• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:20
CET 11:20
KST 19:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? StarCraft open world shooter announced at BlizzCon [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down
Tourneys
SC4ALL: II Venue Change Announcement! Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps Starcraft 2 Advance [D] the control group Simple Questions/Answers
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War List of top players active on ShieldBattery [Megathread] Daily Funny Videos BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion
Tourneys
[$1250] International ShieldBattery League [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Stratus: Battle for the sky now on steam Early acc Nintendo Switch Thread Deus Ex 3!?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Dating: How's your luck?
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8045 users

! [Q] Newb question. TvZ

Forum Index > Brood War Strategy
Post a Reply
Vo-
Profile Joined November 2004
United States435 Posts
January 05 2006 05:52 GMT
#1
I have a question about this so called "sk terran" or "skt terran" I am not quite sure but regardless I was wondering if they had a good build/rep/info/advice for this on maps like lt, luna, nost, etc. You know, newb maps. Thanks.

<3
Illuvatar
Profile Joined June 2005
254 Posts
January 05 2006 05:57 GMT
#2
1st this community of tl. net does not like to help newbies they like to give sneaky answers. (Watch out!)
2nd I don't understand what you mean
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
Last Edited: 2006-01-05 06:04:03
January 05 2006 06:02 GMT
#3
SKT1 Terran? You mean Boxer? The best strat you can use is pray.
Its not only the rain that brings the thunder
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
January 05 2006 06:04 GMT
#4
I think he means SK Terran (Mass m/m + mass vessles)
Use it or lose it
Hot_Bid
Profile Blog Joined October 2003
Braavos36402 Posts
January 05 2006 06:07 GMT
#5
that pure mm with vessels that the higher apm terrans do is just so fucking hard for anyone else to pull off... its not worth even attempting without their level of control

make tanks, you won't randomly lose your army when sweeping back through your raxes hehe
@Hot_Bid on Twitter - ESPORTS life since 2010 - http://i.imgur.com/U2psw.png
rel
Profile Blog Joined January 2005
Guam3521 Posts
January 05 2006 06:24 GMT
#6
Yeah just go Dove 3 factory tank ownage.
I'll tank push my way into her heart. ☮♥&$!
Glider
Profile Blog Joined December 2005
United States1353 Posts
January 05 2006 06:29 GMT
#7
SK style of TvZ is supposely invented by an old korean gamer back in 1999 named SoulKey, and made popular first by TheMarine and later Nada. It's simply tvz that relies completely on mm and sv. Of course this requires extremely intensive micro for both massive Science vessel usage and mm movements, especially against lurkers. As a result this style require very high hand speed and highly accurate and skilled micro to pull off properly(lets face it, even with tanks tvz is speed intensive). Early to mid games seems to be most dangerous for a SK styled terran due to lack of tank fire and relatively undeveloped SV force. Late game however, the massive SV really shines and could lay waste to defilers/ultra/guards/lurkers. For example, many nada rep has demonstrated the power of SK, especially the power of massive science vessel's ever replenishing energy.
XDawn
Profile Blog Joined February 2004
Canada4040 Posts
January 05 2006 06:47 GMT
#8
I donno, for me I find SK style easier than your usual dual fact style. What the hell does SK stand for anyways? I could never figure that out lol
Use it or lose it
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
January 05 2006 06:49 GMT
#9
i wouldn't say it's undoable for lower levels. maybe it's easier to keep 1 fax mid game and once u see the chance (that is u're not contained and already have 3 -4 vessels) switch to pure mm + 2 ports vessels. with 180-200 apm u can pull it out quite effectively vs similar level zergs
skindzer
Profile Blog Joined May 2005
Chile5114 Posts
January 05 2006 06:50 GMT
#10
Theres that fuckin awesome game in Luna where Nada had an SV with 60 Kills.
Its not only the rain that brings the thunder
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
Last Edited: 2007-10-18 18:49:33
January 05 2006 07:06 GMT
#11
This will be more like a thorough explanation of a game and i hope it helps.

What i do when i wanna go 2 port vessel + many rax is:

I dont follow really any strict bo so ignore any scv count if you must.

9 supply depot (the eight scv goes to build it as soon as he pops out)

10 rax, 12 rax

When the scv building the first rax finishes, make a marine from that barracks and order the scv to build a second supply.

When you have 2 marines, (without any more in the making) and assuming you never stopped scv production you should have around 18 supply, which is when you make your refinery.

Now, you should have found him by now, if he makes many lings after his pool is done (6-8), then keep making constant rines, if he only makes enough lings to kill your scout, only make scvs.

After you started your refinery, build another supply depot.

