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Add 1 medic per base vs storm drops - Page 2

Forum Index > Brood War Strategy
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Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
Last Edited: 2021-08-13 16:27:15
August 13 2021 16:26 GMT
#21
Don't know why everyone is treating this like a terrible idea. If a single medic can save 6 scvs around the time storm drops occur, that'll surely be worth it. The only problem being that your barracks would had long flown off somewhere and the medic would likely be stormed with the scvs. Pros don't do a lot of things that would seem to be beneficial, like research science vessel energy or making a queen to infest a floating CC. Doesn't mean it is a bad idea.
GGmano
Profile Joined February 2021
103 Posts
August 13 2021 21:49 GMT
#22
it works good all the time i use it
Akio
Profile Blog Joined January 2019
Finland1838 Posts
August 14 2021 10:29 GMT
#23
Not a bad idea, although I cannot help but think this is sort of akin to the way zergs build one spore in their main and call it a day in terms of defense against harassment. With that being said, I think this is such a low cost thing to do that if you have the APM to spare in mid to lategame then sure, could be useful.
Mine gas, build tanks.
NotJumperer
Profile Blog Joined July 2005
United States1371 Posts
August 14 2021 12:28 GMT
#24
--- Nuked ---
Dangermousecatdog
Profile Joined December 2010
United Kingdom7084 Posts
August 15 2021 12:19 GMT
#25
On August 14 2021 06:49 GGmano wrote:
it works good all the time i use it

Well, that confirms it, it's actually a terrible idea.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
August 16 2021 11:46 GMT
#26
On August 08 2021 08:27 iPlaY.NettleS wrote:
If it was worthwhile the pros would have done it by now.

By this logic, the development of tactics and strategy would have remained the same ever since the first pros appeared. The game is still evolving when it comes to details.

If you see how it's not worthwhile, point it out.
To me it seems like it should be, as it takes just a dozen of clicks.
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
August 16 2021 11:48 GMT
#27
On August 08 2021 12:34 MeSaber wrote:
Show nested quote +
On August 08 2021 08:27 iPlaY.NettleS wrote:
If it was worthwhile the pros would have done it by now.


This. But yes i agree medic could heal scvs but i doubt its game changing by any means. There is a reason you mass produce workers.

Doesn't need to be gamechanging nor did I claim it is. It just needs to be EV+
iopq
Profile Blog Joined March 2009
United States953 Posts
August 20 2021 06:38 GMT
#28
On August 08 2021 08:27 iPlaY.NettleS wrote:
If it was worthwhile the pros would have done it by now.


That's what they said about using Queens

"Broodling takes too long! Just make more muta or switch into ultra/swarm by that point!" - that is, until pros started doing it and showing it's cost-efficient for Zerg, especially if you can broodling some tanks to take out an expansion

Then they said that about valkyries vs. muta

"It doesn't work, they just bring scourge and the valkyrie gets stuck while firing!"

That is, until people discovered a new kind of valkyrie micro

People are now experimenting with DAs vs. Zerg as well. Just because pros haven't done it, doesn't mean it won't be used in the future
vOdToasT
Profile Blog Joined September 2010
Sweden2870 Posts
August 21 2021 17:50 GMT
#29
On August 20 2021 15:38 iopq wrote:
Show nested quote +
On August 08 2021 08:27 iPlaY.NettleS wrote:
If it was worthwhile the pros would have done it by now.


That's what they said about using Queens

"Broodling takes too long! Just make more muta or switch into ultra/swarm by that point!" - that is, until pros started doing it and showing it's cost-efficient for Zerg, especially if you can broodling some tanks to take out an expansion

Then they said that about valkyries vs. muta

"It doesn't work, they just bring scourge and the valkyrie gets stuck while firing!"

That is, until people discovered a new kind of valkyrie micro

People are now experimenting with DAs vs. Zerg as well. Just because pros haven't done it, doesn't mean it won't be used in the future


First time?
If it's stupid but it works, then it's not stupid* (*Or: You are stupid for losing to it, and gotta git gud)
iPlaY.NettleS
Profile Blog Joined June 2010
Australia4338 Posts
Last Edited: 2021-08-22 06:25:29
August 22 2021 06:19 GMT
#30
On August 16 2021 20:46 niteReloaded wrote:
Show nested quote +
On August 08 2021 08:27 iPlaY.NettleS wrote:
If it was worthwhile the pros would have done it by now.

