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Simple Questions, Simple Answers - Page 52

Forum Index > Brood War Strategy
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Golgotha
Profile Blog Joined January 2011
Korea (South)8418 Posts
December 21 2011 02:53 GMT
#1021
thanks a lot guys!
Skelephile
Profile Joined June 2010
United States64 Posts
December 21 2011 04:17 GMT
#1022
when ur doing a 1 rax expand build, when do u get ur natural refinery in tvz?
is it after the 6 raxes start? im sure theres variations, but roughly speaking
Zerg desperately needs a sAviOr,
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
December 21 2011 04:25 GMT
#1023
As you build starport
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
PenguinWithNuke
Profile Blog Joined January 2011
250 Posts
December 21 2011 05:22 GMT
#1024
How do zergs control their army? There are so many units, especially with lings, so what kind of hotkeys are used/not used?

I know to put stuff like mutas, lurkers, defilers, etc. on hotkeys and hatcheries too (camera keys), but its overwhelming trying to control the whole zerg army.
Zariel
Profile Blog Joined December 2010
Australia1292 Posts
December 21 2011 05:39 GMT
#1025
2 questions:

1) If I have 12 vultures and I want to lay 12 mines simultaneously, what is the most efficient way? I see pro-gamers lay 12 mines at a time then the vultures dart off in a matter of about 2 seconds. I can't even lay more than 1 mine per 2 seconds and all my vultures start stacking on top of each other. I dunno what kind of keystroke, whether they use the shift key or not.

2) How should I be storm dropping effectively? I find I take way too many actions to:
- fly the shuttle to behind a mineral line
- drop the HT
- click on HT
- press T and T
- pick up the HT
- fly the shuttle away

Cheers
sup
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
Last Edited: 2011-12-21 05:53:25
December 21 2011 05:48 GMT
#1026
1) Select boxes of vultures smaller then the magic box so they all lay mines (http://wiki.teamliquid.net/starcraft/Magic_Boxes) and basically spam boxes and the i hotkey throughout the vulture group. (I think it's retarded how mine upgrade and lay mines have different hotkeys)

2) You can just move drop the ht parallel with the mineral line and just box all of them (the shuttle should have moved away since move drop) and storm with both of them at the same time and they should storm both sides of the min line because of magic box. Or you can just manually select templars and aim them, which is better if they're actually pulling workers away.
WeMade FOX would be a deadly SC2 team.
Puyi
Profile Joined November 2011
United States175 Posts
December 21 2011 18:12 GMT
#1027
On December 21 2011 13:17 Skelephile wrote:
when ur doing a 1 rax expand build, when do u get ur natural refinery in tvz?
is it after the 6 raxes start? im sure theres variations, but roughly speaking


i do it when factory is half done so as soon as its done so is the second refinery.
NationInArms
Profile Blog Joined December 2010
United States1553 Posts
December 21 2011 23:13 GMT
#1028
How do I tell if a Zerg is going 2 Hatch or 2 Hatch in TvZ?
BW for life | Fantasy, MMA, SlayerS_Boxer | Taengoo! n_n | "Lelouch vi Britannia commands you! Obey me, subjects! OBEY ME, WORLD!" | <3 Emi
xxpack09
Profile Blog Joined September 2010
United States2160 Posts
December 22 2011 00:07 GMT
#1029
On December 22 2011 08:13 NationInArms wrote:
How do I tell if a Zerg is going 2 Hatch or 2 Hatch in TvZ?


assuming you mean 2hatch or 3hatch...

just keep your SCV alive and see if he has 2 or 3 hatcheries. Gas timing is also a giveaway--zergs build their gasses earlier with 2hatch than 3hatch, so if he's doing 3hatch with the 3rd hatch at some mystery location you can tell by his late gas.
Ribbon
Profile Blog Joined April 2010
United States5278 Posts
December 22 2011 00:32 GMT
#1030
What is a good way to keep your macro timings?

I've been hotkeying one factory as 4, and I hit 4 every now and then to check it. When that fact's about done, I 44 and build out of all of them. That seems to be working, but is there a better way I should be learning before I get too attached>
jello_biafra
Profile Blog Joined September 2004
United Kingdom6641 Posts
Last Edited: 2011-12-22 02:16:26
December 22 2011 02:15 GMT
#1031
On December 22 2011 09:32 Ribbon wrote:
What is a good way to keep your macro timings?

