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TvT notes I took on 1-1-1

Forum Index > Brood War Strategy
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CicadaSC
Profile Joined January 2018
United States1905 Posts
October 18 2023 07:47 GMT
#1
TvT 1 fac expand. After factory 2 off gas. Take natural then 3 on gas. Starport. 1-1-1

1-2 marines. (2 if you see opponent instantly lift Barracks with scouting SCV) 1 vulture (keep at home or at the very least on your side of the map, 1 marine can block main ramp scouting) 1 wraith. (Target SCV building armory.) Constant tank production and siege from first Fact after the 1 vulture. Go up to 4 fac before 3rd base. Use the opponent making goliaths to take center map control with your Vultures and start spreading mines. This allows you to safely expand behind. Can siege few tanks on high ground spots behind the mines as well to make them breaking out more difficult. 2 base pushes from the opponent are more common when surprised by wraith since they were up a Fact it is often the strongest response, but also predictable. This makes controlling the center as soon as possible with mines extra crucial. After this point feel free to make a dropship and vulture drop their main since u already have the starport.

This should set up you into a decent position in the mid-late game.
Let me know what you think! Critiques encouraged as I am only an F Rank Terran. Peace
Remember that we all come from a place of passion!!
kogeT
Profile Joined September 2013
Poland2042 Posts
Last Edited: 2023-10-18 11:25:35
October 18 2023 11:20 GMT
#2
Hi Cicada, here is S rank Terran perspective.

This is a good basic build order, but in TvT you base your decisions on your scouting scv and scouting rax. After you have made your natural CC you should already consider if 1 fact 1 port build is a good choice. It can be good vs mass vulture play, vs 2 fact aggresion. It is really bad vs 2 port play or 2 fact tank goliath into fast 3rd. So you should already consider what is your opponent doing before settling for this build.

Afterwards you need to adjust based on what you scout with barrack. Again, if you see opponent going for starport / 2 starport play, you need to add 2nd starport or 2nd factory goliath asap. Opponent can also go for fast 3rd - then you need to get a fast 3rd or maybe go into mass vulture? Etc.

Another perspective for selecting this build is map features. Traditionally this is a better build for maps that don't have easy 3rd gas defensive positions. It is also better for maps that enable starport play more (big mains for drop, island features, awkward angles to defend drops etc.)
https://www.twitch.tv/kogetbw
CicadaSC
Profile Joined January 2018
United States1905 Posts
October 18 2023 20:19 GMT
#3
On October 18 2023 20:20 kogeT wrote:
Hi Cicada, here is S rank Terran perspective.

This is a good basic build order, but in TvT you base your decisions on your scouting scv and scouting rax. After you have made your natural CC you should already consider if 1 fact 1 port build is a good choice. It can be good vs mass vulture play, vs 2 fact aggresion. It is really bad vs 2 port play or 2 fact tank goliath into fast 3rd. So you should already consider what is your opponent doing before settling for this build.

Afterwards you need to adjust based on what you scout with barrack. Again, if you see opponent going for starport / 2 starport play, you need to add 2nd starport or 2nd factory goliath asap. Opponent can also go for fast 3rd - then you need to get a fast 3rd or maybe go into mass vulture? Etc.

Another perspective for selecting this build is map features. Traditionally this is a better build for maps that don't have easy 3rd gas defensive positions. It is also better for maps that enable starport play more (big mains for drop, island features, awkward angles to defend drops etc.)

Thank you SO much for the feedback! I will keep those things in mind 🙏
Remember that we all come from a place of passion!!
CicadaSC
Profile Joined January 2018
United States1905 Posts
October 18 2023 20:25 GMT
#4
On October 18 2023 20:20 kogeT wrote:
Hi Cicada, here is S rank Terran perspective.

This is a good basic build order, but in TvT you base your decisions on your scouting scv and scouting rax. After you have made your natural CC you should already consider if 1 fact 1 port build is a good choice. It can be good vs mass vulture play, vs 2 fact aggresion. It is really bad vs 2 port play or 2 fact tank goliath into fast 3rd. So you should already consider what is your opponent doing before settling for this build.

Afterwards you need to adjust based on what you scout with barrack. Again, if you see opponent going for starport / 2 starport play, you need to add 2nd starport or 2nd factory goliath asap. Opponent can also go for fast 3rd - then you need to get a fast 3rd or maybe go into mass vulture? Etc.

Another perspective for selecting this build is map features. Traditionally this is a better build for maps that don't have easy 3rd gas defensive positions. It is also better for maps that enable starport play more (big mains for drop, island features, awkward angles to defend drops etc.)

Follow up, do you yourself make any guides or know anyone who gives this type of detail about small decisions making things?
Remember that we all come from a place of passion!!
iFU.spx
Profile Joined April 2011
Russian Federation378 Posts
October 21 2023 15:18 GMT
#5
Hi, thanks for your thoughts.

Firstly of all this build is pretty vulnerable to mass vults, make sure you have good wall at your main.
Since you make vult first you are trying to trick your opp with wraiths, but your tank will be late. Probably bunker will be needed.
Secondly this build is pretty complex, there is unspoken rule in tvt: if someone starts with starport the game will be long, so its pretty hard to win in early-mid game with it.
Thirdly if opp opens with old standard (cc, 2 fact tank gols) you probably will be blocked on your main, since your opp should have early map control and more tanks.

And mainly this build is crucial to be a lead in the game. Be sure that your opp reacts to it, coz as soon as you lost initiative you are runner-up
BonitiilloO
Profile Joined June 2013
Dominican Republic627 Posts
November 12 2023 01:57 GMT
#6
On October 18 2023 20:20 kogeT wrote:
Hi Cicada, here is S rank Terran perspective.

This is a good basic build order, but in TvT you base your decisions on your scouting scv and scouting rax. After you have made your natural CC you should already consider if 1 fact 1 port build is a good choice. It can be good vs mass vulture play, vs 2 fact aggresion. It is really bad vs 2 port play or 2 fact tank goliath into fast 3rd. So you should already consider what is your opponent doing before settling for this build.

Afterwards you need to adjust based on what you scout with barrack. Again, if you see opponent going for starport / 2 starport play, you need to add 2nd starport or 2nd factory goliath asap. Opponent can also go for fast 3rd - then you need to get a fast 3rd or maybe go into mass vulture? Etc.

Another perspective for selecting this build is map features. Traditionally this is a better build for maps that don't have easy 3rd gas defensive positions. It is also better for maps that enable starport play more (big mains for drop, island features, awkward angles to defend drops etc.)



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