Add 1 medic per base vs storm drops - Page 3
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Sirris
681 Posts
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Magic Powers
Austria2581 Posts
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niteReloaded
Croatia5281 Posts
2. Anyone suggesting that storm drops can dealt with EXCLUSIVELY thru prevention is misguided because otherwise no single storm drop would occur on the pro level. So this argument isn't good. 3. Don't focus on what can be done in one specific scenario, whether you notice the drop early or late. Things like this must be evaluated with the perspective of hundreds of situations where a storm drop occurs. Would a medic help in SOME of them? Yes. Is that positive change worth the cost of a medic? It's very easy to calculate, or make an estimation. my conclusion: The crucial thing boils down to whether it's worth it to land the barracks. All other arguments against it I've seen here are not good. On October 26 2021 18:21 MeSaber wrote: You fail to realize the first shuttle was known while the second was not. Ok. And you can't imagine a scenario where the second shuttle would be seen too, and had a similar effect as the first one? You can't emulate ideas in your head? Second storm would have killed everything even at full HP. You are too narrow minded to understand basic foresighting. No, the problem is that you're focusing on 1 specific game and are unable to think about ideas in general. you have no idea how a good game plays out. Please explain to Light how a good TvP game should be played, and how he can better prevent storm drops. Ask any pro if a medic would have changed that scenario and they will say the same. That's a laughable thing to say in a debate. SCV can run through one storm and survive but not if its caught with pants down like 2nd shuttle. You need to know in advance so you can outrun the most common drop points just like the first shuttle where HTs didnt reach for perfect storms. How much do you charge coaching lessons. I'll try to arrange some with Light, so you can teach him prevention. Now i gave you the best possible scenario, a medic will full E and showed you that it wouldnt even heal all SCVs at place and you tell me a new medic would change anything by healing 4-5 SCVs out of 15+. Uhmmmm... yep. What's your point? I didn't say the medic will protect every single SCV from dieing, and you're obviously agreeing with me that it could save up to 30% of SCVs for a cost of 50min 25gas. Not even a full E medic would have changed the outcome and thats exactly my point no matter the scenario you try this with. Ummm, wrong. This is some silly shit to be talking about so ill just stop. Show me some empirical proof that a medic would change the scenario and ill believe you then. Even better convince a pro to use it... This is a very simple idea. If you can't understand, then we'll just have to wait for it to happen in a high level game. If it ever happens because, as others have pointed out, the barracks is usually floating and plays it's part in scouting. | ||
Peeano
Netherlands4455 Posts
On October 27 2021 23:26 Magic Powers wrote: We're not even at the point yet where all professional players utilize the 'Return Cargo' command whenever they send their workers back to gather minerals after dodging harassment. Such inefficiency smh :p This was my biggest pet peeve for years actually, but I just accepted I will probably never live to see that day ^^ | ||
Crimson)S(hadow
Philippines516 Posts
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medium_AI
Norway42 Posts
Still, I think it's an idea that deserved being discussed, and the reason it's not viable is more subtle than it seems on surface level. | ||
confusedzerg
Russian Federation102 Posts
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ajmbek
Italy459 Posts
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niteReloaded
Croatia5281 Posts
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MeSaber
Sweden1206 Posts
Game changing indeed. | ||
niteReloaded
Croatia5281 Posts
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Djabanete
United States2783 Posts
Terrans are adapting. TvP is being played differently than it was 2 months ago. These days Terrans are leaving big mech armies inside their main to prevent double Shuttle plays at key moments. They're doubling up their turrets. They're massing Vultures in mineral lines to make sure HTs don't have time to cast psionic storm. I don't know whether Medics are going to pay off, but I'm not surprised Terrans are willing to try new ways to adapt. The idea is clearly on Royal's radar, meaning we'll soon know by watching his matches whether he found it useful. | ||
Piste
6136 Posts
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MeSaber
Sweden1206 Posts
On March 12 2022 23:40 Piste wrote: worth it if it has the time to heal some of the scv's, waste if it does not. I would like to contest that statement. If HT drop comes after the healing and kills all SCVs even though they had full HP how is that "worth it"? What you are saying is that LUCK plays a huge role in whether the aggressor(P) is good enough to predict the opponents(T) SCV movement to be able to storm at the most accurate position. If opponent totally lack awareness that position is easy to locate, but how will you know opponent doesnt react and move SCVs to a totally unpredicted location in the opposite direction? The answer is simple: You cant predict what will happen as its all luck so by that buying a medic to heal SCVs to prevent em from dying in a random event is an hilarious thought-experiment to say the least. Sure it MIGHT help having em all healed but it could just as well not. So by that Royal believes fully healed SCVs are better than not but in reality its just a guess, it could just as well be a waste of cash and no visual awareness with Rax which might prove to be "worth" more. I.e moving SCVs before the shuttle arrives or intercept it before it reaches destination. | ||
Piste
6136 Posts
On March 13 2022 18:20 MeSaber wrote: I would like to contest that statement. If HT drop comes after the healing and kills all SCVs even though they had full HP how is that "worth it"? You should be moving your scvs away if a HT drop comes. SCV's with full health wont die in that case, but the scv's that are already damaged will. This is why it's typical to see not too many scv's dying with the first storm drop, but way more with the second one. For beginners with slow reaction time this trick is not worth it. | ||
MeSaber
Sweden1206 Posts
Edit: After doing a proper test with minerals and gas i found out that one SCV died out of 12 (stormed first and reacted immediately, it cornered a mineral so that took time), all SCVs had either 4 or 18 HP. If you add a Zealot to the mix with +1 wep you can kill each SCV in one blow. The Medic should be stationed close to gas with patrol (it will return to this position after healing) so it wont start in the storm and remain at full HP. Replay: https://ufile.io/eljeyg97 Replay(alt host): https://gofile.io/d/tKSu9P | ||
bovienchien
Vietnam1139 Posts
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MeSaber
Sweden1206 Posts
On March 18 2022 16:22 bovienchien wrote: how about there is only a medic per bases without scvs? Now that would be a funny sight for toss trying to storm drop. Big brain plays. | ||
Djabanete
United States2783 Posts
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Severedevil
United States4795 Posts
On March 18 2022 19:44 MeSaber wrote: Now that would be a funny sight for toss trying to storm drop. Big brain plays. You sneak your shuttle around the map for a storm drop, but there's a spotter medic in the empty base along the way. She tags your shuttle with an optic flare, and you careen blindly into a missile turret. | ||
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