuring why you would take less damage from turrets or anti-air defenses.

because if your units are stacked then they take up less space and make it easier to maneuver around defences
Show nested quote +
Also, are lurker attacks the only ones which go (slowly enough / aren't autotargeting) to be dodged?

you can take less damage from scarabs by running away from them (ever notice how often scarabs dud when peons run away? you can do this with all units). spider mines too i guess?


Show nested quote +
This will probably be a noob question:
In many videos, units stay equally spaced out as they were while selected. Is this automatic, or is there a way to maintain it even while under attack? Would such be useful for dodging lurkers?

there is a technique to keep units in formation called magic boxes, but its not really practical in most situations. I think what youre referring to is just plain old good micro to keep units spread (the use of hold position and move command as opposed to just a-move)


SoMuchBetter has it right but I just wanted to add some of my own comments:

About stacking: Maneuvering is the key. When they're stacked like that, they all fire at the the same time so you can dance in out of a turret or marine's range and get the maximum amount of damage done. A really good muta micro'er can hit archons, something that you can really only do when they're stacked. Of course, if you mess up, all your muta are at like half health.

About Scarabs/spider mines: Scarabs, they glitch. If you can stall them long enough they'll just dud and running away is a really good way of just making them dud. Spider mines are really hit or miss. I guess they have better ai than scarabs but sometimes they follow whatever's running away and dud or somethings they'll follow whatever's running away and cause a massive amount of damage.

Magic Boxes: There's a thread on it in the recommended threads section. It's worth a read.

Again, the videos are well done Somuchbetter.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
MorningMusume11
Profile Blog Joined November 2007
United States3490 Posts
March 02 2009 02:25 GMT
#117
I liked the Wraith demonstration... same technique as Mutas (almost)
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