• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:01
CEST 07:01
KST 14:01
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!15Weekly Cups (August 17-23): Zerg dominate the week0Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
SC4ALL II: SC2 Player Announcement 6/8 - Maru PhD study /w SC2 - help with a survey! How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Geoff 'iNcontroL' Robinson has passed away
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest SC2 AI Tournament 2026 Fall 2026 GSTL Announcement
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
New 3v3 BGH Ladder (and more) on ShieldBattery! BGH Auto Balance -> http://bghmmr.eu/ [ASL22] Ro24 Preview: Siren's Call BW General Discussion Pros React To: First 'Fastest' Map in ASL History
Tourneys
[ASL22] Ro24 Group E [ASL22] Ro24 Group D Toronto invitational lan 22 august [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates Any training maps people recommend?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Dating: How's your luck? Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3665 users

Carrier vs Arbiter in lategame PvT - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 All
EntertainMe
Profile Blog Joined April 2004
864 Posts
January 07 2006 04:10 GMT
#21
On January 07 2006 13:03 SuperJongMan wrote:
Initial harass with cloaked carriers if unseen is always like.. WTF for the terran.
Totally eats his time.
... Well that's cuz I don't like Land v Land cuz I find macroing anything from 7+ gates annoying and hard.
PvT so I try to go sorta fast carriers and arbiters.


lol...
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2006-01-07 06:12:06
January 07 2006 04:59 GMT
#22
Hey I changed style over time.
Pot smoking and inactiveness has made 7+ gate annoying cuz I broke my f3 habit.
Can't help it.. I'm inactive.
I use cheese builds and they work a lot still >.<

Plus I openly Admit my PvT is garbage now but Arbiter Carrier still lets me compete with better players.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
antrax
Profile Joined July 2005
Peru191 Posts
January 07 2006 09:35 GMT
#23
I prefer first arbiters, then start with air upgrades and depending how is the game put 3-4 stargates and mass carriers.
My main priority is a strong ground army with +3 weapons upgrades.

Also you can try to fool your opponent, make just 1 carrier and show him, many times T start with mass gols which means less gas for tanks in this case add templars and take care of your arbiters.
Deep tech
Xeroth
Profile Joined July 2005
United States432 Posts
January 07 2006 12:02 GMT
#24
Feeling/instinct will guide you best.
Everyones favorite hick.
RowdierBob
Profile Blog Joined May 2003
Australia13467 Posts
January 07 2006 12:40 GMT
#25
I feel arbiters are best on ground only maps like Luna, Rush Hour, Nostalgia etc.

Carriers are better for island maps or ground maps with alotta cliffs + island expos like LT, Plains to Hills, Any island map.

Carriers basically need to hide behind cliffs and on water where gollys can't reach them. Arbiters are awesome for ground maps, because you can take out large chunks of a terran army with stasis and own their main with recall counters.
"Terrans are pretty much space-Australians" - H
RowdierBob
Profile Blog Joined May 2003
Australia13467 Posts
January 07 2006 12:42 GMT
#26
You need one or the other in late game PvT tho, because large masses of upgraded terran metal are nigh impossible to beat with protoss ground units alone.
"Terrans are pretty much space-Australians" - H
RiSE
Profile Joined April 2004
United States3182 Posts
January 07 2006 13:47 GMT
#27
it's all about feel and your personal playing style. There really is no definitive answer

And rowdierbob is right, 3/3 critical mass metal is too strong without car/arb
heavy hand upon the land, feel it's weight inside you
Bill307
Profile Blog Joined October 2002
Canada9103 Posts
Last Edited: 2006-01-07 13:58:59
January 07 2006 13:58 GMT
#28
In my mind, carriers grant two main advantages:

1. In smaller numbers, they force your opponent to start building (a significant number of) gols. Compared to vultures and tanks, golies suck vs ground units. Furthermore, the terran has to micro his golies (in addition to his vultures). They often end up wasting shots on the interceptors if left unmicroed, and if they die before the tanks and vultures then the toss can just move his ground army back and get free hits with his carriers.

2. In larger numbers, they reverse Terran's usual advantages in tight, narrow areas. Not only are carriers harder to deal with in a small space, the terran will have a lot fewer tanks and spider mines and thus deal a lot less splash damage (and you'll have fewer ground units to receive splash damage). Zeal vs mass golie sucks without a wide flank, but goons and HTs will be strong.

Furthermore, on maps with cliffs, carriers are unstoppable for harassment beneath said cliffs. To stop it, Terran MUST counter-attack, which forces them to uproot themselves from whatever strong defensive position they had and approach you without pre-emptive siege mode and mines.

