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Active: 10927 users

Add 1 medic per base vs storm drops - Page 3

Forum Index > Brood War Strategy
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Sirris
Profile Joined November 2019
681 Posts
Last Edited: 2021-10-27 12:20:51
October 27 2021 12:15 GMT
#41
It's very simple guys. The medic over time will heal damaged scvs to full health so they are less likely to die from another storm drop. It's a basic thing to do but it will most likely not have any meaningful benefit. It can be argued in a late game pvt its not even worth the time to make the medic ( your rax is lifted and scouting). Beyond that the time it will take to repair the scvs etc. In theory it could provide a handful of scvs that wont die to a secondary storm drop because they will be healed back to full life. However is that worth the lack of info/tanking from a lifted rax? It's highly highly questionable. It has nothing to do with build etc. Only what you are doing with your rax and if the 1 medic will actually benefit you. If they are repeatedly storm droping scvs with 1 templar for example it would be great. If they drop with 3 templars and you are not prepared it will be useless. If you have no sight over a cliff because you would normally spot with the rax you are making the medic from you will have lost out massively. This is really a minor thing though. In late game apms are very valuable. Its better to focus on winning the game out right all the time...not healing scvs with minor tricks. That being said it's a potentially useful thing.
Magic Powers
Profile Joined April 2012
Austria4478 Posts
October 27 2021 14:26 GMT
#42
We're not even at the point yet where all professional players utilize the 'Return Cargo' command whenever they send their workers back to gather minerals after dodging harassment. Such inefficiency smh :p
If you want to do the right thing, 80% of your job is done if you don't do the wrong thing.
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
October 27 2021 18:07 GMT
#43
1. I suggested this as a very small +EV thing, mostly because I like trying to use new things in a game as old as this. That being said, after some users pointed out that Barracks is always lifted at that point, I'm not longer sure it's a good move.

2. Anyone suggesting that storm drops can dealt with EXCLUSIVELY thru prevention is misguided because otherwise no single storm drop would occur on the pro level. So this argument isn't good.

3. Don't focus on what can be done in one specific scenario, whether you notice the drop early or late. Things like this must be evaluated with the perspective of hundreds of situations where a storm drop occurs. Would a medic help in SOME of them? Yes. Is that positive change worth the cost of a medic? It's very easy to calculate, or make an estimation.

my conclusion:
The crucial thing boils down to whether it's worth it to land the barracks. All other arguments against it I've seen here are not good.


On October 26 2021 18:21 MeSaber wrote:
Show nested quote +
On October 24 2021 16:38 niteReloaded wrote:
On October 24 2021 14:47 MeSaber wrote:
No scv would have survived if he didnt know about the drop.

Medic heals 2 HP per E. Thats 400 HP total or 8 SCVs with 10 HP each. One medic wouldnt have changed anything.

Ok, and why didn't you address anything that I wrote?
All your assumptions were wrong, while mine would work out if the second drop comes later.


Edit: btw you also again wrote a wrong statement, saying that one medic wouldn't have changed a thing.

If the medic was just born (had 50E) after the first drop was finished, by the time the second drop came (75 game seconds later), she would have recharged another 56E. In total that's 106E = 212 HP = 4 SCVs healed from 10HP to 60HP = 4 more SCVS likely survive the second drop.


You fail to realize the first shuttle was known while the second was not.

Ok. And you can't imagine a scenario where the second shuttle would be seen too, and had a similar effect as the first one? You can't emulate ideas in your head?


Second storm would have killed everything even at full HP. You are too narrow minded to understand basic foresighting.

No, the problem is that you're focusing on 1 specific game and are unable to think about ideas in general.


you have no idea how a good game plays out.

Please explain to Light how a good TvP game should be played, and how he can better prevent storm drops.


Ask any pro if a medic would have changed that scenario and they will say the same.

That's a laughable thing to say in a debate.


SCV can run through one storm and survive but not if its caught with pants down like 2nd shuttle. You need to know in advance so you can outrun the most common drop points just like the first shuttle where HTs didnt reach for perfect storms.

