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Simple Questions, Simple Answers - Page 34

Forum Index > Brood War Strategy
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Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
September 07 2011 16:22 GMT
#661
I know this isn't exactly the right place to ask but I didn't wanna make a new thread...
My questions is if there has ever been an absurd amount of a single race in a league? Like 80% of terrans for example. Thank you in advance!
You must gather your party before venturing forth.
kamikami
Profile Joined November 2010
France1057 Posts
September 07 2011 18:27 GMT
#662
On September 07 2011 07:45 krndandaman wrote:

Are you asking about the recent trend of getting 6th hatch at 4th before evo/den or just a zerg who takes a quick 4th after setting up simcity?
I'll assume the former for now.
A) Yes that's a good method of winning vs this kind of build. Make sure to hit the timing where the zerg won't have cracklings/defiler (like right before hive finishes)
B) if you scout it you can take a quick 3rd and prepare cannons with high temp to ward off any attack. you should be easily able to get your 3rd up with no problem if you scout it early enough. he won't have enough production to attack. and no, protoss does have map control at that time with speedlots.
c) you can also go for a harass oriented build as the zerg will have a hard time initially warding off harass from 4 different locations until zerg gets enough units. if you do enough eco damage you will be able to stop him from getting an econ advantage. you can either go for a 2gate bust after harassing or harass while getting your 3rd up. you will be either very ahead or win the game if your harass is successful. if not, you are going to be very behind and zerg will be spitting out units like it's nothing compared to your puny army due to spending units on harass.



Hi, thank you very much for the answer. I just re-checked the replay and you are right he build 6 hatch even before the den/evo and there was no sim-city at the time he took 4th. After that he just outright killed me.

Khassar de Templari
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
September 07 2011 19:25 GMT
#663
On September 08 2011 01:22 Andr3 wrote:
I know this isn't exactly the right place to ask but I didn't wanna make a new thread...
My questions is if there has ever been an absurd amount of a single race in a league? Like 80% of terrans for example. Thank you in advance!


Kinda opposite amount of protoss players
http://www.teamliquid.net/tlpd/korean/leagues/82_CEN_Game_MSL

Perhaps Daum OSL is close
10 Terran, 3 Protoss and 3 Zerg
http://www.teamliquid.net/tlpd/korean/leagues/121_Daum_OSL
ppshchik
Profile Joined September 2010
United States862 Posts
September 07 2011 19:55 GMT
#664
I seem to have a problem when I transition to cracklings and ultras (in both ZvP and ZvT) since building Zerglings occupies a lot of larvae and float my minerals badly. If I build too many macro hatches however it seem to waste a lot of minerals for my future ulturalisks....should I just do nexus sniping with cracklings and turtle+sunken my base with my excess minerals?
Legends never die... they end up working in McDonalds.
julianto
Profile Joined December 2010
2292 Posts
Last Edited: 2011-09-07 20:15:17
September 07 2011 20:03 GMT
#665
edit: wrong forum
¯\_(ツ)_/¯
Too_MuchZerg
Profile Blog Joined February 2008
Finland2818 Posts
September 07 2011 21:02 GMT
#666
On September 08 2011 04:55 ppshchik wrote:
I seem to have a problem when I transition to cracklings and ultras (in both ZvP and ZvT) since building Zerglings occupies a lot of larvae and float my minerals badly. If I build too many macro hatches however it seem to waste a lot of minerals for my future ulturalisks....should I just do nexus sniping with cracklings and turtle+sunken my base with my excess minerals?


Try expanding if your minerals piles up (if you can). You don't really need extra hatcheries if you have decent amount of gas saved up for ultras.

Sunken up if you don't have enough gas stored (or ultra upgrades are far away), but still expand first.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 08 2011 00:57 GMT
#667
On September 08 2011 04:55 ppshchik wrote:
I seem to have a problem when I transition to cracklings and ultras (in both ZvP and ZvT) since building Zerglings occupies a lot of larvae and float my minerals badly. If I build too many macro hatches however it seem to waste a lot of minerals for my future ulturalisks....should I just do nexus sniping with cracklings and turtle+sunken my base with my excess minerals?


ZvP on 4 bases usually has a total of 8 hatcheries. ZvP on 5 bases usually moves to 11 hatcheries. And you normally shouldn't go to ultras until you can secure a 5th gas. 11 hatcheries with proper macro is enough for late game.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Release
Profile Blog Joined October 2010
United States4397 Posts
September 08 2011 23:27 GMT
#668
why aren't wraiths used to counter mutas? They cost the same, have about the same attack and can go overlord hunting.
☺
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 09 2011 00:26 GMT
#669
On September 09 2011 08:27 Release wrote:
why aren't wraiths used to counter mutas? They cost the same, have about the same attack and can go overlord hunting.