Note that if you go carriers, never fight his ground army with yours unless you have your carriers with you.
NeO)PhOeNiX
Profile Blog Joined June 2004
Canada250 Posts
January 07 2006 15:34 GMT
#29
bill is dead on
SC1: B_Saint[LighT]
Rekrul
Profile Blog Joined November 2002
Korea (South)17174 Posts
January 07 2006 18:03 GMT
#30
you guys are all retards

u should always go arbiters
why so 진지해?
shasin
Profile Joined May 2005
Romania899 Posts
January 07 2006 18:16 GMT
#31
On January 07 2006 21:40 RowdierBob wrote:
I feel arbiters are best on ground only maps like Luna, Rush Hour, Nostalgia etc.

Carriers are better for island maps or ground maps with alotta cliffs + island expos like LT, Plains to Hills, Any island map.

Carriers basically need to hide behind cliffs and on water where gollys can't reach them. Arbiters are awesome for ground maps, because you can take out large chunks of a terran army with stasis and own their main with recall counters.


you should watch Ra play
Begone the fools that lead me - I need not to know
RowdierBob
Profile Blog Joined May 2003
Australia13467 Posts
January 07 2006 18:20 GMT
#32
And subsequently lose?

Nerd toss can blow me.
"Terrans are pretty much space-Australians" - H
shasin
Profile Joined May 2005
Romania899 Posts
January 07 2006 19:27 GMT
#33
i was refering to the arbiter recall vs GoodFriend on the island map. Arbiters on islands are pretty good due to recall, you can kill expos quite easy
Begone the fools that lead me - I need not to know
uT)Murray
Profile Joined July 2004
Finland359 Posts
January 07 2006 21:13 GMT
#34
If terran has 3-3 upgrades, it's the most retarded thing to do to switch carriers. As Rekrul said, you should always go arbiters!
._.
PhilGood2DaY
Profile Joined September 2005
Germany7424 Posts
January 07 2006 23:58 GMT
#35
stasis is SO FUCKING GOOD. I mean like two good stasis fields and you win every battle .. even vs 3-3 units..
hatred outlives the hateful
max_power
Profile Joined April 2005
Slovakia163 Posts
January 08 2006 00:26 GMT
#36
On January 07 2006 12:17 Bill307 wrote:
Do not go carriers if your air upgrades lag behind his metal upgrades by more than 1/1. Go arbs instead and if you really want carriers, then start upgrading your air attack+armour but wait until you start to catch up to him in upgrades before you switch.

Worst of all is when people go carriers with 0/0/0 vs 3/3 goliaths and the carriers get raped -- after all, they're doing only 2 damage per shot, while the golies need only 17 shots rather than the usual 33 (0/0 vs 0/0/0) to kill them.


so basically you wrote down my opinion

So you want to make carriers rather mid-game than late-game. It all depends on your opponent how he upgrades. If you see he is golliath heavy with 2 armories running, dont bother to make carriers unless you are really fast and rich so you wont get behind in upgrades more than 2 levels.

Also its easier to get out 1-3 arbiters than 6+ carriers (plus its cheaper and you only need 2 stargates which makes it more difficult to scan)

I prefer carriers when I have a major advantage or the terran goes camp on a map where it is hard to flank (lots of bridges,cliffs...) thus giving me the map advantage

Arbiters when we both are 200 --> late game with lvl 3 upg.

My question would be how you use arbiters against a heavy camped terran in 200 vs 200 games?
Usually I go recall into main/and/or/expo with the classic ramp stasis. I dont see much use of arbs in frontal attacks as they're almost useless if turrets are present.

Prev 1 2 All
Please log in or register to reply.
Live Events Refresh
Next event in 4h 59m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
Nina 67
StarCraft: Brood War
Rain 2698
GuemChi 1635
Mong 160
Bale 23
Icarus 11
Dota 2
NeuroSwarm165
League of Legends
JimRising 797
Counter-Strike
Coldzera 1269
Super Smash Bros
Mew2King198
Other Games
m0e_tv449
WinterStarcraft442
C9.Mang0303
UpATreeSC22
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH133
• practicex 10
• IndyKCrew
• Migwel
• AfreecaTV YouTube
• intothetv
• Kozan
StarCraft: Brood War
• RayReign 25
• Light_VIP 14
• Azhi_Dahaki11
• ZZZeroYoutube
• STPLYoutube
• BSLYoutube
Dota 2
• masondota2711
• lizZardDota2115
League of Legends
• Rush1078
• Lourlo1075
• Stunt345
Other Games
• Scarra1173
Upcoming Events
Afreeca Starleague
4h 59m
Soulkey vs PianO
JyJ vs sSak
GSL
5h 59m
PiGosaur Cup
18h 59m
Afreeca Starleague
1d 4h
Mini vs Calm
Queen vs EffOrt
Replay Cast
1d 18h
The PondCast
2 days
Replay Cast
2 days
Escore
3 days
IntoTheTV X SOOP
3 days
Korean StarCraft League
3 days
[ Show More ]
GSL
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
WardiTV Weekly
5 days
Liquipedia Results

Completed

Proleague 2026-08-24
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 1
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.