By this logic, the development of tactics and strategy would have remained the same ever since the first pros appeared. The game is still evolving when it comes to details.

If you see how it's not worthwhile, point it out.
To me it seems like it should be, as it takes just a dozen of clicks.

Well a medic only costs 50/25 so I can't knock it that much.It's unlikely to lose you the game.

I just think it's very marginal, and you must watch the medic does not run into the storm to try repair scvs.Unless you are hold positioning in base and then heal later.But either way I don't really care enough to defend the position much.If you already have several damaged scvs, could be worthwhile.
https://www.youtube.com/watch?v=e7PvoI6gvQs
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2021-10-23 23:58:59
October 23 2021 23:56 GMT
#31
On August 04 2021 08:40 MeSaber wrote:
I think you instead need to fix drops from happening. Shuttles die quite fast and some turrets make nice work of it with a floating building or vessel as hill vision. Can also get one wraith to help with shuttle killing.

A few vults to kill the single HT that actually survives the shuttle attack.

If you let shuttle drop, it will in most cases be 2 HTs so your SCVs are dead anyway if you let it happen.

A single mine also works unless its too close to SCVs.

Fun fact: If you use Patrol with Medic it will always go back after healing instead of staying where it was last healing. This way you could get one Medic for many expansions by using queue-patrolling (many patrols in a circle(3 or more spots)) which means you only need one.

Look what happened to this noob T here:
and then look what happens at 53:40.
if he was on your level, he'd never allow it ofc.

Literally exactly what I described in the OP

Also, please explain to me how come in the first drop, Snow dropped 3 HTs, yet your prediction of "If you let shuttle drop, it will in most cases be 2 HTs so your SCVs are dead anyway if you let it happen." didn't come true and not a single SCV died? :/

:p :p
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 24 2021 05:47 GMT
#32
No scv would have survived if he didnt know about the drop.

Medic heals 2 HP per E. Thats 400 HP total or 8 SCVs with 10 HP each. One medic wouldnt have changed anything.
-.-
niteReloaded
Profile Blog Joined February 2007
Croatia5281 Posts
Last Edited: 2021-10-24 07:58:29
October 24 2021 07:38 GMT
#33
On October 24 2021 14:47 MeSaber wrote:
No scv would have survived if he didnt know about the drop.

Medic heals 2 HP per E. Thats 400 HP total or 8 SCVs with 10 HP each. One medic wouldnt have changed anything.

Ok, and why didn't you address anything that I wrote?
All your assumptions were wrong, while mine would work out if the second drop comes later.


Edit: btw you also again wrote a wrong statement, saying that one medic wouldn't have changed a thing.

If the medic was just born (had 50E) after the first drop was finished, by the time the second drop came (75 game seconds later), she would have recharged another 56E. In total that's 106E = 212 HP = 4 SCVs healed from 10HP to 60HP = 4 more SCVS likely survive the second drop.
NoFear.NcC
Profile Joined June 2003
Brazil5 Posts
October 26 2021 00:42 GMT
#34
On August 08 2021 12:32 MeSaber wrote:
I reply how much i want thank you. Yes you dissected it until it had no context making each phrase look like a noob talking.

Be a man and stand up for you being wrong. Anyone can see what you did as its in text.

You just want to defend your stupid medic shit and you know it.

You are really that dumb?
No comments...
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 26 2021 09:21 GMT
#35
On October 24 2021 16:38 niteReloaded wrote:
Show nested quote +
On October 24 2021 14:47 MeSaber wrote:
No scv would have survived if he didnt know about the drop.

Medic heals 2 HP per E. Thats 400 HP total or 8 SCVs with 10 HP each. One medic wouldnt have changed anything.

Ok, and why didn't you address anything that I wrote?
All your assumptions were wrong, while mine would work out if the second drop comes later.


Edit: btw you also again wrote a wrong statement, saying that one medic wouldn't have changed a thing.

If the medic was just born (had 50E) after the first drop was finished, by the time the second drop came (75 game seconds later), she would have recharged another 56E. In total that's 106E = 212 HP = 4 SCVs healed from 10HP to 60HP = 4 more SCVS likely survive the second drop.


You fail to realize the first shuttle was known while the second was not. Second storm would have killed everything even at full HP. You are too narrow minded to understand basic foresighting. Most likely because you play this game so rarely or at a beginner level that you have no idea how a good game plays out.

