• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:27
CEST 23:27
KST 06:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #22 - Voting & Ladder Map Selection1Code S Season 2 (2026) - RO8 Preview4[ASL21] Finals Preview: Two Legacies21Code S Season 2 (2026) - RO12 Preview2herO wins GSL Code S Season 1 (2026)7
Community News
StarCraft II 5.0.16 PTR Patch Notes may 26th87Weekly Cups (May 18-25): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League4Weekly Cups (May 11-17): Classic wins double1Code S Season 1 (2026) - RO8 Results2
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th TL Poll: How do you feel about the 5.0.16 PTR balance changes? Changing from 12 to 8 is just asking for StarCraft Weekly Cups (May 11-17): Classic wins double TL.net Map Contest #22 - Voting & Ladder Map Selection
Tourneys
GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament Crank Gathers Season 4: BW vs SC2 Team League GSL Code S Season 1 (2026) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Welcome to the External Content forum Mutation # 527 Hell Train The PondCast: SC2 News & Results Mutation # 526 Rubber and Glue
Brood War
General
FlaShFTW vs A.Alm Grudge Match Event VPN experiences Every Matchup's Top 5 Winrates (all ASLs & KSLs) BGH Auto Balance -> http://bghmmr.eu/ Pros React To: ASL S21 Finals
Tourneys
[ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [BSL22] WB Final & LB Semis - Saturday 21:00 CEST
Strategy
Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Customization Drives Loyalty…
TrAiDoS
Why RTS gamers make better f…
gosubay
ramps on octagon
StaticNine
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4865 users

Are corsairs+reavers, DTs+corsairs still good now? - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
SiarX
Profile Joined December 2021
133 Posts
February 27 2025 08:12 GMT
#21
If zerg does not defend from recalled army, then it would likely be able to clean the rest of his bases, and losing main with all precious tech really hurts.

And remember that it is late PvZ (not much reason to use arbiters before that), so protoss bases have cannons, storms, reavers. Zerg cannot just overwhelm them without terrible losses.

4 speedlots will not kill much before lings counterattack and murder them. Only big army recall can hold a ramp.
iloveav
Profile Joined November 2008
Poland1482 Posts
February 27 2025 08:59 GMT
#22
On February 27 2025 17:12 SiarX wrote:
If zerg does not defend from recalled army, then it would likely be able to clean the rest of his bases, and losing main with all precious tech really hurts.

And remember that it is late PvZ (not much reason to use arbiters before that), so protoss bases have cannons, storms, reavers. Zerg cannot just overwhelm them without terrible losses.

4 speedlots will not kill much before lings counterattack and murder them. Only big army recall can hold a ramp.


I agree with everything you said, but then that zerg went afk.

if zerg dont defend recall, they lose a base, but the same happens if they dont defend from a 4 zealot drop. Its a question of how good they are.
At the moment when you have an arbiter, zergs usually have defilers. a recalled army is prime plaguuuuuu target.
If you recall in his main, he drops the tech buildings instantly in his other main base, nothing is lost, since there are not even minerals there left at that time.

If you recall an expansion, you kill 1 expansion and probably a good number of drones for a stuck army for next 40 seconds that he can plague, block with lurker/swarm, etc; while he kills your entire bases with swarm /lings.

You say protoss has canons and storm to defend at that point? true. Canons do nothing (Swarm), storms run out in 2 zergling groups. If you have storm canons and reavers you can hold it, but if that is the case (lets assume 5 bases, each has at least 1 ht, all naturals have at least 2 reavers) then your recalled army is literally going to give up map control to the zerg. Have fun trying to get that back.

In theory the arbiter thing works. Try in in game, you will learn soon why it does not work.
Yes, if you are super far ahead and make an arbiter, it seems its useful. But in normal games I never had the arbiter win me a game (except in fastest possible maps, where they are literal teleporters for your army since you can make 4 at the time).

Against Terrans things are different. They are the ones with the slower army.
But here is the worst part about arbiter: it builds super slow and you need to add on top of that the time to build up energy.

PvZ is a very momentum based match up where if we assume both players are of equal skill, a constant search for advantages ahs to be done by the protoss so they dont fall behind in macro.
Commiting to an arbiter? lets just say it is usually too later to do that at this point, because you either won already or lost already.

Great for style points and having fun thou, not gonna lie. Kinda like queen green goo.


aka LRM)Cats_Paw.
SiarX
Profile Joined December 2021
133 Posts
Last Edited: 2025-02-27 14:05:04
February 27 2025 14:02 GMT
#23
Tech buildings cost quite a lot of resources and time. Especially hive. Meanwhile zerg will not be able to produce much... As for "nothing is lost", zerg still would have lost a lot more if he does not try to wipe out recalled army, it is not like it would stop on his main. And if he does try, archons can make it very costly. If he goes for base race instead... Sure, he might break through defended protoss positions, if he goes for counterattack, but would he win base race? Unlikely.