How much do you charge coaching lessons. I'll try to arrange some with Light, so you can teach him prevention.


Now i gave you the best possible scenario, a medic will full E and showed you that it wouldnt even heal all SCVs at place and you tell me a new medic would change anything by healing 4-5 SCVs out of 15+.

Uhmmmm... yep. What's your point? I didn't say the medic will protect every single SCV from dieing, and you're obviously agreeing with me that it could save up to 30% of SCVs for a cost of 50min 25gas.


Not even a full E medic would have changed the outcome and thats exactly my point no matter the scenario you try this with.

Ummm, wrong.


This is some silly shit to be talking about so ill just stop. Show me some empirical proof that a medic would change the scenario and ill believe you then. Even better convince a pro to use it...

This is a very simple idea. If you can't understand, then we'll just have to wait for it to happen in a high level game. If it ever happens because, as others have pointed out, the barracks is usually floating and plays it's part in scouting.
Peeano
Profile Blog Joined March 2009
Netherlands6007 Posts
October 27 2021 21:33 GMT
#44
On October 27 2021 23:26 Magic Powers wrote:
We're not even at the point yet where all professional players utilize the 'Return Cargo' command whenever they send their workers back to gather minerals after dodging harassment. Such inefficiency smh :p

This was my biggest pet peeve for years actually, but I just accepted I will probably never live to see that day ^^
FBH #1!
Crimson)S(hadow
Profile Blog Joined July 2007
Philippines1114 Posts
October 28 2021 02:54 GMT
#45
i've seen Brain do this in 1v1 fastest map, but it's much more viable there because people often start bio in tvp, and also all your SCVs are in the same place
"It's the end of the BW era which i devoted everything to for 10 years. I tried playing sc2, but my BW memories run too deep; I felt like I was playing an entirely different game" -ToSsGirL
medium_AI
Profile Joined August 2017
Norway42 Posts
October 30 2021 07:24 GMT
#46
I suppose if you lose your rax and remake it it might be viable to make one, but I still think that the risk of having a patrolling medic block a rally-point is too high for the rather meagre pay-off. I think the death-knell is that you need to do this pre-emptively. If you have suffered several storm drops, a medic spawning with 50 energy simply won't be able to heal your SCVs very well.

Still, I think it's an idea that deserved being discussed, and the reason it's not viable is more subtle than it seems on surface level.
type IndexPreservingSetter s t a b = forall p f. (Conjoined p, Settable f) => p a (f b) -> p s (f t)
confusedzerg
Profile Joined July 2021
Russian Federation102 Posts
November 02 2021 18:06 GMT
#47
you guys are nuts. no way P doesn't get a storm off before the mine kills it.
I am a Westerner and I like homosexuality. Thank you.
ajmbek
Profile Joined November 2008
Italy460 Posts
November 03 2021 13:55 GMT
#48
MeSaber is a noob

Sic iter ad astra
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
Last Edited: 2022-03-11 20:53:00
March 11 2022 00:02 GMT
#49
Just saw Royal do it vs Best, right at this timing, commentators surprised and liking it.

MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 11 2022 12:44 GMT
#50
You must be very happy that one dude buys one medic for one game out of all games ever played.

Game changing indeed.

-.-
niteReloaded
Profile Blog Joined February 2007
Croatia5282 Posts
March 11 2022 20:26 GMT
#51
yeah, it proves you're an idiot :-)
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
Last Edited: 2022-03-12 05:22:14
March 12 2022 05:17 GMT
#52
PvT has shifted away from "do I get Arbiters or I do get Carriers" and towards "I will keep 3--6 Shuttles active at all times and pump HTs and do storm drops so you can never max your supply."

Terrans are adapting. TvP is being played differently than it was 2 months ago. These days Terrans are leaving big mech armies inside their main to prevent double Shuttle plays at key moments. They're doubling up their turrets. They're massing Vultures in mineral lines to make sure HTs don't have time to cast psionic storm.