I've been hotkeying one factory as 4, and I hit 4 every now and then to check it. When that fact's about done, I 44 and build out of all of them. That seems to be working, but is there a better way I should be learning before I get too attached>

I put 4567 as my factories then manually go round the rest after that but you've pretty much got it, that's how most people do it, use that one as a clock to tell you when the next round of units needs to be made.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Puyi
Profile Joined November 2011
United States175 Posts
December 22 2011 05:03 GMT
#1032
when is it ideal for a terran in TvP to expand to his 3rd? on say... fighting spirit? i usually start my cc in base when i have 4-5 tanks out. is that a good time or should it be faster/slower? what signs should i look for to let me know getting a quick 3rd is a bad idea?
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
December 22 2011 06:12 GMT
#1033
If you're going for a 3 base strat just do it after you get 2 fact scanners and +1 weps. At lower levels trying to match expo timings can be dangerous and you can straight up get overran. If you scout he's delaying his 3rd nex just get a 3rd fact before cc. Also don't forget you can build cc/add scanner while your 3rd cc is in base and waiting for a good time to plant it down at 3rd.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
Makaveli1
Profile Blog Joined August 2011
United States118 Posts
December 24 2011 03:20 GMT
#1034
In TvZ what time do mutas come out if they 3 hatch, or 2 hatch

MrRicewife
Profile Blog Joined February 2011
Canada515 Posts
December 24 2011 08:50 GMT
#1035
Where can you download the kill counter (workers killed) program that all the casters use??
So? My dad can beat up your dad. - Jesus
phyren
Profile Blog Joined October 2009
United States1067 Posts
December 24 2011 09:38 GMT
#1036
On December 21 2011 14:22 PenguinWithNuke wrote:
How do zergs control their army? There are so many units, especially with lings, so what kind of hotkeys are used/not used?

I know to put stuff like mutas, lurkers, defilers, etc. on hotkeys and hatcheries too (camera keys), but its overwhelming trying to control the whole zerg army.


It depends on the player and the match up, but basically you have the idea. Early game you can afford to have 1-3 control groups of lings, but eventually the tech units are the ones you have to hotkey. I basically just box and click by the time I'm nearing max. Day[9] talked about how you can arrange to have groups of 12 units staggered so that you issue commands to the farthest back and then the next farthest and so on so they all arrive around the same time. This is a large part of why zerg players tend to have higher apm imo.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
December 24 2011 10:46 GMT
#1037
On December 22 2011 14:03 Puyi wrote:
when is it ideal for a terran in TvP to expand to his 3rd? on say... fighting spirit? i usually start my cc in base when i have 4-5 tanks out. is that a good time or should it be faster/slower? what signs should i look for to let me know getting a quick 3rd is a bad idea?


if you have correct vulture timing, you can pull off a very early third and set up your wall before he can do anything about it. if he is camping on top of that spot to stop your expo, then its better to build up vulture count first and move for harassment before you move out to take the expansion.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
ASTARA.VOJ
Profile Blog Joined January 2011
New Zealand49 Posts
December 24 2011 14:57 GMT
#1038
Is mech still viable TvZ? Is it common? Is it harder to master than normal tvz?
"When in doubt, run out then press 4, S, ZZZZZZZZZZZZZZZZZZZZZZZ."
Puyi
Profile Joined November 2011
United States175 Posts
December 24 2011 17:43 GMT
#1039
On December 24 2011 12:20 Makaveli1 wrote:
In TvZ what time do mutas come out if they 3 hatch, or 2 hatch



i time it by my build. assuming you went 1rax FE and got ur academy after ur 2nd rax. around 20-30seconds after stim finishes mutas should pop for 3 hatch. for 2 hatch its right when stim finishes
CaffeineFree-_-
Profile Blog Joined January 2010
United States712 Posts
Last Edited: 2011-12-24 19:43:10
December 24 2011 19:15 GMT
#1040
On December 25 2011 02:43 Puyi wrote:
Show nested quote +
On December 24 2011 12:20 Makaveli1 wrote:
In TvZ what time do mutas come out if they 3 hatch, or 2 hatch



i time it by my build. assuming you went 1rax FE and got ur academy after ur 2nd rax. around 20-30seconds after stim finishes mutas should pop for 3 hatch. for 2 hatch its right when stim finishes

Wtf? You have range vs 3 hatch muta, and you have it started vs 2. 3h muta comes around 6:30-6:45 can't remember 2h.

Edit: to clarify that's around when they hatch, not reach your base.
We say we love flowers, yet we pluck them. We say we love trees, yet we cut them down. And people still wonder why some are afraid when told they are loved
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