I agree that all those arguments "if it was good, pros would be using them already" and "it is expensive and has very little use" sound solid. But remember that before dark archones and queens were considered useless, too, until pro players started actually using them regularly, and they turned out to be really efficient in their niche. Many units see/saw no use, because pros are in general very conservative.
Jealous
Profile Blog Joined December 2011
10326 Posts
February 27 2025 20:10 GMT
#24
What's your ladder rank? Perhaps your argument will be stronger if you show Arbiter play working at a high level. That is about the only way that you can prove that it works, because you are clearly dissatisfied with the arguments made in this thread.
"The right to vote is only the oar of the slaveship, I wanna be free." -- бум бум сучка!
mtcn77
Profile Joined September 2013
Turkey715 Posts
Last Edited: 2025-02-27 21:26:12
February 27 2025 21:17 GMT
#25
Arbiters take 2 minutes to charge up for a recall, you know that right? Comparing that to zerg which can make more hive units than it can do hatchery units due to larvae restriction is not comparable. The entire zerg tech tree is faster than an arbiter recall. Generally you don't wait for things with zerg, it is all about running the slowest economy and trying to cut corners in order to scale it up faster than the faster races.
Arbiter recall time: gateway+cybernetics core+stargate(templar archives)+arbiter tribunal+100.8s warp time(recall research)+120 seconds mana time=340,8 seconds. I think zerg doesn't have a slower tech tree.
PS: ultralisks are 360(444) seconds if you make two caverns to research both upgrades, but who plays with ultralisks against protoss?
Turrican
FlaShFTW
Profile Blog Joined February 2010
United States10446 Posts
February 28 2025 17:58 GMT
#26
I suggest arbiter only really in giga stalled out late games where protoss needs to find a way to break a zerg base. I do think it's honestly underused for mid-lower level protoss players who cant break a zerg but at high level where they're trading untis constantly, there's never really an opportunity to get arbiter out.
Writer#1 KT and FlaSh Fanboy || Woo Jung Ho Never Forget || Teamliquid Political Decision Desk
TL+ Member
mtcn77
Profile Joined September 2013
Turkey715 Posts
Last Edited: 2025-03-01 00:33:22
March 01 2025 00:16 GMT
#27
Unnecessary. You know how I finished the protoss campaign the second time over? Defensive matrixed archons. Zerg has trouble dealing with archons, they are invincible vs zerg. Likewise, that is also how I finished garithos campaign warcraft 3 - attack on a single side with two full supplies of dwarves and frost wryms. If you have a stalemate you have to pull out the big guns - archons in this case.
There is a general misunderstood notion of lategame zerg power. Zerg actually gains ground from facing Dragoons with Mutalisks. Protoss should avoid mixed Mutalisk armies. Mutalisks are terribly underutilised in late game zerg. A unit that is a good tank, that flies, that provides cover is either an Overlord, or a Mutalisk. Those are sorely missed in ZvP. I miss the days Jaedong would ninja dark swarm with dropped defilers. Nothing hits home like a good zerg air assault.
The way to dismantle this is archons since nothing, but archons can ignore mutalisk fire.
Turrican
Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
BSL
19:00
S22 - WB Final & LB Semis
Bonyth vs eOnzErG
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft801
elazer 96
Railgan 81
ProTech77
Vindicta 32
StarCraft: Brood War
Britney 13717
ZZZero.O 394
Dewaltoss 55
ajuk12(nOOB) 12
NaDa 11
Dota 2
capcasts73
League of Legends
Doublelift5301
JimRising 333
Other Games
Grubby5289
fl0m1039
summit1g939
KnowMe176
Chillindude52
UpATreeSC44
ViBE28
ForJumy 10
minikerr7
fpsfer 3
Organizations
Other Games
gamesdonequick1006
BasetradeTV277
Counter-Strike
PGL185
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 76
• printf 43
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota265
Upcoming Events
Replay Cast
2h 33m
RSL Revival
9h 33m
Lambo vs Rogue
Clem vs TBD
herO vs TBD
Maestros of the Game
15h 33m
SHIN vs Nicoract
Rogue vs Gerald
ByuN vs Shameless
Cure vs TriGGeR
OSC
15h 33m
IPSL
18h 33m
Dragon vs Artosis
dxtr13 vs Hawk
BSL
21h 33m
Wardi Open
1d 14h
Monday Night Weeklies
1d 18h
Replay Cast
2 days
Sparkling Tuna Cup
2 days
[ Show More ]
WardiTV Spring Champion…
2 days
Maestros of the Game
2 days
The PondCast
3 days
Kung Fu Cup
3 days
uThermal 2v2 Circuit
3 days
Maestros of the Game
3 days
Replay Cast
4 days
Replay Cast
4 days
WardiTV Spring Champion…
4 days
Maestros of the Game
4 days
Replay Cast
5 days
uThermal 2v2 Circuit
5 days
Maestros of the Game
5 days
Replay Cast
6 days
Solar vs Classic
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

Escore Tournament S2: King of Kings
2026 GSL S1
Heroes Pulsing #1

Ongoing

2026 KK StarCraft Pro League
BSL Season 22
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
CSCL: Masked Kings S4
YSL S3
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
Murky Cup 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
uThermal 2v2 2026 Main Event
Heroes Pulsing #3
Heroes Pulsing #2
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.