Ask any pro if a medic would have changed that scenario and they will say the same.

SCV can run through one storm and survive but not if its caught with pants down like 2nd shuttle. You need to know in advance so you can outrun the most common drop points just like the first shuttle where HTs didnt reach for perfect storms.

Now i gave you the best possible scenario, a medic will full E and showed you that it wouldnt even heal all SCVs at place and you tell me a new medic would change anything by healing 4-5 SCVs out of 15+. Not even a full E medic would have changed the outcome and thats exactly my point no matter the scenario you try this with.

This is some silly shit to be talking about so ill just stop. Show me some empirical proof that a medic would change the scenario and ill believe you then. Even better convince a pro to use it...
-.-
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 26 2021 09:21 GMT
#36
On October 26 2021 09:42 NoFear.NcC wrote:
Show nested quote +
On August 08 2021 12:32 MeSaber wrote:
I reply how much i want thank you. Yes you dissected it until it had no context making each phrase look like a noob talking.

Be a man and stand up for you being wrong. Anyone can see what you did as its in text.

You just want to defend your stupid medic shit and you know it.

You are really that dumb?


Whats your problem?
-.-
medium_AI
Profile Joined August 2017
Norway42 Posts
Last Edited: 2021-10-26 21:19:46
October 26 2021 21:18 GMT
#37
Whats your problem?


What's yours? You're completely missing the point. Attention is a resource, OP is suggesting a technique that has a small up front cost in attention to help vs storm drops and you dismiss it because you can spend a lot of attention to catch a drop. This is not a valid comparison.

The reason people don't do this is because you need the barracks to scout, so by the time you have an academy the rax can no longer produce a medic. Furthermore, you'd patrol the medic, which would create dangerous situations such as ramp blocks and so on.
type IndexPreservingSetter s t a b = forall p f. (Conjoined p, Settable f) => p a (f b) -> p s (f t)
MeSaber
Profile Joined December 2009
Sweden1235 Posts
October 26 2021 23:07 GMT
#38
On October 27 2021 06:18 medium_AI wrote:
Show nested quote +
Whats your problem?


What's yours? You're completely missing the point. Attention is a resource, OP is suggesting a technique that has a small up front cost in attention to help vs storm drops and you dismiss it because you can spend a lot of attention to catch a drop. This is not a valid comparison.

The reason people don't do this is because you need the barracks to scout, so by the time you have an academy the rax can no longer produce a medic. Furthermore, you'd patrol the medic, which would create dangerous situations such as ramp blocks and so on.


Ya reactive vs proactive is the name of the game.

I would rather kill the shuttle than get stormed and hope some SCVs survive (and medic) so i can heal them for toss to do the same thing again in a minute.

How you dont find this a valid comparison is beyond me.

If people wanna have a medic with their SCVs be my guest. Just dont cry when it all get stormed to pieces.

Talk about underestimating storms power.

Im done here. If you get some replays of this ever happening i would gladly watch it but i wouldnt be surprised if the medic dies before it gets to do its thing.
-.-
medium_AI
Profile Joined August 2017
Norway42 Posts
Last Edited: 2021-10-27 11:45:08
October 27 2021 05:45 GMT
#39
On October 27 2021 08:07 MeSaber wrote:.

If people wanna have a medic with their SCVs be my guest. Just dont cry when it all get stormed to pieces.

The medic isn't there to heal during storms, it's there to top off health in-between storms. Do you actually think that OP advocates just not moving the SCVs out of storms? I swear you're so dense light bends around you
type IndexPreservingSetter s t a b = forall p f. (Conjoined p, Settable f) => p a (f b) -> p s (f t)
No0n
Profile Joined March 2010
United States355 Posts
October 27 2021 08:57 GMT
#40
I think this would be a good idea if you were going medics for blind already. But it's definitely a lot less than optimal, especially if you're just randomly adding it to your mech, since you should be able to stop storm drops ideally with turrets, vision, and maybe a wraith or two. Most SCVs will die by first storm drop if you're not watching your screen in the first place, so the benefit of the medics is mostly useless.

Example games of TvP using medic blind + mines where this strategy might be a good idea:





Notice though, this strategy is only on Matchpoint due to unique geometry and might not be cross applicable, and was played more than 10 years ago, so might not be relevant to current meta.
Park Sang Woo(Sea.Really) Fighting! E-STRO forever.
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