Soon after that, and that is usually right after your refinery is completed, make an academy.

From there, keep massing constant marines from both your raxes and scvs.

When academy is done, 1 medic from each rax, stim and build your comsat.

After the medics are done, you will make 2 firebats followed by a 3rd medic(if the ramp leading to your main is big ie. twilight maps) or just 1 firebat and 1 medic if the ramp is as big as that of a jungle map.

You stop making army after that and gather enough minerals for you to make a command center
.
You go out with your mnm, but keeping the firebats and the last medic you made in your ramp, to prevent any ling bs.

If the map has 2 entrances to his natural (for ex. rush hour), then going with your mnm and containing may be useless, especially if he has sunkened properly, if you find gaps in his defense then exploit them if you have the balls. If the map does have 2 entrances to his natural, then just use your mnm to clear any lings close to your base and send 2 scvs, one to each side the zerg can go out, so you can be ready for his army.
When you are moving towards his natural, scan it first, after that, you scan his main.
You started to build your second command center, and when you have the money you make an e-bay, and then a factory.

When the ebay finishes, upgrade weapons, or armor perhaps if you are certain that he is going lurker and want to play it a bit safer. Soon after, upgrade marine attack range from your academy.
Land your command center, transfer 12 scvs, make your second comsat.

By this time you must be fairly certain of what your opponent is doing, it will be 99% of the times either muta or lurker so ill only explain what to do against those.

Whether he is going muta or lurker, build at least 1 bunker in your choke, if you have 2 entrances to your natural, you have to build one on either side, and make sure to put some marines inside when the bunker(s) is/are finished

If he is going muta, be certain of his number of hatcheries, if he has 2, you dont need any more than 3 turrets at each base, if he has 3 hatcheries, then separate your army and have some marines and medic in your main (around 6 marines and 2 medics are usually enough), while the rest are rallied to your natural, in a map like rush hour, i recommend instead to have all your mnm in your natural, but rally your raxes to above your ramp, so that you can prevent easily any attempt from the zerg to sneak up and climb your ramp.

If he is going lurker, then you need at least 2 bunkers in your natural, if he is going for hardcore linglurker, then you need at least 3, and putting a bunker with a turret in your main to protect from small drops isnt a bad idea either.

When your factory finishes, begin the machine shop and make a starport and take your second gas, when machine shop finishes, make a tank and research siege mode. When the starport finishes, make a control tower (or if you want to be a bit annoying, and he went lurkers, make a wraith to hunt any ovies near you and after that make the control tower) and a science facility.

When the control tower finishes, make a dropship, especially if he went lurker. When your science facility finishes, research irradiate, build a vessel and add a second starport. Keep making constant mnm, constant scvs, constant tanks from your lone factory and constant upgrades from your lone ebay (i prefer to reach 3-0 on attack first and then start researching armor, but thats just me)

Your money should build up, so make sure to keep it low by adding barracks as you see it fit.

When your first vessel is out, you should have around 3 tanks, with siege researched and around 18 units worth of mnm (not counting those inside the bunkers, where they should remain at all times). You should be safe to go out and be aggresive from there, or stay in your base for a bit longer, but make sure to use your dropship so as to keep him in the most pressure as possible.

When you have 2 hotkeys worth of marines and firebats, around 3-5 medics, 3-5 tanks and 1-2 vessel go out to kill his expansions, you must have been certain that he expanded beforehand with scv scouts or with scans. If he didnt expand at all, then scan his bases for any indications that he is teching hard, if he isnt teching hard, then stay in your base with all your army, for he is sure to hit you hard soon.

If he has expanded, go out to kill his expansions, if you have a dropship, load it and land it on another side of the map while you are attacking, You now have now 2 starports and 1 factory all of them making constant vessels and tanks.

When you feel safe to expand and only after you have at least 5 barracks or more, expand. Make absolutely certain that you make 3 or 4 bunkers in your 2nd expo and get mnms and a tank or 2 there asap to be ready for defense.

------------------------------------------------------------------------------------

Now, since most of the trick in mnm + mass vessels comes from micro, ill try to explain how to use it.

Your marines and medics are your top priority, if he is rushing straight at you fuck irradiate and tell the marines to run, while the marines are running to a safe position however, thats when your vessels are supposed to irradiate. You should have hotkeyed all and only your vessels in a single hotkey, so select that hotkey and pick one of those vessels, tell it to irradiate a zerg unit, (defilers, lurkers and ultralisks take priority) and then select the hotkey and tell them to pull back in the same direction your mnm were moving and then repeat.

Thats what you do when you are on the defensive.

