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PvP advice for noob - Page 4

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WombaT
Profile Blog Joined May 2010
Northern Ireland25922 Posts
November 09 2021 16:14 GMT
#61
On November 06 2021 22:09 Timebon3s wrote:
You say bw is a game of incomplete information.
I can say it’s an incomplete game, where a lot of bugs exist and the meta has evolved around clever use of game mechanics.

Like muta micro, worker glitching, vultures glitching through buildings with spider mines, hold lurker, “total recall”, burrowing lings on top of each other and glitch them into bases etc etc.
There are even maps designed for abusing bugs, like Monty Hall and outsider.

It’s not up to tournament hosts to decide what goes or not on the public ladder. Either everything goes or nothing goes, and if it really is detrimental to the gameplay, blizzard will fix it, like they did to flying scv.

Just because it’s illegal in tournaments, people haven’t bothered to find a way to play around it, and you just assume it can’t be beaten becuz no1 ever tried, which is a lazy and whiny approach to it IMO.

Is there a way to play around it? It’s a trick to bypass a ramp block, unless there’s some glitch that counters that specific glitch somehow, where is the counter play?

Blizzard barely touch the game anymore, and in the past have said they can’t fix this bug without doing fundamental work to pathing of workers.

It’s not some all or nothing no bugs or all bugs approach.

Quake would be considerably worse without strafe-jumping, a bug that added some fun elements. If some bloke discovered a way to clip through walls, well either you play slow Quake without strafe-jumping techniques or fast bullshit Quake with people running through solid works. Neither of which sounds too fun to me.

Over literal decades community convention has a pretty damn good grasp on funky bugs that make the game more dynamic, and bullshit bugs that go against the spirit of fair competition.

Nobody is some champion of truth and integrity by just deciding hey let’s start abusing mechanics the wider community have shunned for years so they can get ladder points.

I don’t understand why you seem to have the idea outlawing this glitch is done on the personal whim of x tournament organiser rather than being reflective of the wider unwritten community code of conduct, or that only Blizzard’s pronouncements in this domain carry any legitimacy.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
ajmbek
Profile Joined November 2008
Italy460 Posts
November 11 2021 16:18 GMT
#62
On November 06 2021 02:19 Timebon3s wrote:
And that can be a good thing.
In the famous words of Nony: “We can play PvP or we can flip a coin”

Now that your opponent can see what you’re doing for 10 seconds, pvp can be more a game of Starcraft instead of taking stupid risks like 3 gate goon no observer.

This, just like any other bug in Starcraft, is something the ladder meta has to account for.


They were saying ZvZ is a coinflip. Than Jeadong had a ZvZ winrate od 90% for over a year.
Sic iter ad astra
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