The mutalisk is a small unit and wraiths do explosive damage so they only do 50% damage to them and they're not cost efficient, you have to make at least two starports and spend quite some time pumping them out, as opposed to the zerg who just waits for the spire then can pop out 9 at once. Greater numbers of muta can also be amassed more easily, good micro and cloak is required to use wraiths vs mutas, in a straight up fight the mutas will generally rape them. Additionally hydralisks, scourge and spore colonies can be made quite cheaply and quickly and can effectively counter the wraiths,
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
September 09 2011 01:29 GMT
#670
anybody know if theres a thread, or can remember the best pro match comebacks that i might be able to find vods of, just wanting a couple of cool old games to watch.
Brood War Protoss, SC2 Terran/Protoss
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
September 09 2011 01:54 GMT
#671
On September 09 2011 10:29 ThePianoDentist wrote:
anybody know if theres a thread, or can remember the best pro match comebacks that i might be able to find vods of, just wanting a couple of cool old games to watch.

if you can't stand klazart, then you should mute this video but for some reason, I really liked it a lot.
[image loading]

[image loading]
火心 Jealous. I always loved that feeling when I was young. Embrace it.
kidcrash
Profile Joined September 2009
United States623 Posts
September 09 2011 09:31 GMT
#672
On September 09 2011 10:29 ThePianoDentist wrote:
anybody know if theres a thread, or can remember the best pro match comebacks that i might be able to find vods of, just wanting a couple of cool old games to watch.


Somewhat sloppy play but huge comeback. Extreme determination to win. (not that old)

Part 1
+ Show Spoiler +


Part 2

+ Show Spoiler +


Part 3

+ Show Spoiler +
TheGlassface
Profile Joined November 2010
United States612 Posts
September 09 2011 16:47 GMT
#673
On September 09 2011 10:29 ThePianoDentist wrote:
anybody know if theres a thread, or can remember the best pro match comebacks that i might be able to find vods of, just wanting a couple of cool old games to watch.


I believe the thread is called
"cool and unusual starcraft"

it has a LOT of the games I would recommend
The mystery of life is not a problem to solve, but a reality to experience. **Hang in there STX fans!! Kal Hwaiting!**
kamikami
Profile Joined November 2010
France1057 Posts
Last Edited: 2011-09-09 23:17:57
September 09 2011 20:06 GMT
#674
In PvT, 4 players map, you scout after 8 pylon and find the terran at first scout, and he is going 14CC !!! What is the correct reaction in 2 different situation (view below) that won't get you behind ? What build is best to punish the terran ?

1) You have already started to build the core (at 14)
2) You still doesn't build the core yet (only has pylon and gateway).

Thanks in advance.
Khassar de Templari
Release
Profile Blog Joined October 2010
United States4397 Posts
September 10 2011 00:26 GMT
#675
On September 10 2011 05:06 kamikami wrote:
In PvT, 4 players map, you scout after 8 pylon and find the terran at first scout, and he is going 14CC !!! What is the correct reaction in 2 different situation (view below) that won't get you behind ? What build is best to punish the terran ?

1) You have already started to build the core (at 14)
2) You still doesn't build the core yet (only has pylon and gateway).

Thanks in advance.

depending on the map, the first zealot can do a lot of damage/delay if sent immediately. (#2)
☺
kamikami
Profile Joined November 2010
France1057 Posts
Last Edited: 2011-09-10 00:56:49
September 10 2011 00:55 GMT
#676
On September 10 2011 09:26 Release wrote:
Show nested quote +
On September 10 2011 05:06 kamikami wrote:
In PvT, 4 players map, you scout after 8 pylon and find the terran at first scout, and he is going 14CC !!! What is the correct reaction in 2 different situation (view below) that won't get you behind ? What build is best to punish the terran ?

1) You have already started to build the core (at 14)
2) You still doesn't build the core yet (only has pylon and gateway).

Thanks in advance.

depending on the map, the first zealot can do a lot of damage/delay if sent immediately. (#2)


Let's say, it's La Mancha (very big map). And let's suppose toss was going standard and didn't go zealot first (please refer to the 2 situations that I mentioned). Should he cancel everything and build a zealot imediately ? Also, what I am interested is what BO the toss should follow that won't leave him behind. Thanks
Khassar de Templari
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 10 2011 02:50 GMT
#677
On September 09 2011 08:27 Release wrote:
why aren't wraiths used to counter mutas? They cost the same, have about the same attack and can go overlord hunting.

Wraiths get raped by mutas if you fail to amass a significant number of them, and if you don't have good control. The only reason Leta and Fantasy make wraiths look imba sometimes is because they micro them extremely well by using the absolute maximum of their attack range. But if you fuck up and allow the mutas to get in range with an overlord, wraiths will die like crazy.

And wraiths are a lot more expensive than mutas. Not only do they cost more minerals, they also need cloak, and they can also only be produced one at a time per starport. Mutas can be built faster, they don't need to research an ability to make them usable, and they can get their upgrades easily. This is why 2port wraiths always transitions into something.
craz3d
Profile Joined August 2005
Bulgaria856 Posts
September 10 2011 11:05 GMT
#678
In PvZ, using a standard FE, at what time in the game should the first Corsair pop from the SG?
Hello World!
koreasilver
Profile Blog Joined June 2008
9109 Posts
September 10 2011 17:14 GMT
#679
That depends entirely on how the game opened. When you open in PvZ you should be deciding whether to go nexus -> forge -> gate -> cannon or forge -> nexus -> cannon -> gate or forge -> cannon -> nexus -> gate all entirely on your scouting information. Depending on how fast you scout the Zerg and what the Zerg is doing, your sair timing should be different.
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
September 10 2011 21:48 GMT
#680
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