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Mechanics Video Series - Page 3

Forum Index > Brood War Strategy
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stansfield123
Profile Joined April 2014
8 Posts
Last Edited: 2014-04-20 19:11:48
April 20 2014 19:07 GMT
#41
On April 20 2014 21:13 Birdie wrote:
Hey, thanks for the comment! I wasn't sure if anyone was still interested in this but as you are, I'll see if I can continue this more. I planned on doing some race-specific videos, with a couple of guests doing the Terran and Protoss videos, so I'll try move that along.

When you say specific tasks, what exactly do you mean? Would it be something like using shift-queue movement when using nydus canals, or unit separation at rally points, multitasking while muta microing?

I'm just a C level player, and my mechanics are the worst. I'm not really sure which mechanics are the most important, but I would love to watch a video on any of the items on that list. I would bet anything that I'm not doing any of them the right way.

So I definitely wasn't trying to tell you exactly which tasks to cover, because I don't know what the most important application, for each of the techniques you presented, is (except for the most obvious ones). But covering one in game task per technique would be plenty.

There's no point in doing two or more in-game situations for the same technique: once we practice the technique in one situation, I'm sure we can adapt it to others on our own. At most, you should mention what other places it is useful in, at the end of the video.

P.S.[I'm gonna nerd out a little here] It's basically the same principle as teaching anything else (a grammar pattern in a foreign language, or a programming pattern, for instance: they are taught by having the students focus on one specific context in which they would be used, and then the student can more easily figure out the subtleties of using it in different situations, on his own). At least that's how they are taught in good books, and by good teachers. I think this is very similar to those examples, because it's a heuristic that one has to learn to apply in various, vaguely defined situations. I'm sure that's how the Korean pros were taught, when they first came into the team house: they were given one specific task to practice, at first. Before having practiced it in a specific situatoin, it's very difficult to think about a technique in an abstract way (and figure out where it should be used). Not impossible, but difficult, and probably not something casual gamers are willing to go through. [/end of nerding out]
Falling
Profile Blog Joined June 2009
Canada11571 Posts
April 20 2014 20:29 GMT
#42
I can definitely see how that shift + # would be faster. I've tried it a few times, but it's awkward because I'm used to a different pattern to add units to my hotkeys. It's basically backwards- rather than selecting control group first and then new units, you select new first and add. Hard to flip the process in my mind on the fly. But once you got it, it's only 2 key strokes and very close to the same key stroke as ctrl + #
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