I don't know whether Medics are going to pay off, but I'm not surprised Terrans are willing to try new ways to adapt. The idea is clearly on Royal's radar, meaning we'll soon know by watching his matches whether he found it useful.
May the BeSt man win.
Piste
Profile Blog Joined July 2006
6184 Posts
March 12 2022 14:40 GMT
#53
worth it if it has the time to heal some of the scv's, waste if it does not.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 13 2022 09:20 GMT
#54
On March 12 2022 23:40 Piste wrote:
worth it if it has the time to heal some of the scv's, waste if it does not.


I would like to contest that statement. If HT drop comes after the healing and kills all SCVs even though they had full HP how is that "worth it"?

What you are saying is that LUCK plays a huge role in whether the aggressor(P) is good enough to predict the opponents(T) SCV movement to be able to storm at the most accurate position.

If opponent totally lack awareness that position is easy to locate, but how will you know opponent doesnt react and move SCVs to a totally unpredicted location in the opposite direction?

The answer is simple: You cant predict what will happen as its all luck so by that buying a medic to heal SCVs to prevent em from dying in a random event is an hilarious thought-experiment to say the least. Sure it MIGHT help having em all healed but it could just as well not.

So by that Royal believes fully healed SCVs are better than not but in reality its just a guess, it could just as well be a waste of cash and no visual awareness with Rax which might prove to be "worth" more. I.e moving SCVs before the shuttle arrives or intercept it before it reaches destination.
-.-
Piste
Profile Blog Joined July 2006
6184 Posts
March 14 2022 03:46 GMT
#55
On March 13 2022 18:20 MeSaber wrote:
Show nested quote +
On March 12 2022 23:40 Piste wrote:
worth it if it has the time to heal some of the scv's, waste if it does not.


I would like to contest that statement. If HT drop comes after the healing and kills all SCVs even though they had full HP how is that "worth it"?


You should be moving your scvs away if a HT drop comes.
SCV's with full health wont die in that case, but the scv's that are already damaged will.
This is why it's typical to see not too many scv's dying with the first storm drop, but way more with the second one.

For beginners with slow reaction time this trick is not worth it.
MeSaber
Profile Joined December 2009
Sweden1235 Posts
Last Edited: 2022-03-17 07:45:27
March 17 2022 07:01 GMT
#56
I did the storm vs mass scv test and yes, no SCV died in ONE storm. Thats a good point but that would be rare cases as its more often than not 2 HTs.

Edit: After doing a proper test with minerals and gas i found out that one SCV died out of 12 (stormed first and reacted immediately, it cornered a mineral so that took time), all SCVs had either 4 or 18 HP. If you add a Zealot to the mix with +1 wep you can kill each SCV in one blow.

The Medic should be stationed close to gas with patrol (it will return to this position after healing) so it wont start in the storm and remain at full HP.

[image loading]

Replay: https://ufile.io/eljeyg97
Replay(alt host): https://gofile.io/d/tKSu9P
-.-
bovienchien
Profile Joined March 2014
Vietnam1152 Posts
March 18 2022 07:22 GMT
#57
how about there is only a medic per bases without scvs?
https://www.facebook.com/StarcraftRemasteredVN/
MeSaber
Profile Joined December 2009
Sweden1235 Posts
March 18 2022 10:44 GMT
#58
On March 18 2022 16:22 bovienchien wrote:
how about there is only a medic per bases without scvs?


Now that would be a funny sight for toss trying to storm drop. Big brain plays.
-.-
Djabanete
Profile Blog Joined May 2008
United States2786 Posts
March 18 2022 21:08 GMT
#59
What about not building a medic in advance, but if a storm drop comes in and you’re fast enough to save all your workers at low health, building a medic at that time and walking it around your workers?
May the BeSt man win.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
March 19 2022 07:15 GMT
#60
On March 18 2022 19:44 MeSaber wrote:
Show nested quote +
On March 18 2022 16:22 bovienchien wrote:
how about there is only a medic per bases without scvs?


Now that would be a funny sight for toss trying to storm drop. Big brain plays.

You sneak your shuttle around the map for a storm drop, but there's a spotter medic in the empty base along the way. She tags your shuttle with an optic flare, and you careen blindly into a missile turret.
My strategy is to fork people.
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