When you are on the offensive however, there are 2 possibilities:

1) His army is clustered miles away from you, or at least at a significant distance.

If that is the case, then make absolutely sure there are very few or no scourges at all between your vessels and his cluster of units, then scan his units, select the hotkey of your vessels and clone to irradiate his units, as always try to irradiate his units with the most priority. As soon as every vessel has casted irradiate, or they seem threatened in any way, pull them back, all of them, to your mnm force.

2) His army is right next to yours: then you do the same thing you do when you are defending.

----

Now, since your mnm always take priority, be sure to micro them first and micro vessels later, if you are too slow to know when to micro each one effectively, then always keep your vessels behind your mnm, and micro the mnm, and only micro the vessels when the mnm need no more microing or cant be microed anymore.

----

This strat works best against any kind of air based army the zerg can muster, ultra-ling with defiler and lurkerling with defiler (scourge come in with any zerg army).

However, hydralurker is the best counter to that strat, and it can be extremely difficut if you dont have very good micro and above-decent hand speed to fight hydralurker with pure mnm and vessel, especially if he mixes defilers with his army and knows how to use them.

So if you lack the mechanics to fight hydralurker with pure vessel, then swith to 2 factories, or even 3 as soon as you notice him making hydralurker, if you make 2 factories, then you can still make vessels from 1 starport, if you make 3 factories, then you will must handle yourself with only those vessels you made, but you can still make a dropship or 2 to make up for the leftover mnm that your raxes produce.

I think thats about it.

If someone has the time to read this or to try to understand it i encourage you to do so :p
BlueLaguna on West, msg for game.
[GiTM]-Ace
Profile Joined September 2002
United States4935 Posts
January 05 2006 07:16 GMT
#12
holy shit..
I may not be the best player right now but I think I can beat any 'best' players. I'll beat all the best players and become the best player. Watch me. - Jju
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
January 05 2006 07:23 GMT
#13
Cloud
I read it and i liked it alot... will post it as news at gamingeye.com
Locked
Profile Joined September 2004
United States4182 Posts
Last Edited: 2006-01-05 07:46:47
January 05 2006 07:32 GMT
#14
On January 05 2006 15:47 XDawn wrote:
I donno, for me I find SK style easier than your usual dual fact style. What the hell does SK stand for anyways? I could never figure that out lol


SoulKey

like said above, he's the progamer that first was noticed for it, but didn't really get it super good

nice miniguide cloud
UMS map pack http://teamliquid.net/forum/viewmessage.php?topic_id=50442
jkillashark
Profile Blog Joined November 2005
United States5262 Posts
January 05 2006 10:28 GMT
#15
i like biomech, mech as in tanks for them pesky sunkens and lurkers. mandm can slaughter everything but guards and ultras and sunkens. firebats if the zerg likes to make a lot of lings. but again it's hard to micro as intensively as the pros so i heed cautiously about lurkers. can't pull any tratoss stuff
Do your best, God will do the rest.
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech103
StarCraft: Brood War
Calm 8549
Horang2 1899
Shuttle 1871
Bisu 1123
actioN 903
Jaedong 686
BeSt 394
Larva 276
Zeus 160
Rush 130
[ Show more ]
EffOrt 123
HiyA 97
Pusan 49
Last 43
sSak 32
Sharp 31
NaDa 29
Bale 27
Terrorterran 25
Noble 16
Classic 15
Sacsri 15
Creator 13
zelot 10
ajuk12(nOOB) 1
Dota 2
ODPixel540
monkeys_forever248
Counter-Strike
fl0m3063
Heroes of the Storm
MindelVK11
Khaldor3
Other Games
summit1g12005
JimRising 398
Pyrionflax102
Mew2King101
NeuroSwarm56
ViBE49
Railgan16
Organizations
Counter-Strike
PGL87
StarCraft: Brood War
UltimateBattle 23
[ Show 11 non-featured ]
StarCraft 2
• Adnapsc2 9
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• ChaeLyn 7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt564
Upcoming Events
IntoTheTV X SOOP
40m
herO vs Solar
MaxPax vs SHIN
IPSL
6h 40m
Azhi_Dahaki vs ggnore13
Double vs WIZARD
BSL
9h 40m
Cross vs Puma
Artosis vs Spine
Replay Cast
12h 40m
Replay Cast
1d 12h
Sparkling Tuna Cup
1d 23h
WardiTV Invitational
2 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
2 days
The PondCast
3 days
KCM Race Survival
3 days
[ Show More ]
WardiTV Invitational
4 days
CranKy Ducklings
5 days
IPSL
6 days
TerrOr vs IJ_Terran
rasowy vs Hazorath
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.